Hall of Torque

Story Board => Wotan's Journals => Topic started by: Wotan on September 07, 2017, 04:03:04 PM

Title: The Shezarrine - a Skyrim story
Post by: Wotan on September 07, 2017, 04:03:04 PM
This is my new Skyrim story. Click on thumbnails to see the large Picture.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on September 07, 2017, 04:21:20 PM
My name is Bronkah Dovahkiir. This is my story. It Begins where it might have ended -- if fate had not intervened...
The Imperials had caught Ulfric Stormcloak, Jarl of Windhelm and leader of the rebellion. The civil war could have ebded this day. But the black dragon had other ideas...

(https://thumb.ibb.co/jCOcDa/20170902214026_1.jpg) (https://ibb.co/jCOcDa)(https://thumb.ibb.co/go0eRv/20170902214306_1.jpg) (https://ibb.co/go0eRv)
(https://thumb.ibb.co/hzgseF/20170902214812_1.jpg) (https://ibb.co/hzgseF)(https://thumb.ibb.co/fACb6v/20170902214853_1.jpg) (https://ibb.co/fACb6v)

Here we were on the road to Helgen, to our execution and on to Sovngarde...
"Sic transit gloria Imperii - So passes the glory of the Empire", I thought to myself.

(https://thumb.ibb.co/k1YYmv/20170902215647_1.jpg) (https://ibb.co/k1YYmv)(https://thumb.ibb.co/gcN9Rv/20170902215720_1.jpg) (https://ibb.co/gcN9Rv)(https://thumb.ibb.co/ed5kzF/20170902215818_1.jpg) (https://ibb.co/ed5kzF)

I was called up to the block after the brave Stormcloak Soldier. But then, out of seemingly nowhere...


The dragon saved my Life, but I was far from safe yet...

(https://thumb.ibb.co/eKHyKF/20170902220026_1.jpg) (https://ibb.co/eKHyKF)(https://thumb.ibb.co/j5ADmv/20170902220112_1.jpg) (https://ibb.co/j5ADmv)
(https://thumb.ibb.co/dfNFzF/20170902220215_1.jpg) (https://ibb.co/dfNFzF)(https://thumb.ibb.co/g2vqYa/20170902220245_1.jpg) (https://ibb.co/g2vqYa)

I followed Ralof, the Stormcloak Soldier into the keep...


We made it out together. Now we were on the road to the village of Riverwood...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 10, 2017, 11:59:48 AM
(https://thumb.ibb.co/evPv1v/20170902230407_1.jpg) (https://ibb.co/evPv1v)(https://thumb.ibb.co/nQgsgv/20170902230701_1.jpg) (https://ibb.co/nQgsgv)

Riverwood, quaint little village in Whiterun Hold. We were the first to arrive from Helgen. No one was the wiser to what had just happened - yet. But an old woman had certainly seen the huge black dragon fly from the scene.
Ralof introduced me to his sister Gerdur's family. We told them what had just happebed, leaving out the horrible details and the damning evidence of the failing Empire's unjust cruelty we found during our escape. It was very nice to meet a true Nord family. Gerdur gave me the key to their house, saying I was Always welcome. She had a favor to ask, though - Riverwood was defenseless against a dragon. I should go to Whiterun asap and speak to the jarl. I bade my new friends Farewell...


Some fool outlaws thought they owned the village or something. I showed them what we Nords do with villains.


En route to Whiterun I caught up to an Imperial patrol and their prisoner. I would have slaughtered the damned elves' toadies without hesitation had it not been for the proximity of town and the high risk of someone stupid witnessing me dispensing justice on these stupid criminals. I was seething with hatred inside, but had to steel myself from doing something rash. The blasted bastards were lucky I didn't put them to the sword.

(https://thumb.ibb.co/erLw8a/20170903003018_1.jpg) (https://ibb.co/erLw8a)(https://thumb.ibb.co/dwwsgv/20170903003039_1.jpg) (https://ibb.co/dwwsgv)

There was a giant rampaging through the farms just outside the city. The Companions - a warrior Guild based in Jorrvaskr in Whiterun - were alredy fighting the creature. I helped them finish it off. Afterwards I briefly spoke to Aela who encouraged me to speak to their Harbinger, a counselor of sorts, named Kodlak Whitemane.
Title: Re: The Shezarrine - a Skyrim story
Post by: LadyM on October 10, 2017, 12:45:48 PM
Your pictures are beautiful, Wotan!  I'm sure you're loving your new video card! :D
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 11, 2017, 11:55:47 AM
I was about to enter the city when something caught my Eye in the stables...


How could I not be drawn in by the naked Beauty. She was startled when I approached her, but talking to Sofia she made it clear she didn't want me to leave. I could only wonder what she had been doing Before. Her breath was still Heavy of alcohol. She even sniffed out I was carrying some mead and wine in my pack. As things turned out she was an easy conquest, all I had to do was to share my drink and she was more than willing to satisfy my desires...


Come morning, Sofia followed me into the city. The guard at the gate was unwilling to let us pass at first, but when I mentioned Riverwood's pressing matter, what had happened to Helgen, he immedoately let us inside. I made staight for the jarl's hall, with sofia in tow...

(https://thumb.ibb.co/ixubbG/20170903010815_1.jpg) (https://ibb.co/ixubbG)(https://thumb.ibb.co/buRNGG/20170903010958_1.jpg) (https://ibb.co/buRNGG)(https://thumb.ibb.co/iU9niw/20170903011039_1.jpg) (https://ibb.co/iU9niw)

The jarl's housecarl, a stern-looking Dunmer, wasn't that happy we walked in. She obviously thought she should forcibly throw us out. But fortunately Jarl Balgruuf's interest was peeked and he wanted to hear what I had to say. Our conversation ended with the jarl ordering his housecarl to send a contingent of troops to Riverwood - against his stewards advice. Then he showed me to his Court wizard who had a task for me...


Farengar told me he wanted me to go to Bleakfalls Barrow and retrieve an old stone tablet his 'sources' had told him would be there. Of course the wizard didn't want to reveal his source. I already knew the place, an old Nordic ruin in the mountain above Riverwood...


Entering the shop we overheard the trader talking to his sister about some problem. Asking him about it we learned that they had a beark-in, but only one item had been stolen - an ornament in gold in the shape of a dragon claw. Since I was heading for Bleakfalls Barrow with Sofia anyway, I promised him to look for the thief...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 12, 2017, 11:38:58 AM
We encountered a pack of wolves on our trip up the mountain path, nothing we couldn't handle. A small Group of bandits had taken refuge in an abandoned Tower up the path. When we left, they were all dead and their valuables were now ours.


Bleakfalls Barrow looked majestic as we neared it. There were a few bandits outside but they didn't prove an obstacle - more a brief nuisance.

(https://thumb.ibb.co/eD9V5b/20170903014703_1.jpg) (https://ibb.co/eD9V5b)(https://thumb.ibb.co/iKXuWG/20170903015828_1.jpg) (https://ibb.co/iKXuWG)(https://thumb.ibb.co/ja76dw/20170903020021_1.jpg) (https://ibb.co/ja76dw)(https://thumb.ibb.co/dLgA5b/20170903020433_1.jpg) (https://ibb.co/dLgA5b)

There were more bandits inside, many were already dead near the entrance. But a few had made a camp further in. I began sneaking closer making ready to strike, but Sofia just engaged them with a loud warcry. I could only join the fray and help her take them out.
Deeper down we ran into a huge frostbite spider. She was a real nuisance, but the greatest nuisance was the thief caught in the spider's web. Barely had I cut the bastard down did he scamper off - right into a horde of draugr. The stupid thief got himself killed and we had to deal with the remaining undead. There were lots of them in this ancient ruin.


The puzzle door. It would have ben an impassable obstacle had we not obtained the golden claw from the petty thief. I took a moment to ponder the combination, then I noticed that it was marked on the inside of the golden claw itself. Brother, did I feel stupid, ha ha.


The main chamber. What a Beautiful Place...

(https://thumb.ibb.co/n5hdrG/20170903021443_1.jpg) (https://ibb.co/n5hdrG)(https://thumb.ibb.co/iyw4WG/20170903021513_1.jpg) (https://ibb.co/iyw4WG)(https://thumb.ibb.co/goOwdw/20170903022013_1.jpg) (https://ibb.co/goOwdw)

I was drawn in by the ancient Word wall. There was something scribbled down in the language of dragons. It surprised me when I took a closer look and was able to actualy decipher the Writing. "Het nok Faal Vahlok, deinmaar do Dovahgolz ahrk aan fus do unslaad rahgol ahrk vulom ---- Here lies The Guardian, keeper of the Dragonstone and a force of eternal rage and darkness."
The Guardian rose and attacked us as Sofia neared the treasure chest. He was quite a tough bugger. The bastard shouted "Fus Ro Dah -- Force Balance Push" at me and sent me flying like a ragdoll across the Place. It disn't stop me though, just enraged me and between me and Sofia the ancient draugr was vanquished. The Dragonstone we were sent to get was inside the chest. It apeared to be a map of Skyrim with various places around the landscape marked. Could this be some ancient treasure map? It was quite Heavy.
Sofia and I made out way out the back, exiting above an ancient burial site for the wooly mammoths in the region.

Title: Re: The Shezarrine - a Skyrim story
Post by: LadyM on October 12, 2017, 01:45:05 PM
Oh I had such a hard time with that damn door!  I think it was someone on the HoT that told me the correct sequence!
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 13, 2017, 10:42:57 AM
(https://thumb.ibb.co/dsggBG/20170903022218_1.jpg) (https://ibb.co/dsggBG)(https://thumb.ibb.co/ncJiQb/20170903022447_1.jpg) (https://ibb.co/ncJiQb)(https://thumb.ibb.co/gLPq5b/20170903023751_1.jpg) (https://ibb.co/gLPq5b)

Good ol' Dragonstead - my home. Did I say this is where I was born. I decided to hold on to the Little golden souvenir. It's now hanging on the wall, waiting for its friends to make it Company. I'm sure we'll come across many more of these dragon claw keys during our coming adventures. But for now, Sofia and I made ourselves comfortable in my home, well our home I should say. She isn't going anywhere.
Sofia decided to make us something nice for supper...


And the evening ended with a pleasurable exercise in bed...

(https://thumb.ibb.co/dQLf5b/20170903024656_1.jpg) (https://ibb.co/dQLf5b)(https://thumb.ibb.co/i9a2Jw/20170903025040_1.jpg) (https://ibb.co/i9a2Jw)

At the Bannered Mare in Whiterun I made this blond Beauty, Vilja. She was desperately asking for help finding a pair of thieves who had stolen a bottle from her. Of course I offered to help straight away, if not only to get to know her a little better. We tracked the pair down to the local meadert, Honningbrew just outside of Town - not very far from the farm where I first met the Companions, fighting that giant. The burly Nord talked about a curse. He was very happy to give up the bottle. Vilja could tell I was a bit puzzled. It wasn't just any bottle. It was quite old. She told me she was here in Skyrim trying to find the Eldergleam Sanctuary where she was told to go with the bottle. She didn't seem to know exactly what its contents were. I had Heard of the Eldergleam Sanctuary, but I wasn't sure just where it was. I offered to help her find it. Sofia gave me some cold stares, I think she knew just why I was being so helpful...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 13, 2017, 05:44:08 PM
With both women in tow I returned to Farengar, the Court wizard at Dragonsreach, who wasn't alone this time...

(https://thumb.ibb.co/kS4z0b/20170903052633_1.jpg) (https://ibb.co/kS4z0b)(https://thumb.ibb.co/gaUcmG/20170903052941_1.jpg) (https://ibb.co/gaUcmG)

There was this middle-aged woman studying a map. She congratulated me on my successful quest into Bleakfalls Barrow. But before I was able to ask any questions there was an urgent message. One of the guards had returned from the western watchtower - a dragon had attacked. The jarl asked me for Another favor - he wanted me to go with Irileth, his housecarl, and fight this dragon. Sofia and Vilja tagged along with us...


The dragon had definitely been here. Irileth ordered the Place to be searched for survivors. There was one hiding in the tower, urging us to get out of sight Before the dragon returned. But too late...

(https://thumb.ibb.co/hSjXLb/20170903054157_1.jpg) (https://ibb.co/hSjXLb)(https://thumb.ibb.co/faSmfb/20170903054250_1.jpg) (https://ibb.co/faSmfb)(https://thumb.ibb.co/nCKGfb/20170903054358_1.jpg) (https://ibb.co/nCKGfb)

Mirmulnir had returned and attacked us. The soldiers fired Arrows at the dragon as it circled the tower, beathing fire at the defenders. As the hulking beast landed, I engaged the dragon with my trusty axe. Sofia and Vilja also engaged in melee with me - brave women. Irileth got the wind knocked out of her by the dragon's tail, but the Dunmer housecarl was quickly back on her feet. The dragon took to the air again and made Another circle of the Tower Before landing a second time...

(https://thumb.ibb.co/cmrJtw/20170903054436_1.jpg) (https://ibb.co/cmrJtw)(https://thumb.ibb.co/k6rJtw/20170903054639_1.jpg) (https://ibb.co/k6rJtw)

Something extraordinary happened when the dragon died. Irileth was content with the knowledge they could be killed. The Nord guards started talking about me as the Dragonborn, even asking me to shout like the dragons. I tried it and let out a "Fus". Indeed I could shout. Before we knew it, a thundering call bellowed down from the mountain, "Dovahkiin!" It was an invitation for me from the Greybeards...

(https://thumb.ibb.co/ep0BDw/20170903055847_1.jpg) (https://ibb.co/ep0BDw)(https://thumb.ibb.co/bsYgDw/20170903060222_1.jpg) (https://ibb.co/bsYgDw)

Jarl Balgruuf was very pleased to hear the dragon was killed. He even mentioned he ha made the pilgrimage to High Hrothgar once in his youth. I decreed I was allowed to buy propert in Whiterun, and it happened a small house was for sale. I had made more than enough Money to buy and decorate this new home from profits selling loot. Now, I was also give the title of Thane of Whiterun and my own housecarl, Lydia.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 14, 2017, 03:57:03 AM
The next morning I Went to see Kodlak Whitemane in Jorrvaskr...

(https://thumb.ibb.co/cKUzYw/20170903061703_1.jpg) (https://ibb.co/cKUzYw)(https://thumb.ibb.co/mppBfb/20170903061841_1.jpg) (https://ibb.co/mppBfb)(https://thumb.ibb.co/c2tRDw/20170903062250_1.jpg) (https://ibb.co/c2tRDw)(https://thumb.ibb.co/nO2xLb/20170903072041_1.jpg) (https://ibb.co/nO2xLb)

The old Harbinger sent me out to the courtyard to test my mettle with one of the twins. I soon showed him I was no pushover, but it still didn't stop him  - or the others - to treat me like a whelp. Anyway, the other Twin showed me where I could sleep - they obviously didn't know I ws the Thane of Whiterun or the only son of a wealthy couple, a man who owned his own mansion by Lake Illinalta. I was given some errands to run...


Before heading out, I Went to the genaral store and had a Little chat with the owner, one Breton named Belethor...


Me and my two Lovely ladies Went about and did my task for the Companions...


Then, come the evening, we freshened up at the shore of the lake, outside of my mansion.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 14, 2017, 12:38:34 PM
On a rainy day we sought shelter in an abandoned building...


Vilja and Sofia can be quite ruthless when peeved - don't go antagonize them like thse outlaws did:


Falkreath. The guard asked us if we've seen a dog. Apparently the smith had asked them to keep an Eye out. The blacksmith even gave me a piece of meat to lure the dog.

(https://thumb.ibb.co/kqXUiw/20170903164321_1.jpg) (https://ibb.co/kqXUiw)(https://thumb.ibb.co/df8PGG/20170903164510_1.jpg) (https://ibb.co/df8PGG)

The jarl of Falkreath wanted us to go kill the leader of a Group of bandits. Sofia seemed quite eager to bloody her sword...


After visiting the jarl, we Went to the inn. Vilja turned out to be quite the party girl when she had imbibed some drink. I could take advantage of that to satisfy my carnal desire - if it were not for my heart. I didn't feel like taking that advantageof her. I had done that with Sofia, but she didn't resent me for it. Sofia seems to like the sex, though I Think she may be afraid of conceiving. The drink certainly helps her overcome thse fears, at least when Rolling in the hay.

(https://thumb.ibb.co/f02vOw/20170903164957_1.jpg) (https://ibb.co/f02vOw)(https://thumb.ibb.co/nPnvOw/20170903165245_1.jpg) (https://ibb.co/nPnvOw)

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 15, 2017, 04:09:18 AM

Embershard Mine, that's where we were headed to kill the bandit leader as requested by Jarl Siddgeir of Falkreath...

(https://thumb.ibb.co/ftCotw/20170903165914_1.jpg) (https://ibb.co/ftCotw)(https://thumb.ibb.co/jytp0b/20170903170038_1.jpg) (https://ibb.co/jytp0b)(https://thumb.ibb.co/fB2hLb/20170903170436_1.jpg) (https://ibb.co/fB2hLb)

The mine turned out to be quite larger than I had expected. There were lots of outlaws inside, thankfully they were spread out and we could pick them off a few at a time...


When we had finally cleared the whole mine, Sofia was quite weary and she felt queasy. Vilja was concerned she had caught something and wanted to make her a cure disease potion. I figured the cause was something less serious and much more joyous. Sofia didn't look pale or anything you'd expect if she had caught an affliction. Vilja, too, caught on soon enough. We stayed the night and used the bandits' sleeping bags. Come morning we set out for Dragonstead. Vilja and I left Sofia there...


And as time passed, our suspicions about sofia's condition were confirmed...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 16, 2017, 11:34:42 AM
Jarl Siddgeir of Falkreath Hold informed me there was room for a new Thane. But he could only grant this title to someone known throughout the hold. Ergo, I help his people, I get named Thane...

(https://thumb.ibb.co/mzuL86/20170903172450_1.jpg) (https://ibb.co/mzuL86)(https://thumb.ibb.co/bx8No6/20170903172736_1.jpg) (https://ibb.co/bx8No6)

First I made an investment in the alchemist's shop. Then, with Vilja in tow, I began looking for other people to help... The old Altmer priest tending to the vast graveyard had lost his journal during an adventure into a cave. Vilja and I set out to find it for him...

(https://thumb.ibb.co/jMEj1R/20170903173218_1.jpg) (https://ibb.co/jMEj1R)(https://thumb.ibb.co/dXvP1R/20170903173403_1.jpg) (https://ibb.co/dXvP1R)(https://thumb.ibb.co/j4xho6/20170903173533_1.jpg) (https://ibb.co/j4xho6)

The Place was full of necromancers. Vilja seemed to share my distaste for this practice. She was relentles in her attacks and showed no mercy, not that thse evil mages ever deserved mercy.


We found the old wizard's journal and returned it to him. The jarl was pleased with our efforts and happily grated me the title of Thane of Falkreath. There was a plot of land for sale at the price of 5000 Septims. Its location wasn't very far from my own mansion. In my mind I already had visions of how I wanted it to look - a home for me and Vilja to raise Children one day soon. Well, first I had to capture her heart. I Think I we got along quite well. This friendship would surely turn to love eventually. I just had to bide my time...

(https://thumb.ibb.co/macyT6/20170903174848_1.jpg) (https://ibb.co/macyT6)(https://thumb.ibb.co/k5gggR/20170903175844_1.jpg) (https://ibb.co/k5gggR)(https://thumb.ibb.co/jrXnMR/20170903180140_1.jpg) (https://ibb.co/jrXnMR)

Lakeview started to take form. Work often continued until after dark. This doesn't mean I had forgotten about my Sofia, not at all. This lovely lady was carrying our child. I made sure to visit as often as possible. I wasn't very surprised she chose to stroll about in the nude. She seemed to prefer to be unclothed even Before she bame with child. But the main reason must be the Heavy lactation. Her breast were just leaking rivers of milk, and the baby wasn't due for some time yet. Then, I had Heard this was how it is with women in our family. It had been so for my mother and her mother before her.

Title: Re: The Shezarrine - a Skyrim story
Post by: LadyM on October 16, 2017, 03:53:05 PM
I can't wait to get back to Fallout with the pregnancy mod!  I was having a blast with that mod!  Great screenies, Wotan!
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 17, 2017, 11:09:55 AM
The days followed one another...


While Sofia grew closer to full term, work on Lakeview made good process. I expected to be finished with stage 1 at the time the baby was born...

(https://thumb.ibb.co/nNnZmR/20170903183954_1.jpg) (https://ibb.co/nNnZmR)(https://thumb.ibb.co/n9WS6R/20170903184031_1.jpg) (https://ibb.co/n9WS6R)(https://thumb.ibb.co/cf3w0m/20170903184050_1.jpg) (https://ibb.co/cf3w0m)(https://thumb.ibb.co/i4O76R/20170903184107_1.jpg) (https://ibb.co/i4O76R)(https://thumb.ibb.co/eAp3fm/20170903184124_1.jpg) (https://ibb.co/eAp3fm)

Once the main hall was completed, work started on the basement...

(https://thumb.ibb.co/c9WS6R/20170903184143_1.jpg) (https://ibb.co/c9WS6R)(https://thumb.ibb.co/f5S0RR/20170903184154_1.jpg) (https://ibb.co/f5S0RR)

It was a good thing the location was so close to the lake. Not only did we put up a small fishing hut, but it was great to Clean up after a hard day's work.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 18, 2017, 04:46:26 AM
Sofia gave birth to a Little girl...


Haspina grew quickly, gorged on all of Sofia's milk. She showed great skill with magic, easily Learning the basic spells...

(https://thumb.ibb.co/df4jLm/20170903194346_1.jpg) (https://ibb.co/df4jLm)(https://thumb.ibb.co/hCuvRR/20170903223227_1.jpg) (https://ibb.co/hCuvRR)(https://thumb.ibb.co/e4TYD6/20170903224658_1.jpg) (https://ibb.co/e4TYD6)

A dragon thought it was a good idea to assault Falkreath. We proved it wrong very quickly. The jarl was so happy he granted me a new housecarl...


And so it was that the Redguard Rayya joined my staff at Lakeview Manor. I'm thinking I should bring Lydia and see if she's interested in becoming my steward. Development of stage 2 was well under way and should be completed fairly soon.

(https://thumb.ibb.co/fgp6Y6/20170903225718_1.jpg) (https://ibb.co/fgp6Y6)(https://thumb.ibb.co/e4ntD6/20170903225829_1.jpg) (https://ibb.co/e4ntD6)(https://thumb.ibb.co/hEkVt6/20170903230923_1.jpg) (https://ibb.co/hEkVt6)
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 18, 2017, 12:23:20 PM
(https://thumb.ibb.co/gWvLd6/20170904223934_1.jpg) (https://ibb.co/gWvLd6)(https://thumb.ibb.co/hF3TWR/20170904224108_1.jpg) (https://ibb.co/hF3TWR)

In Whiterun we met a Young girl, Lucia, begging on the streets. Something had to be done. I couldn't let the Child endure these hardships any longer - I immediately adopted her. Lakeview will make a perfect home for her and Haspina will have a playmate until I have more children. I Think Sofia will be difficult there though. I may have to put my hopes to Vilja. But first we'll see to her quests. That should get me in her good book, so to speak. And from there I should have a much easier time seducing her when the time comes.

(https://thumb.ibb.co/jP4Dy6/20170904225053_1.jpg) (https://ibb.co/jP4Dy6)(https://thumb.ibb.co/kiNcQm/20170904225457_1.jpg) (https://ibb.co/kiNcQm)(https://thumb.ibb.co/dFd1km/20170904225635_1.jpg) (https://ibb.co/dFd1km)

The extension to Lakeview turned out really well. The Girls love the pool and spa. The completed wall makes the home much more secure and the new staff is settling in. This has become my favorite home.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 19, 2017, 03:16:46 AM
The Khajiit caravaners were in Town when we visited Whiterun. Well, not in Town exactly - they're not allowed inside the walls because no one trusts them. The Khajiit have a reputation as thieves and smugglers. And they're allied with the Thalmor in the Aldmeri Dominion. These traders though, I wouldn't deem dangerous.


I hired the carriage to take us from Whiterun to Riften...

(https://thumb.ibb.co/gyKiWR/20170905184740_1.jpg) (https://ibb.co/gyKiWR)(https://thumb.ibb.co/e6VOWR/20170905184858_1.jpg) (https://ibb.co/e6VOWR)

A stupid thief though he could extort me of Money upon entering the city. My threats proved him dead wrong...

(https://thumb.ibb.co/fbzvd6/20170905185550_1.jpg) (https://ibb.co/fbzvd6)(https://thumb.ibb.co/ev5CQm/20170905185738_1.jpg) (https://ibb.co/ev5CQm)(https://thumb.ibb.co/fQRVBR/20170905190250_1.jpg) (https://ibb.co/fQRVBR)

At the Bee and barb inn I was approached by Another member of the Thieves Guild. News traveled quickly indeed. He knew I had threatened to kill the thief at the gate, obviously, and offered me to become a member if I performed a small task for him. He wanted me to frame the Dunmer trader in the market for theft by stealing from the Argonian jeweler and placing the item in his possession. Naturally, I wasn't interested. We were here to find the Khajiit bard who had bought Vilja's flute. He was easy enough to find. But he had lost the flute at a game of put the tail on the donkey. It almost sounded like he was describing the Bosmer and the Nord who had stolen the bottle from Vilja in Whiterun. I was told to find the elf in Riverwood. But Before we Went there, I met an interesting lady. Anduniel is a Bosmer bard and spellcaster. She was looking for a place to start her own meadery. I thought the idea was interesting, a competotor to the Blackbriars would be very welcome in my eyes. Anduniel came along with us when we left town...

(https://thumb.ibb.co/isC3WR/20170905192624_1.jpg) (https://ibb.co/isC3WR)(https://thumb.ibb.co/kqFOWR/20170905192809_1.jpg) (https://ibb.co/kqFOWR)

Anduniel made a really good companion. She was an exellent shot - which you would expect from a Woodelf. And she was also good with spells. She told me she had lost her amulet fighting Three bears in a cave. We revisited the Cave and I found the remains of her amulet in the gut of a goat the bears had killed. The story ended with Anduniel making a new amulet from the claw of one of the bears we had killed. She was happy so I was happy. That Cave wasn't the only Place we explored together...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 19, 2017, 10:33:02 AM

I felt pretty good exploring with all these women along. All Three of them handled Everything thrown at them very well, and Haspina picked up many valuable lessons from them.

(https://thumb.ibb.co/c2kABR/20170905193458_1.jpg) (https://ibb.co/c2kABR)(https://thumb.ibb.co/muPyy6/20170905212643_1.jpg) (https://ibb.co/muPyy6)(https://thumb.ibb.co/jaubkm/20170905212726_1.jpg) (https://ibb.co/jaubkm)

I think Sofia started feeling threatened by Vilja and Anduniel. Why else would she walk around naked in Ivarstead when she still was sober. I can only wonder what sort of influence she has on our daughter.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 20, 2017, 04:44:28 AM
We entered the Vilemyr inn...


"Well hello. What's a handsome lad like you doing in Ivarstead?" a Bosmer woman said. "Hello. Who might you be?" I wondered. "I am Zorya. It is a name for the Twin goddesses representing the morning and evening stars. I'm here with my sister, Raya. We just made the trip to the monastery. We go every few years for... contemplation," she said. "Sisters, I can se that, but avowed? I wouldn't have thought," I said. Zorya laughed. "Oh no, we are not monks, just real sisters. You see, our clan holds to the old beliefs, about the wisdom of the ancient dragons. The monks at High Hrothgar teach this, to those who are willing to learn," she said. "You mean the Thu'um?" I said. "The Thu'um? Ah yes, I know what you are referring to, but no, we do not study that, though the priests have taught us some of the philosophy. But I speak of meditation, contemplation of the elements," she said. "A gypsy like yourself must know some songs!" I changed the subject. "Oh, of course I do! I have many songs: ballads, laments, even a few chant. Would you like to hear one?" she said. "Do you have other interests besides contemplation and stars?" I wondered. "Oh yes! I love to dance. That is why I love the springtime, especially in Whiterun, when the wildflowers are in bloom," she said. "You're a bit of a wildflower yourself," I said. Zorya giggled. "You are not the first person to say that. I have also been called wildfire because I like to dance in fields of them," she said.
"Oh, hello. I saw you talking to my sister. She is Always so friendly to strangers. I tell her it's not Always wise," Raya said. "I mean you both no harm, but I understand. It's good to be wary," I said. "That is... reassuring. I have read some stories about kidnappings and murder and... sometimes I take them a Little too much to heart," she said. "Do you read a lot?" I wondered. "Oh yes! Not all in our clan know how to read, but we were taught by Mother. She spent a lot of time in Town markets," she said. "Which are your favorite books?" I wondered. "Ah, now that Changes from time to time. Sometimes I like the histories best. Other times the tales of wild adventure sweep me away! Still, once in a while, I prefer a book of poetry," she said. "What are some of your interests?" I asked. "Well, I love to paint. Flowers, rivers, Mountains... anything about nature. And I like books. Whenever the clan visited a Town, I alays Went straight to the bookstore, while zorya Went to the tavern," she said. "What do you use for paint?" I wondered. "There are many plants with suitable juices for paint. They can be mixed with water for a thin pigment, or with oil for a thicker one," she said. "Do you ever paint people?" I wondered. "People? No, we are not warriors. We do not paint our faces," she said. "No, silly. I mean do you paint portraits?" I clarified. "Oh! Of course that's what you meant. I have, on occation, yes. For special clan occations, marriages, for example, I paint a portrait of the couple," she said.

The Book of the Dragonborn by Prior Emelene Madrine, Order of Talos, Weynon Priory. Year 360 of the Third Era, Twenty-First of the Reign of His Majesty Pelagius IV
Many people have heard the term "Dragonborn" - we are of course ruled by the "Dragonborn Emperors" - but the true meaning of the term is not commonly understood. For those of us in the Order of Talos, this is a subject near and dear to our hearts, and in this book I will attempt to illuminate the history and significance of those known as Dragonborn down through the ages. ... Most scholars agree that the term was first used in connection with the Covenant of Akatosh, when the blessed St. Alessia was given the Amulet of Kings and the Dragonfires in the Temple of the One were first lit. "Akatosh, looking with pity upon the plight of men, drew precious blood from his own heart, and blessed St. Alessia with this blood of Dragons, and made a Covenant that so long as Alessia's generations were true to the dragon blood, Akatosh would endeavor to seal tight the Gates of Oblivion, and to deny the armies of daedra and undead to their enemies, the Daedra-loving Ayleids." Those blessed by Akatosh with "the dragon blood" became known more simply as Dragonborn. ... The connection with the rulers of the Empire was thus there from the beginning - only those of the dragon blood were able to wear the Amulet of Kings and light the Dragonfires. All the legitimate rulers of the Empire have been Dragonborn - the Emperors and Empresses of the first Cyrodilic Empire founded by Alessia; Reman Cyrodiil and his heirs; and of course Tiber Septim and his heirs, down to our current Emperor, His Majesty Pelagius Septim IV. ... Because of this connection with the Emperors, however, the other significance of the Dragonborn has been obscured and largely forgotten by all but scholars and those of us dedicated to the service of the blessed Talos, Who Was Tiber Septim. Very few realize that being Dragonborn is not a simple matter of heredity - being the blessing of Akatosh Himself, it is beyond our understanding exactly how and why it is bestowed. Those who become Emperor and light the Dragonfires are surely Dragonborn - the proof is in the wearing of the Amulet and the lighting of the Fires. But were they Dragonborn and thus able to do these things - or was the doing the sign of the blessing of Akatosh descending upon them? All that we can say is that it is both, and neither - a divine mystery. ... The line of Septims have all been Dragonborn, of course, which is one reason the simplistic notion of it being hereditary has become so commonplace. But we know for certain that the early Cyrodilic rulers were not all related. There is also no evidence that Reman Cyrodiil was descended from Alessia, although there are many legends that would make it so, most of them dating from the time of Reman and likely attempts to legitimize his rule. We know that the Blades, usually thought of as the Emperor's bodyguards, originated in Akaviri crusaders who invaded Tamriel for obscure reasons in the late First Era. They appear to have been searching for a Dragonborn - the events at Pale Pass bear this out - and the Akaviri were the first to proclaim Reman Cyrodiil as Dragonborn. In fact it was the Akaviri who did the most to promote his standing as Emperor (although Reman himself never took that title in his lifetime). And of course there is no known hereditary connection between Tiber Septim and any of the previous Dragonborn rulers of Tamriel. ... Whether there can be more than one Dragonborn at any time is another mystery. The Emperors have done their best to dismiss this notion, but of course the Imperial succession itself means that at the very least there are two or more potential Dragonborn at any time: the current ruler and his or her heirs. The history of the Blades also hints at this - although little is known of their activities during the Interregnum between Reman's Empire and the rise of Tiber Septim, many believe that the Blades continued to search out and guard those they believed were (or might be) Dragonborn during this time. ... Lastly, we come to the question of the true meaning of being Dragonborn. The connection with dragons is so obvious that it has almost been forgotten - in these days when dragons are a distant memory, we forget that in the early days being Dragonborn meant having "the dragon blood". Some scholars believe that was meant quite literally, although the exact significance is not known. The Nords tell tales of Dragonborn heroes who were great dragonslayers, able to steal the power of the dragons they killed. Indeed, it is well known that the Akaviri sought out and killed many dragons during their invasion, and there is some evidence that this continued after they became Reman Cyrodiil's Dragonguard (again, the connection to dragons) - the direct predecessor to the Blades of today. ... I leave you with what is known as "The Prophecy of the Dragonborn". It often said to originate in an Elder Scroll, although it is sometimes also attributed to the ancient Akaviri. Many have attempted to decipher it, and many have also believed that its omens had been fulfilled and that the advent of the "Last Dragonborn" was at hand. I make no claims as an interpreter of prophecy, but it does suggest that the true significance of Akatosh's gift to mortalkind has yet to be fully understood. ... When misrule takes its place at the eight corners of the World. When the Brass Tower walks and Time is reshaped. When the thrice-blessed fail and the Red Tower trembles. When the Dragonborn Ruler loses his throne, and the White Tower falls. When the Snow Tower lies sundered, kingless, bleeding The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.

(https://thumb.ibb.co/fZwMmR/20170905215034_1.jpg) (https://ibb.co/fZwMmR)(https://thumb.ibb.co/i0ryY6/20170905215740_1.jpg) (https://ibb.co/i0ryY6)(https://thumb.ibb.co/feJZ6R/20170905215826_1.jpg) (https://ibb.co/feJZ6R)

I brought Klimmek's supplies when we Went to High Hrothgar. And silly Sofia walked the whole distance without a thread on. She is an odd one, but there is no denying her Beauty. I can't tell if she is doing this out of jealousy or if she's just this way. If it is jealousy, though, she'll be doing this a lot more, as I'm conviced there is going to be many women in my Life to come.


The Greybeards taught me the second Word of Power of the Unrelenting force Shout. Then we continued into the courtyard where they taught me the first Word, Wuld, of Whirlwind Sprint. I was then tasked with recovering the Horn of Jurgen Windcaller from his tomb...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 21, 2017, 05:54:06 AM
When we returned from High Hrothgar, a bunch of weirdos - Three in fact - approached us. It was obvious they were looking for me - the Dragonborn...


These whackos had no friendly intentions. One of them summoned a creature out of a nightmare. The tentacled thing made me Think of the Daedric Lord Hermeaus Mora. I couldn't allow any threats to my family. Nor did the guards, they entered the fray on our side. It was a brief and intense battle. On one of the corpses I found a note:

Board the vessel Northern Maiden docked at Raven Rock. Take it to Windhelm, then begin your search. Kill the False Dragonborn known as Bronkah Before he reaches Solstheim. ... Return with Word of your success, and Miraak shall be most pleased.

(https://thumb.ibb.co/iWct0m/20170905221236_1.jpg) (https://ibb.co/iWct0m)(https://thumb.ibb.co/bt8oY6/20170905221254_1.jpg) (https://ibb.co/bt8oY6)

Who the hell is Miraak? Some kind of dragon priest, perhaps? Sounds like it.

Anyway, with our business concluded here, we left Ivarstead and headed for Riverwood... And indeed we found the two fools, the burly Nord and his Little Bosmer friend. After some haggling I got the flute from the Woodelf. But talking to my fellow Nord was the weirdest thing - he still talked about being cursed and really thought he had a donkey tail growing. Of course it was all in his head, but there just was no convincing him of it. I had to promise to help rid him of his curse. Silly man.


Our next stop was Dawnstar, where we hoped to find the Redguard bard who had traveled from solstheim on the same ship as Vilja. Apparently he had promised to teach her to play the lute. Becoming a bard meant a lot to this young maiden, and of course I was going to do Everything in my Power to help her. Then, of course, I wouldn't make such an effort if I really didn't think I could could make her mine in the end. When we finally got to the village, a dragon decided to visit, well burn the village and everyone in it. As Dragonborn I couldn't allow that. There was just one way this could end...

(https://thumb.ibb.co/ignbLm/20170905225655_1.jpg) (https://ibb.co/ignbLm)(https://thumb.ibb.co/j3LJY6/20170905225739_1.jpg) (https://ibb.co/j3LJY6)(https://thumb.ibb.co/mPrst6/20170905225859_1.jpg) (https://ibb.co/mPrst6)(https://thumb.ibb.co/nqECt6/20170905225913_1.jpg) (https://ibb.co/nqECt6)(https://thumb.ibb.co/bs85D6/20170905225959_1.jpg) (https://ibb.co/bs85D6)(https://thumb.ibb.co/jnfJY6/20170905230031_1.jpg) (https://ibb.co/jnfJY6)

We had arrived at the same time as one of the Khajiit Caravans traveling the land. They and the guards were most helpful in the battle with the dragon. And... of course, they were very much amazed when I absorbed the dragon's soul.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 23, 2017, 07:35:22 AM
In the Windpeak Inn in Dawnstar we found Wilbert - the Redguard who had promised to teach Vilja. But when I talked to him he was rather distraught by the loss of his instruments. I promised we'd get them back in Exchange for the lute lessons for Vilja. But the most interesting thing in the inn was that Bosmer vixen. Mareen Nightthorn was her name...
"I Heard you talking to the innkeep about a problem with shipments," I said. "Ehhh... It's nothing for you to worry about. See, it's actually me's been robbing the East Empire Company. I work for them as a responsible trade captain, while on the side, I keep the choiciest bits for the Thieves Guild. I keep a Commission, o'course. Then I take the rest to Riften once a month. Hopefully someday they'll let me run the outpost in Solitude. A few more big jobs should prove I can handle it," she said. "How do you protect your ship while you're away?" I wondered. "Oh, I've explored a Dwemer ruin or two in my Life. Picked up a few o' their technological tricks. The ship's outfitted with secret compartments for smuggling, as well as a few traps for unfriendly footsteps. Why don't you meet me down by the docks in a bit and you can browse my wears in the ship?" Mareen said.


I followed Mareen down to the docks...
"Perfect... just PERFECT!" she said. "What's the matter?" I wondered. "There's a bloody band of Thalmor inspecting the ships! They're looking for mine. Gods, how did they find me? They must have a spy somewhere, or more than one," she said. "Why are the Thalmor after you?" I wondered. "I'd rather not open that chest o' Worms at the moment. I'll just say... we're old enemies. Been dodgin' them most o' my Life. Mow, we can't exactly kill them, with the witnesses here. We'll have to trick them into attacking us first," she said. "Leave that to me," I said with a smile...

(https://thumb.ibb.co/n5wR6R/20170905231522_1.jpg) (https://ibb.co/n5wR6R)(https://thumb.ibb.co/e8hAY6/20170905231640_1.jpg) (https://ibb.co/e8hAY6)(https://thumb.ibb.co/diDCfm/20170905231942_1.jpg) (https://ibb.co/diDCfm)

I walked aboard the ship. The Thalmor were annoyed by it, but they didn't attack yet. I had to antagonize them a bit first. I walked up to one of them. "What's a milk-drinker like you doin' here?" asked. "Leave the ship or I'll cut you in half," he threatened. I laughed. "You? A milk.drinker like you? I bet you can't even hold that sword!" I said. That was obviously enough. He lunged at me in a rage. Stupid mistake since I stepped to the side and felled him with a precis axe strike to the neck. The other Thalmor immediately attacked upon the docks quickly turned red with Thalmor blood as we slaughtered them all. We, being my Girls, Mareen, and I...
"Thanks for your help. I'm used to taking out löners now and then, but this was the first time I been cornered by so many. You fight pretty well, and saved me from having to abandon my ship until it was safe to come back," Mareen said. "Why don't you join me for a while?" I suggested. "Me? Join you? I don't Think so, I've Always worked alone. I ain't good in a partnership," she said. "Suit yourself. Goodbye," I said. "Sure, take care. Hey. I'll Think about it. And if our paths cross again, well, maybe it was meant to be," she said.

(https://thumb.ibb.co/b3SYmR/20170906174234_1.jpg) (https://ibb.co/b3SYmR)(https://thumb.ibb.co/bO3TLm/20170906174345_1.jpg) (https://ibb.co/bO3TLm)(https://thumb.ibb.co/b1XoLm/20170906174900_1.jpg) (https://ibb.co/b1XoLm)

Me and the Girls cleaned up the fort Wilbert had directed us to. In the mine below we found the lost instruments. The Redguard bard would be so pleased to have his precious lue back...


Wilbert definitely remembered Vilja now. He even offered her his old lute. But the thing was, we had to go to the Bards College in Solitude and speak to his friend there. Wilbert gave me a letter to prove that he had sent us for it. His friend was a Young bard by the name of Sindra. Vilja was very much looking forward to going to the Bards College.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 24, 2017, 10:55:09 AM
Before leaving Dawnstar, we visited the local alchemist...


We then headed straight for Solitude. The first sight we made inside the walls wasn't pleasant, I wish my daughter could have been spared that.

(https://thumb.ibb.co/eDw9t6/20170906181453_1.jpg) (https://ibb.co/eDw9t6)(https://thumb.ibb.co/kRcFY6/20170906181619_1.jpg) (https://ibb.co/kRcFY6)

From the awful execution of Roggvir we went straight to the Bards College...

(https://thumb.ibb.co/gzVf0m/20170906181853_1.jpg) (https://ibb.co/gzVf0m)(https://thumb.ibb.co/f6Qxfm/20170906182156_1.jpg) (https://ibb.co/f6Qxfm)(https://thumb.ibb.co/fAM3Lm/20170906182309_1.jpg) (https://ibb.co/fAM3Lm)

Sindra was a very nice young woman. She was happy to give the lute to me after I showed her the letter from Wilbert. Vilja will be so happy. There was even a quest for available for me. Thing was that the jrl had banned the Burning of King Olaf - a festival the Bards College had held annually for ages. One can yunderstand she might find it distasteful, her husband's recent Death and all. But the bards sent me to find a long lost verse to change her mind. Well, first things first. It was late and we needed somewhere to stay... so the inn it was.

(https://thumb.ibb.co/hjnXD6/20170906182947_1.jpg) (https://ibb.co/hjnXD6)(https://thumb.ibb.co/b8JuRR/20170906183057_1.jpg) (https://ibb.co/b8JuRR)

I wish I had remembered what Vilja had said about the snooty Altmer running the Radiant Raiment. We left her shop without buying anything.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 27, 2017, 02:17:22 PM
(https://thumb.ibb.co/iC9ewR/20170906185207_1.jpg) (https://ibb.co/iC9ewR)(https://thumb.ibb.co/gtZJqm/20170906185540_1.jpg) (https://ibb.co/gtZJqm)

We searched for a suitable location for Anduniel's meadery. We had to deal with necromancers Before we found the remains of an old inn. It was a very good location, but Anduniel still wanted to look in Falkreath Hold before deciding. Personally, I would be glad to have her closer to Lakeview Manor.

(https://thumb.ibb.co/kPnGbR/20170906190114_1.jpg) (https://ibb.co/kPnGbR)(https://thumb.ibb.co/ig8036/20170906190131_1.jpg) (https://ibb.co/ig8036)

En route to our destination, we passed Robbers' Gorge. Those bandits were fools to Think they could rob us, even if they outnumbered us three to one.


Just what is it with these stupid outlaws? These ones thought they could extort Money from us by dressing in the gear of the fallen Imperials. Those fools had not even hid the bodies of the dead. Needless to say, those fools will not threaten anyone again.


Dead Men's Respite, our destination. This was where Viarmo had told me we'd find the lost King Olaf's verse of the Poetic Edda.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 28, 2017, 09:58:11 AM
(https://thumb.ibb.co/naR5o6/20170906191955_1.jpg) (https://ibb.co/naR5o6)(https://thumb.ibb.co/fo6Gvm/20170906192011_1.jpg) (https://ibb.co/fo6Gvm)(https://thumb.ibb.co/kqtko6/20170906192308_1.jpg) (https://ibb.co/kqtko6)

Upon entering Dead Men's Respite we were met by the ghost of the bard Svaknir. No Words were spoken but it was clear he was showing us the way...

(https://thumb.ibb.co/b4Vbvm/20170906192532_1.jpg) (https://ibb.co/b4Vbvm)(https://thumb.ibb.co/f30n1R/20170906192649_1.jpg) (https://ibb.co/f30n1R)(https://thumb.ibb.co/fm6ugR/20170906192848_1.jpg) (https://ibb.co/fm6ugR)

Draugr, giant spiders and many horrors all tried to stop us. But our party endured and conquered...


A door blocked off by a magical barrier none of us could break. I could feel the pull of a Word wall behind it. But there was just no opening this door...

(https://thumb.ibb.co/dmoJ86/20170906193252_1.jpg) (https://ibb.co/dmoJ86)(https://thumb.ibb.co/mbZfMR/20170906193511_1.jpg) (https://ibb.co/mbZfMR)(https://thumb.ibb.co/ds8PgR/20170906193758_1.jpg) (https://ibb.co/ds8PgR)

Our incursion continued and finally, in a small locked room we found the remains of Svaknir. The verse we were looking for was here...

(https://thumb.ibb.co/fGVRvm/20170906193908_1.jpg) (https://ibb.co/fGVRvm)(https://thumb.ibb.co/i8oDam/20170906193930_1.jpg) (https://ibb.co/i8oDam)(https://thumb.ibb.co/dAyqMR/20170906194118_1.jpg) (https://ibb.co/dAyqMR)

The ghost of Svaknir broke down the magical barrier and we entered the burial chamber of King Olaf One-Eye...


"Het nok kopraan do Wynjolf ahrk Wuld, wen viintaas tuz vey zeim lahvu do rahgron Ogiim -- Here lies the body of Wynjolf the Whirlwind, whose shining blades cut through an army of angry Orcs."

(https://thumb.ibb.co/cWrc1R/20170906194427_1.jpg) (https://ibb.co/cWrc1R)(https://thumb.ibb.co/j1MAMR/20170906194901_1.jpg) (https://ibb.co/j1MAMR)

Nothing could touch the ghost of Svaknir. While the draugr were occupied with the ghost... and some of my companions, I attacked and destroyed all the draugr who had not yet engaged in combat Before they even rose from their stone chairs. One King Olaf wa dead, the ghost disappeared. We looted the treasure chamber Before leaving.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on October 30, 2017, 04:06:15 PM
(https://thumb.ibb.co/nMpWD6/20170906195023_1.jpg) (https://ibb.co/nMpWD6)(https://thumb.ibb.co/fRnjY6/20170906195237_1.jpg) (https://ibb.co/fRnjY6)(https://thumb.ibb.co/eGdPY6/20170906195848_1.jpg) (https://ibb.co/eGdPY6)

The party's incursion into Dead Men's Respite ended with an excursion to Whiterun - to sell much of the loot from therir successful dungeon dive. Now, there was a curier with a letter for the Dragonborn...

To the Dawnstar Traveler, ... You're a hard person to track down, friend. That's good. Smart. Anyway, I've got some more information about our friends we played with in Dawnstar. Can you come to the Nightgate Inn? Take care you aren't followed. ... An acquaintance

Bronkah could think of only one person who could have sent that letter.


There were so many things on the Dragonborn's agenda, Bronkah had to take a day off at Lakeview just to get his thoughts straight. But for the Dragonborn there is seldom much rest. Not with so many dragons roaming the countryside...

(https://thumb.ibb.co/c8P90m/20170906211938_1.jpg) (https://ibb.co/c8P90m)(https://thumb.ibb.co/cxuL6R/20170906212055_1.jpg) (https://ibb.co/cxuL6R)(https://thumb.ibb.co/mpc7mR/20170906212205_1.jpg) (https://ibb.co/mpc7mR)(https://thumb.ibb.co/c09nmR/20170906212252_1.jpg) (https://ibb.co/c09nmR)

Another dragon soul absorbed. Bronkah and Anduniel got the opportunity to check out the abandoned inn by Lake Ilinalta. She was very happy with the location in Falkreath Hold. He was quite happy she was happy. He wanted the Bosmer woman close to him. Now they needed to find some help to tear down the ruin and build a meadery on the location...

(https://thumb.ibb.co/kxEnmR/20170906212703_1.jpg) (https://ibb.co/kxEnmR)(https://thumb.ibb.co/kv0z0m/20170906212745_1.jpg) (https://ibb.co/kv0z0m)

Providence brought them to Falkreath, where a builder was just finishing a job for the Jarl. She and her team of workers were free to hire for the job of building Anduniel's meadery. And the price could hardly be better. Bronkah was happy to provide the gold...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 01, 2017, 02:01:51 PM
We had Everything to return to the Khajiit bard in Riften. Vilja would finally get her flute back. She was in a very good mood.


But... back at the Bee and Barb, we were met with bad news - Halvdan had beaten us to it. He had threatened the Khajiit who gave Vilja's flute to the hulking Nord. I was furious. If he had shown his face in the iin, I would have broken his face... and probably a lot more.

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Halvdan was hiding out at the Temple of Mara. Vilja gave him a lecture, but he just laughed at her. She would probably have attacked him if it were not for being in the temple and all the witnesses there. I know I would have done the same. As it were, Halvan challenged me to a duel for the flute. We were to meet at midnight.
That night I left my companions behind. Vilja really wanted to come along, but she finally saw reason when I told her Halvan would likely not even show up if he saw her in my company. When it came to the showdown, Halvdan was a pushover. I sent the Little milk.drinker whimpering with his tail between his legs. Vilja was overjoyed to have her beloved flute back.

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The whole family went to Whiterun for some rest and relaxation... and it was an opportunity for Lucia to meet her friends in Town again. The little Imperial girl was very happy. In Whiterun we met the priestes of Kynareth, Danica Pure-Spring. she told us about the Gildergreen - the ancient tree in the middle of Whiterun. It was a pitiful sight, that tree. The priestess told us there might be a way to Wake the tree from slumber, with the sap of the mother tree. We'd have to go to the Eldergleam Sanctuary - just the Place Vilja needed to go on her quest. But first we needed to get a special dagger, called Nettlebane, from a group of Hagravens at Orphan Rock...

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After a brief stop at Lakeview to drop off Lucia, we Went to Orphan Rock. It was crawling with hags. The witches were annoying, but not nearly as annoying as the angry hagraven casting giant fireballs at us. Fortunately noone of us was seriously hurt. We found Nettlebane in the hagraven's belongings. The dagger was used to sacrifice spriggans and it was the only item that could draw sap from the Eldergleam. The ancient tree was immune to all other metals, even enchanted blades. I couldn't wait to see this wonder with my own eyes. And Vilja was eager to go there too...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 03, 2017, 01:19:13 PM

Home, sweet home...


Wonderful Lakeview Manor.

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Anduiel's meadery had some uninvited guests. Vilja was devastated that the horse was killed. It belonged to a passing hunter. The meadery itself was almost ready to open. Anduniel had something special planned with her bard friends. She asked me to pass out flyers to invite people to the opening. Of course I agreed to help. Later the same day, a Thalmor patrol passed by. I couldn't Control my anger and attacked them. With my loyal female companions backing me up, the Aldmeri scum very swiftly dealt with.


With all that behind us, it was time to return to Danica Pure-Spring in Whiterun for the next step. We now had Nettlebane and she gave directions to the Eldergleam Sanctuary. I was approached by a pilgrim visiting the temple. Upon hearing our destination he begged to come along. How could I refuse such a devout man such a simple request. We stocked up on supplies before leaving town.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 05, 2017, 08:51:52 AM
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We made our way to the Eldergleam Sanctuary. But we Before we reachd the site, of course a dragon attacked...

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We reached our destination at dawn...

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The Eldergleam's giant roots barred our way. But when I brandished Nettlebane, the ancient tree retracted its roots in respect. The pilgrim, though, wasn't happy when he Heard what we were about to do. I asked him if he had a better idea...

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The pilgrim prayed to Kynareth... and the goddess answered. We were presented with a Little sapling to bring back to Whiterun...

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Vilja found someone who could possibly help with her mysterious bottle. Anesia sent me on an errand to the nearby mill. We all Went there while Vilja stayd behind at the sanctuary. At the mill I met Jelena, the woman Anesia had sent me to find. With the Exchange made, we could now return to the Eldergleam Sanctuary and see what Anesia could do about Vilja's bottle. I must admit, I ws rather curious about its contents myself...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 06, 2017, 01:20:26 PM
Anesia gave Vilja a long list of ingredients to collect. Vilja immediately gave me half of the list. I could see why she needed help. Some things were trivial to get, other required a bit of effort and luck to find. And then there was the part of the list Vilja kept. I had no idea of Everything on her part that needed collecting, but since she didn't say anything, I thought she would manage...


Danica was a bit peeved at first, that we had not brought back sap from the Eldergleam to revive the Gildergreen tree in Whiterun. But when I explained what the pilgrim had said, she quickly apologized. I Think she was embarrassed she had shown such Little faith in Kyne at first. And in time, the little sapling will grow into a might new Gildergreen...


I visited Jorrvaskr with my entourage. The Companions thought it was time for me to prove myself. Farkas would accompany me to Dustman's Cairn where we would retrieve a fragment of Wuuthrad. It is well to note Wuuthrad is the legendary weapon of the legendary hero, Ysgramor...

Songs of the Return, Volume 7, The Tale of the Jorrvaskr
When at last the rightful claim of Saarthal had been retaken, driving the murderous elves back to their lofty cities, did great Ysgramor turn and let loose the fearsome war cry that echoed across all the oceans. The Five Hundred who yet stood joined in the ovation for the victory and the lament for their fallen peers. It was said to be heard on the distant and chilling green shores of Atmora, and the ancestors knew their time had come to cross the seas.
As the reverberations echoed out and drowned to silence, all looked to Ysgramor, who bore the blessed Wuuthrad, for his next commandment. With his lungs that bellowed forth the fury of humanity, he bade them to continue their march, that the devious Mer might know the terror they had brought on themselves with their trickery.
"Go forth," he roared. "Into the belly of this new land. Drive the wretched from their palaces of idleness. Oblige them to squalor and toil, that they would see their betrayals as the all-sin against our kind. Give no quarter. Show no kindness. For they would not give nor show you the same." (Our great forebear gave this order as he did not yet understand the prophecy of the Twin Snakes, that he would be fated to die before seeing the true destiny of his line.)
Hearing this, the Circle of Captains gathered each their crews unto themselves. From here, they decreed, we will go forth. Let each ship's band make its own way, seeking their fates to the open sun. A night spent in feasting, the Oath of the Companions was sworn anew, with each of the Five Hundred (so they still named their count, in honor of the shields that were broken at Saarthal) swearing to act as Shield-Brother and Shield-Sister to any of the Atmoran line were their fates to ever again entwine.
As the red hands of dawn stretched from the east, so broke the Five Hundred Companions of Ysgramor, setting about their journeys, sailing now across the land with waves of stone and crests of trees flowing under their footed hulls.
The first to break from the grounded fleet was the crew of the Jorrvaskr, who had been formed of Ysgramor's closest friends. Their captain was known as Jeek of the River, so called by the Harbinger himself from their youths passed in glory. When assembling their glistening hull, he sought out the labors of Menro and Manwe, who now bore the native timbers across this new land of Tamriel. Among their fiercest were Tysnal (Who Was Twice-Named), and Terr, his twin and Shield-Brother whose girth was never spoken of to his face. There were others, too, in their band -- Meksim the Walker, Brunl (Who Fought with his Off-Hand), and Yust the Smiler. These and others were sworn to Jeek, and they pushed forth into the shadows where yet the sun had not reached.
Southwards they went, by beast and by foot. Elves they found, though none remain to tell what those battles entailed. The numbers of the Jorrvaskr never faltered, so shrewd were they in battle, with minds as sharp as their blades.
Once, as the sun beat from its high-home, Jonder the Tiny, the one who ran ahead, came over the hill to tell what was seen. Amidst a vast plain his eyes had met a monument of a bird, whose eyes and beak were opened in flame. When his brothers and sisters crested the hill, they too saw its glory, but they were afraid for no elven settlement could be seen to the horizon.
"But this is not seemly," said Kluwe, who went by Loate when hiding his face. "Is not this wide land fit for harvest? Why have not the elves, vile to their core, seen to exploit and tame it?" They asked of their elven captives (for they had many) what they found unfit about these plains. Yet even the captives who still bore their tongues could say nothing of the valley. They looked with fear at the winged colossus, and from their babblings did the warriors of the Jorrvaskr learn that it was older than even the elves themselves. Of those who wrought it solid from its mother-stone, nothing could be said, but it was known to drive a magic almost as old as Nirn itself, some remnant of the gods' efforts to render a paradise in Mundus before the shattering of Lorkhan.
This first of many, this crew of the Jorrvaskr, heathens and ancestors to us all, feared no stories or gods. Indeed, if there was something the elves feared, they would have it for their own. Thus began the labors, once more, of Menro and Manwe, whose eager hands again laid to the Atmoran wood which had born them all across the sea, and what was their ship became their shelter as this valley became their purview until the end of all their days.
Thus began the building of the Great City, circled by the running of the White River, as brought forth by these beloved of Ysgramor, yet but twenty-two of the glorious Five Hundred Companions.

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When we entered Dustman's Cairn, we found evidence that someone had already been there, digging for something. But who? And for what? We found no trace of who they might be - which was odd. You'd expect we would find something. They must've somehow avoided the draugr. Anyway, we soon found our route blocked by a locked portcullis. We started searching for the mechanism to operate it...

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I found the lever, but in the process of opening the path, the portcullis shut behind me. I was locked in with Anduniel, much to everyone else's amusement. Farkas said he'd find the release, but then there was a sound...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 07, 2017, 01:23:34 PM
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The Silver Hand - a self acclaimed Group of werewolf hunters. The are the deadly enemy of the Companions. I can see why, now that we know the secret of the Companions, well the members of the inner circle at least. They are all werewolves - Wilkas and Farkas, Skjor and Aela and of course the Harbinger himself, Kodlak Whitemane. Those Silve Hand made no difference of Farkas or my followers. They attacked everyone. So, it was us or them. And as it turned out it was just them. Farkas made minced meat out of them when he transformed. Gave the Girls quite a frigght, too. But only briefly, as he quickly turned back after the first Group of Silver Hand had been slain. We would keep running into them, though, wherever we Went in the ancient ruin...

A Werewolf's Confession by Captain Philmont of the Oldgate Lancers, Daggerfall Covenant Army

The prisoner called for me today, and I had the dubious privilege of listening to his confession. Separated from him by narrow iron bars that I knew would be insufficient to protect me, I took down his words with a trembling hand.
What follows is my best rendering, although he was so soft-spoken that at times I had to guess at the precise words. Nevertheless, I am confident that what follows accurately represents the substance of our conversation:
"I accepted this curse at a young age. I was impressionable. My packleader was a family friend and elder in our village. I wanted to be strong, and I relished the strength the curse gave me. I would not have called it a curse, then.
"But with youth comes recklessness, and I was not good at disguising what I was. Eventually they discovered my true nature, and I was driven from the village.
"My packleader failed me. He did not protect me. He cared too much about his own status to risk it for my sake. I was alone.
"Everywhere I went I heard the shouts of crowds, saw the bright torches of the angry mob. I never lingered long in one place before my secret was discovered.
"I came to hate them. The superstitious villagers. I came to resent what I couldn't have. I blamed them for my own recklessness. It was not the curse that plagued me, but the narrow-mindedness of these provincial men and women.
"I was afraid to hunt, so I was always hungry, and the hunger turned me feral. It was in this state that I came across them. A family of innocent farmers, just like the innocent farmers that had hounded me from village after village. My vision turned red and I flew into a fury.
"At last my hunger was satisfied.
"But when the rage subsided and I looked on what I'd done, my stomach turned. This was what all those villagers were afraid of, when they tormented me with their torches and sickles.
"That's when I acknowledged my curse for what it was. I have hunted many years since, afraid to turn myself in, but disgusted with my base impulses.
"You don't realize what a great favor you have done, capturing me."
And then having told his story, the creature, looking very much like a man, begged me to put him out of his misery.

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Finally, we found what we were looking for - a fragment of Wuuthrad...
Good thing we were so many 'cause the draugr put up a fierce resistance.

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"Quetsegol vahrukiv kiir jun Jafnhar, wo los og nahlaas naal yol do lot dovah Lodunost - This stone commemorates the Child king Jafnhar, who was burned alive by the fire of the great dragon Lodunost."
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 10, 2017, 12:03:17 PM
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The Companions were waiting for us as we returned from Dustman's Cairn. There was a brief ceremony in the yard, and then... I was a full-fledged member of the Companions.


This time I remembered to talk to Lydia. She was honored and accepted the offer to become steward of Lakeview.


The weather wasn't the best when we inspected the latest additions to Anduniel's Meadery. Her Place was getting ready to open. We still had to advertise it to the public, though.
"At home, I had this wonderful book, Tamriel Flora Illustrated, with Pictures of almost every flower you could Think of," Vilja tells me. "Maybe we can find a new copy for you?" I said. "Do you Think so? Yes, maybe... maybe an alchemist store would have it for sale. What do you think?" she said. "I think you're reading my mid, girl," I chuckled.

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It was time to return to the Bards College. Viarmo was anxious to see what we had brought back. Unfortunately, the text had been damaged beyond readable in places. But that doesn't stop a good bard. I suggested we'd just fill in the blanks. Viarmo was well versed in the history so it wasn't too hard for us to complete the verse...


... and for Viarmo to present it to the Jarl. Jarl Elisif was indeed impressed by our work. She proclaimed the burning of King Olaf would become a weekly event, and she offered the College a nice stipend as well. Now we had a festival to prepare...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 11, 2017, 08:37:00 AM
"My master has abandoned me! Abandoned his people. And nothing I say can change his mind. Now he refuses to eeven see me. He says I interrupt hi vacation! It's been so many years... Won't you please help?" Dervenin said. "How can I find your master?" I wondered. "Last I saw him, he was visiting a friend in the Blue Palace. But no one as mundane as the Jarl. No, no... such people are below him. No, he Went into the forbidden wing of the Palace, to speak with an old friend. Said it had been ages since they had last had tea. Oh and you'll need the hip bone... it's very important. No entering Pelagius' Wing without that," Dervenin said. "So you need me to bring him back?" I said. "Yes, but don't try to use force! He's far too Mighty. He'd crush you like a clay doll, or drop you from the sky, or simply eat your Brains right up! Oh, but he probably won't do these things to you. Probably. Just remind him to come home, and... there'll be no fighting or unpleasantness. Probably. He's just a Little confused at the moment, is all. Knowing my master, he may very well reward you for bringing him to his senses!" Dervenin said. "Who is your master?" I wondered. "He is a great man, but one rarely praised! He rules Twin empires that span the length and breadth of our minds! All know him, but few can name him! But... he has forbidden me from saying his name. He says it distracts him, and woe to those who draw his ire. But you will know him when you see him. He's the one who made me like this!" Dervenin said. "Why do you need him back?" I wondered. "Without his guidance, our homeland is falling apart. North wages war against South! The holy flame flickers and dies! We need his return. Oh, but... I'm sure he'll repay you when he comes to his sesnses! His favor is a powerful, powerful thing. And so very Worth any... inconveniences. He stays in the Pelagius Wing of the Blue Palace. The doors are locked, and only Falk Firebeard can grant entry. But I hear the maids, Una and Erdi, know how to enter it for cleaning. Surely they can help for such an important matter?" Dervenin said.


The Madness of Pelagius by Tsathenes
The man who would be Emperor of all Tamriel was born Thoriz Pelagius Septim, a prince of the royal family of Wayrest in 3E 119 at the end of the glorious reign of his uncle, Antiochus I. Wayrest had been showered by much preference during the years before Pelagius' birth, for King Magnus was Antiochus' favorite brother.
It is hard to say when Pelagius' madness first manifested itself, for, in truth, the first ten years of his life were marked by much insanity in the land itself. When Pelagius was just over a year old, Antiochus died and a daughter, Kintyra, assumed the throne to the acclaim of all. Kintyra II was Pelagius' cousin and an accomplished mystic and sorceress. If she had sufficient means to peer into the future, she would have surely fled the palace.
The story of the War of the Red Diamond has been told in many other scholarly journals, but as most historians agree, Kintyra II's reign was usurped by her and Pelagius' cousin Uriel, by the power of his mother, Potema -- the so-called wolf queen of Solitude. The year after her coronation, Kintyra was trapped in Glenpoint and imprisoned in the Imperial dungeons there.
All of Tamriel exploded into warfare as Prince Uriel took the throne as Uriel III, and High Rock, because of the imprisoned Empress' presence there, was the location of some of the bloodiest battles. Pelagius' father, King Magnus, allied himself with his brother Cephorus against the usurper Emperor, and brought the wrath of Uriel III and Queen Potema down on Wayrest. Pelagius, his brothers and sisters, and his mother Utheilla fled to the Isle of Balfiera. Utheilla was of the line of Direnni, and her family manse is still located on that ancient isle even to this day.
There is thankfully much written record of Pelagius' childhood in Balfiera recorded by nurses and visitors. All who met him described him as a handsome, personable boy, interested in sport, magic, and music. Even assuming diplomats' lack of candor, Pelagius seemed, if anything, a blessing to the future of the Septim Dynasty.
When Pelagius was eight, Cephorus slew Uriel III at the Battle of Ichidag and proclaimed himself Emperor Cephorus I. For the next ten years of his reign, Cephorus battled Potema. Pelagius' first battle was the Siege of Solitude, which ended with Potema's death and the final end of the war. In gratitude, Cephorus placed Pelagius on the throne of Solitude.
As king of Solitude, Pelagius' eccentricities of behavior began to be noticeable. As a favorite nephew of the Emperor, few diplomats to Solitude made critical commentary about Pelagius. For the first two years of his reign, Pelagius was at the very least noted for his alarming shifts in weight. Four months after taking the throne, a diplomat from Ebonheart called Pelagius "a hale and hearty soul with a heart so big, it widens his waist"; five months after that, the visiting princess of Firsthold wrote to her brother that "the king's gripped my hand and it felt like I was being clutched by a skeleton. Pelagius is greatly emaciated, indeed."
Cephorus never married and died childless three years after the Siege of Solitude. As the only surviving sibling, Pelagius' father Magnus left the throne of Wayrest and took residence at the Imperial City as the Emperor Magnus I. Magnus was elderly and Pelagius was his oldest living child, so the attention of Tamriel focused on Sentinel. By this time, Pelagius' eccentricities were becoming infamous.
There are many legends about his acts as King of Sentinel, but few well-documented cases exist. It is known that Pelagius locked the young princes and princesses of Silvenar in his room with him, only releasing them when an unsigned Declaration of War was slipped under the door. When he tore off his clothes during a speech he was giving at a local festival, his advisors apparently decided to watch him more carefully. On the orders of Magnus, Pelagius was married to the beautiful heiress of an ancient Dark Elf noble family, Katariah Ra'athim.
Nordic kings who marry Dark Elves seldom improve their popularity. There are two reasons most scholars give for the union. Magnus was trying to cement relations with Ebonheart, where the Ra'athim clan hailed. Ebonheart's neighbor, Mournhold, had been a historical ally of the Empire since the very beginning, and the royal consort of Queen Barenziah had won many battles in the War of the Red Diamond. Ebonheart had a poorly-kept secret of aiding Uriel III and Potema.
The other reason for the marriage was more personal: Katariah was as shrewd a diplomat as she was beautiful. If any creature was capable of hiding Pelagius' madness, it was she.
On the 8th of Second Seed, 3E 145, Magnus I died quietly in his sleep. Jolethe, Pelagius' sister took over the throne of Solitude, and Pelagius and Katariah rode to the Imperial City to be crowned Emperor and Empress of Tamriel. It is said that Pelagius fainted when the crown was placed on his head, but Katariah held him up so only those closest to the thrones could see what had happened. Like so many Pelagius stories, this cannot be verified.
Pelagius III never truly ruled Tamriel. Katariah and the Elder Council made all the decisions and only tried to keep Pelagius from embarrassing all. Still, stories of Pelagius III's reign exist.
It was said that when the Argonian ambassador from Blackrose came to court, Pelagius insisted on speaking in all grunts and squeaks, as that was the Argonian's natural language.
It is known that Pelagius was obsessed with cleanliness, and many guests reported waking to the noise of an early-morning scrubdown of the Imperial Palace. The legend of Pelagius while inspecting the servants' work, suddenly defecating on the floor to give them something to do, is probably apocryphal.
When Pelagius began actually biting and attacking visitors to the Imperial Palace, it was decided to send him to a private asylum. Katariah was proclaimed regent two years after Pelagius took the throne. For the next six years, the Emperor stayed in a series of institutions and asylums.
Traitors to the Empire have many lies to spread about this period. Whispered stories of hideous experiments and tortures performed on Pelagius have almost become accepted as fact. The noble lady Katariah became pregnant shortly after the Emperor was sent away, and rumors of infidelity and, even more absurd, conspiracies to keep the sane Emperor locked away, ran amok. As Katariah proved, her pregnancy came about after a visit to her husband's cell. With no other evidence, as loyal subjects, we are bound to accept the Empress' word on the matter. Her second child, who would reign for many years as Uriel IV, was the child of her union with her consort Lariate, and publicly acknowledged as such.
On a warm night in Suns Dawn, in his 34th year, Pelagius III died after a brief fever in his cell at the Temple of Kynareth in the Isle of Betony. Katariah I reigned for another forty six years before passing the scepter onto the only child she had with Pelagius, Cassynder.
Pelagius' wild behavior has made him perversely dear to the province of his birth and death. The 2nd of Suns Dawn, which may or may not be the anniversary of his death (records are not very clear) is celebrated as Mad Pelagius, the time when foolishness of all sorts is encouraged. And so, one of the least desirable Emperors in the history of the Septim Dynasty, has become one of the most famous ones.

Night fell and the festival commenced...

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With the ceremonial burning of the effigy I was given full membership in the Bards College...

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Shortly after our visit to Solitude we Went to Markarth. At the stables we Heard about forsworn plaguing the area. We were given direction to their hideout. I decided we should go at once. And once we got there, we encountered a band of forsworn. We killed them all... except for a young girl pleading for her life. I reckon she was about 16 and I just couldn't bring myself to ending her life. But where could she go? I could only see one option - I brought the young forsworn girl, Shauna, back with us to Dragonstead. There she would make a fine addition to my harem I thought. Little did I know how soon...

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We all stayed the night. The following morning I accompanied my other followers to Lakeview. I then returned to Dragonstead. Shauna was waiting for me in the bedchamber, eager to please. I just couldn't resist and the Days passed one after the other. Soon two weeks had passed. There could be no doubt that our frequent excercise in bed would bear fruit. But for now, other matters were pressing...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 12, 2017, 04:51:06 AM
"What the... is going on in Markarth? There is a murder in the streets and people shout about the Forsworn, but the guards do Everything to quiet it down. Seems we've stumbled on a Conspiracy here..."

The "Madmen" of the Reach: A Cultural Treatise on the Forsworn by Arrianus Arius, Imperial Scholar
Since the legendary victory of Tiber Septim over the "barbarian natives" in the Battle of Old Hroldan, Imperial and Nord scholarship has cast the people of the Reach as little more than savages, prone to irrational fits of violence, worshipping old, heretical gods, and fetishizing beasts and nature spirits that any civilized person would best well avoid. In truth, these accounts are little more than "victor's essays," a perspective narrowed by the Empire's constant strife with the ancient, proud people that lived in this land far before Tiber Septim walked the soil of Tamriel. In light of this, I hope to create a more complete, accurate, and fair assessment of a group that has long suffered under the role of "enemy," "troublemakers," and "them."
Let us begin with the Forsworn, the so-called "madmen" of the Reach. The Imperial Legion classifies them as little more than brigands, noting their constant raids and ambushes within the Hold. But none of their military reports asks the question of "why?" If they were merely a group of bandits, surely they would be focused on acquiring gold and minimizing deaths among their own. But the opposite is true in Forsworn attacks. Large sums of coin are often left behind, and their fighters easily throw away their lives rather than risk capture by Imperial soldiers.
It is this incongruity that led me to Markarth, the capital city of the Reach, in search of answers. There, I met one of the native peoples, an old woman who preferred to not be named in my writings. She told me of her family's long history. How she believes they originally came from High Rock, home of the Bretons (which would explain the similar faces and stature of the two peoples). How the Nords came and took their lands, their gods, and their culture from them. When asked about the Forsworn, the old woman would say that they are the "real" men and women of the Reach: those that refused to give in to the Nords. Those that still practiced the ancient traditions that the rest of their people had abandoned in exchange for peace.
In time, I was able to create trust with many more natives in my search that corroborated the old woman's story. By chance, one of them arranged a meeting between myself and what I thought was an elder member of his village. I was shocked to find that I was led to a camp, filled with the animal skulls, severed heads, and still beating hearts that I had read about from the military reports back in the Imperial City. There, I met Cortoran, a Forsworn, who seemed amused at the prospect of me writing down his story. Which I quote in full below:
"You want to know who the Forsworn are? We are the people who must pillage our own land. Burn our own ground. We are the scourge of the Nords. The axe that falls in the dark. The scream before the gods claim your soul. We are the true sons and daughters of the Reach. The spirits and hags have lived here from the beginning, and they are on our side. Go back. Go back and tell your Empire that we will have our own kingdom again. And on that day, we will be the ones burying your dead in a land that is no longer yours."


Searching for the local alchemy shop, known as the Hag's Cure, we overheard the conversaition between a young Breton girl and a strange man. She seemed in distress, but was very reluctant to divulge what her problem was. It took me quite some effort but in the end she asked me to recover her journal from her camp. For some reason this Young girl intrigues me. She isn't much older than Shauna.


We found the Hag's Cure...


"What have you got there? Oh... Could it be...? You have found Tamriel Flora Illustrated?" Vilja said. She was very happy when I gave her the book I had just bought. "Have you Heard of Countess Vanessa's Charm? It's an invaluable necklace that the countess used to make both kings and peasants adore her. When the Countess died, the necklace was buried with her. This was long ago, and no-one knows where she was buried. But a Little while ago, a half-dead adventurer had returned from a certain draugr tomb, claiming he had found it. However, he had lost it on his way out of the tomb. You see, the Counyess woke up when he grabbed the necklace and chased him out of the place. Unfortunately, he dropped the necklace while running. And, worse, the Countess put a curse on him, so he died a few Days after. I know which tomb he visited - I'll mark it on your map. Of course, I'm not suggesting that we should go there, but... Don't you Think you would have use for such an amulet? I'm sure I would. And if you don't want it, I would surely like to have it," Vilja said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 15, 2017, 07:57:50 AM
We soon found the Breton girl's camp...


In the tent I found her diary and started reading. Vilja protested, saying I couldn't read someone's private thoughts. But I told her this book might contain clues that would let me help her. Vilja relented and I continued Reading the book - aloud.
4E197, Rain's Hand, Morndas
I wanted to start Writing these things down to remember them. I don't remember much from when I was younger but I swear I've seen them Before. It's 7 in the morning and I just woke from the strangest dream.
I was lying on a bed... but it was extremely uncomfortble, it felt like I was lying on a huge slab of ice but it burned really bad. There was a strange man towering over me... he looked familiar... but I don't know, his face was mostly shadow. His mouth moved but no Words came out when suddenly the very last Word he said was so loud it woke me. I had no idea what it means, though, it sounded like... sauce? I don't know.
4E197, Sun's Dusk, Tirdas
Today was supposed to be a fun day, all of us together out to see Wayrest. But then Father was visited by some very tall men with strange masks. I've never seen my father act so... strange Before, all throughout the day he was so quiet and serious, almost anxious. I askem Mom about him and she seemed as worried as I was. I hope he turns back to normal soon.
I stopped Reading for a moment. Men in strange masks? I wonder if they could from the same weird cult that attacked us in Ivarstead. I wish she had been more detailed, then there would have been no doubt. But if they were the same people - as I feared - then this girl was in danger. I continued reading...
4E198, First Seed, Sundas
I had Another strange dream and even though it's barely first light, I need to write this down Before I forget. The sky was... well, strange... a pale colour. I was on a large platform surrounded by water while a shadowy figure faced me at the end. I tried to walk towards him but my legs were Heavy, I tried to call out but only silence came. I looked around for any other clues to where I was but when I turned back to him he was gone.
That's when the water began to rise and ground began to shake, something was emerging and all I knew is I had to get away. As I managed to turn around the shadow was there and as soon as I saw him he shouted Another blaring Word at me. This time it sounded like... dust.
4E198, Frostfall, Morndas
I've Always liked the Cold, it feels like I'm Always more energetic during the Cold months. That and since it's been so long since I've had one of my nightmares I thought I'd make good use of this time.
Mother has Always said I should learn to defend myself to Father's disapproval but today I took her up on her offer. She was Always really good with magic but I was Always a bit nervous to learn. So she started with teaching me how to use a knife but I really want to focus on larning magic eventually.
4E199, Second Seed, Fredas
I was hoping I would stop having these weird Dreams. Every time I have one of them I feel... different. Not a bad different but... well I still don't like it. This time was a Little different at least. I was soaring high above the Mountains when all I could see was blue as far as the horizon Went. I felt free. But soon the sky started to turn dark, almost pitch black and soon I was surrounded by darkness.
Straight ahead a book surounded by light came into view. I don't know when I landed but I started Walking on seemingly nothing, lured to the sight like I was under some spell. But as soon as I got Close enough to grab it, it turned back to darkness and I started falling through the floor. Strangely calm, I looked back up and saw thar man again where the light once was and had now returned.
He shouted Another Word down at me, this time it was unmistakable... dovah
Dragon! The girl was definitely dreaming in Dovahzul. Could this mean she is a Dragonborn too? Now I knew I really had to get to know her more closely. I continued reading...
4E199, Last Seed, Tirdas
I don't know why, but every year Father gets visited by those men with masks and every time he does stop talking to me for the rest of the day. I want to know what they talk about... maybe I'll try and get closer next time.
4E199, Frostfall, Fredas
Mother and I ha been training in secret for Close to a year, almost nightly, when Father finally caught on. Needless to say he was furious and I felt he really overreacted. I feared for Mother when he started yelling at her, so to avoid escalating anything I promised to stop training. I didn't mean it. I'd just have to continue by myself.
4E199, Evening Star, Middas
Father caught me training alone outside our home... I suppose it was foolish of me to Think he would stop watching just because I had said so. He wasn't nearly as upset as Before but he was still adamant in getting me to quit. When I confronted him about why he simply said it was not becoming of a 'young lady.' As I protested he promised me we would go to Wayrest for sure for the new year. At least it's something.
4E200, Morning Star, Thurdas
He canceled again. I can't stand it anymore, I hate him. I'm going even if I have to go by myself.
That was the last entry. We should get back, the girl was waiting...


"Is this what you wanted?" I asked, showing the book I picked up in the tent. "That's it, give it to me," she said. "First I have questions," I said. "Hmh, a demand after doing me a favor? Well, I can't say I didn't expect you wanted something. I guess I can't really refuse when you have my book with you. Fine, but you only get one, make it Count," she said. "What's your name?" I asked. "Oh, well that's easy enough. I admit I expected something a lot more personal. My name is Mirabelle," she said. "I thought I Heard something different earlier..." I remarked. "When? When you were eavesdropping? You must've misheard. My name is Mirabelle. Can I have my book now, please?" she said. "I looked inside it," I admitted. "I figured you would, I'm not surprised. I might as well ask then, what do you think?" she said. Are you still having Dreams?" I wondered. "Actually, no, I'm long overdue. I haven't had a Dream like that for Close to a year. Still, I feel they mean something so I don't want to forget them," she said. "What do you Think they mean?" I asked. "I don't know. Maybe they're just Dreams and I'm obsessing over nothing. My mother was Always such a strong believer in signs from the Nine, I just knew I should pay attention to this. Look, this was a nice chat and all but I've said enough. It's really none of your business. Can I have my book now, please? Thank you... this is... very important to me. I know what you're thinking, Well why didn't you go get it yourself then? Well, that's really none of your business! It's not like it was going anywhere! I was just in a rush 'cus I remembered Shin was supposed to be back today. Either way... I really should take better care of it," she said. "Shin? Is he who you were speaking with earlier?" I wondered. "Uh... yeah. I've known him forever, he's an old friend of my mother's. He's been an... invaluable help, I don't know where I'd be without him," she said. "What has he been helping you with?" I wondered. "Uh... something. Hm... why don't you ask him yourself? You're all for doing stuff for free, right? Well, I sent Shin to Rorikstead to go find someone and... he's already done so much for me. He could probably use some help. Nevemind! Just go to Rorikstead and talk to him! He'll have something for you to do. Remember to take care of yourself, it's harsh out there," she said.
The girl should be safe as long as she stayed in Markarth. So, it was off to Rorikstead, but first a few other errands...

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Anduniel was waiting for my return at the Bards College in Solitude. She had finished her research and had composed a new piece with her friends. We returned to the meadery together. That night we spent sampling some of Anduniel's recipes. The mead must have gotten to us as we ended up in bed...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 16, 2017, 07:49:08 AM
These dragons, do they ever learn?

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"I've given out all of the fliers. Anything else you'd like me to do?" I told Anduniel. "That's great news, thanks! I've sent for Valla and Tyrion at the Bards College. They should be here soon, and we can perform on the stage!" she said. "Are you nervous?" I wondered. "I sure am! I really want this to go well," she said. "Don't worry, you'll do great. I'm sure people will have a wonderful time," I assured her. "Oh, thank you for saying so! Well, I better go get ready!" she said.

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"Let me see... You have all the ingredients on your list now, haven't you? Oh, that is wonderful. Now I just have to find the ones remaining on my list. Anesia needs me to find a mushroom, a blood Dripping Crown. It looks very similar to a Bleeding Crown, but this one is very, very rare. I have been looking everywhere, but I can't seem to find one. However, Anesia mentions an alternate, but dangerous, way to get a sample... There is a necromancers' hideout called Boulderfall Cave, not far from Riften. Anesia writes that the necromancers in there have been collecting and cultivating the Blood Dripping Crown for their experiments. Maybe we could find a sample there? I know it is dangerous, and I don't suggest we should go there at once, but maybe we coud go there one of these days? I really need this ingredient," Vilja says. "I've never Heard of this mushroom... Necromancers and experiments, you say? I would not be surprised if the Blood Dripping Crown is the result of their experiments on the Bleeding Crown," I said.

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Another dragon down. With the beast handled, we could now do what we came here for - visit the inn in Dawnstar...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 17, 2017, 10:09:00 AM
We headed to Boulderfall Cave...

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"Finally! A Blood Dripping Crown! Blech... it really looks... blood dripping... But hopefully it will be useful for Anesia. Thank you so much!" Vilja said.


"I have now only one thing left that I need to collect Before we can return to Anesia. Isn't that great!" Vilja said. "That's absolutely fantastic!" I said. "Yes, I'm so happy! Now we only need to find this last ting, though..." she said. "And what might that be?" I wondered. "It's a dragonbone. Hmm... you don't happen to have one somewhere? I mean, else we'll have to wait for a dragon to kill, won't we?" she said. "Oh, I have some dragonbone left. I never got around to crafting more than my dragonplate armour cuirass, still need greaves and boots. I've got the bones in the basement," I said. "You have? Oh, that's absolutely wonderful! Let's return to Anesia in the Eldergleam Sanctuary. I'm sure she'll be very pleased with what we have collected," vilja said.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 18, 2017, 07:34:55 AM
"Anesia, guess what! We have found all the ingredients now!" Vilja says. "All of them? That's good!" "Here they are. Do you Think you can do something to restore the content of that bottle now?" "Yes, I Think it should be possible. But it will take a Little time, and I need to be alone while working on it," Anesia says. "I understand. Is there anything you'd like us to do for you meanwhile?" Vilja says. "Yes, there is. I have completed a list of ingredients for my friend Jelena. If you could bring it to her, this would be a great help for our research," Anesia says. "Oh, I'm sure we can do that!" "Here. Give this note to Jelena. I Believe she should be in Windhelm by now." "But... I don't know what she looks like," Vilja says. "Your friend will recognize her. Give the note to your friend and then the two of you can go to Windhelm together," Anesia says. "I will do so. Oh, Anesia, this is so exiting! And I am so grateful for your help," Vilja says. "I am happy to help whenever I can. That is what I am here for."


"I have promised Anesia that we will run a Little errand for her while she restores the content of my bottle. Here, take this ingredients list. It is for Jelena, the pilgrim you met earlier on. It's better you have it, as you can recognize her. Anesia told me that she is likely to be in Windhelm. We should go there and find her. And once we return, maybe, hopefully, Anesia has been able to restore the content of my mysterious bottle. Oh, it is so exiting! Don't you Think so, too?" Vilja said. "Yeah... I'd like to know what's really in that bottle, too," I said.

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We arrived in Windhelm by horse carriage. And after going to the second floor of the Candlehearth Inn, I spotted Jelena...
"Anesia has an ingredients list for you," I said. "Good... good... I have been waiting to hear from her. I dearly hope her work is proceeding well and that she has found all the plants she needed," she said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 19, 2017, 05:26:11 AM
I decided we should visit the Palace...

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"Only the foolish or the courageous approach a jarl without summons... Do I know you?" Jarl Ulfric Stormcloak said. "I was at Helgen," I said. "Aaaah. Yes... Destined for the chopping block if Iäm not mistaken." "I helped Ralof escape. He said he'd voich for me." "Ralof's alive? I hope that's true. He's a damn good man. But he hasn't returned yet, so I'll need to wait for his account. For now, speak with Galmar. I'm Always looking for able fighters. Not everyone can say they made it out of Helgen. Seems we're all branded villains these days...  So long as your criminal past stays in the past, and you fight for me with honor and integrity, we'll welcome you into our ranks," Ulfric said.
"Hmm. Helgen, eh? Ulfric told us quite the story. If you made it through all that, you're likely Worth something to me. But first, tell me. Why's a foreigner want to fight for Skyrim?" Galmar Stone-Fist said. "Skyrim is my home," I said. "Fair enough. But are you willing to die for your home?" "That's why I'm here. I want to join." "All right. But Before I put you to use, I need to know how much you can take. I have a Little test for you," Galmar said. "What kind of test?" "The kind men use to measure themselves. I'm sending you to Serpentstone Island. If you survive, you pass. If you die, well, you weren't going to be much use to me anyway." "What's at Serpenstone Island?" I wondered. "It's where men have tested their mettle for ages. There's a strange rock formation, built by the ancients. Something about that plave attracts the Ice Wraiths. You kill an Ice Wraith out there, and I'll have the proof I need about you." "Does every recruit have to do this?" "Only the ones I'm not sure about. This will prove your abilities, but more importantly, it will prove your commitment," Galmar said.
"Let's hurry back to Anesia! Oh, I am eager to see if she has been able to restore the content of my bottle!" Vilja said.


"I am glad you are here. We need to talk about Vilja's bottle. I have managed to restore the content of the bottle. These are the good news. However... It wasn't exactly what I had expected. It was... worse... You better look for yourselves. Just follow the path to the stairs..." Anesia said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 20, 2017, 06:11:19 AM
Needless to say, we were all exited to see what had been in the bottle. And did we get a big surprise!


"What on Nirn... Who on Nirn are you??" Vilja said. "That's what I ask myself, too. I know who I am, but right now, I feel like a green-haired, red-eyed midget from a deep and mysterious underworld. Tell me, how long have I been in this bottle?" the mystery woman said. "Well... I inherited the bottle from my grandmother, who had inherited it from her grandmother... Several hundred years, I would think..." "Several hundred years? Your grandmother? Tell me, who are you?" "I'm Vilja. I'm from Solstheim, but my grandmother told me to bring the bottle to Eldergleam Sanctuary in Skyrim in order to get help to restore it," Vilja said. "Vilja... Ah, I see... Then you must be the great-great-granddaughter of an old friend of mine. The friend who took care of me when I, well, became fluid... My name is Heneri Hlaalu, by the way. Morrowind witch living in Cyrodiil. Well, at least I was living in Cyrodiil Before my... accident," the woman said. "Uhm... may I ask how you ended up in that bottle?" "It was my daughter's fault of course! Falanu, pfuii... She never had more Brains than a mudcrab. I shouldn't have used her recipe for a potion of Eternal Youth and Beauty. Well... guess at least I shouldn't have doubled the strength of it in order to get the right effect. But how was I supposed to know it had side-effects? There was absolutely nothing in the recipe indicating that one would become fluid!" "Well... doubled strength might add some odd effects to any potion, that's what my mother told me," Vilja said. "Bah... You just take a Little of this and a Little of that and then you mix it and then you drink it. It really should have worked like a charm. Can't understand what Went wrong... But it did help, didn't it? I mean, I do look Young and Beautiful, right?" Heneri said. "Well... uhh... Maybe. But the main thing is of course that you aren't fluid anymore, isn't it? Tell me, how are you feeling now?" "Feeling? I'm the size of a midget and I am still making splashing sounds whenever I try to move. How would that make you feel? So, even if I'm out of the bottle, I wouldn't exactly call myself cured." "Can we help you in any way?" Vilja wondered. "Yes, of course you can. I need something to stabilize myself, and something to bring myself back to normal size. And I need something to drink! Can you imagine being trapped inside a bottle foe what appears to be an eternity without being able to drink at all?" "So, tell me, what do you need?" "I have some ideas of that... but first, I want to thank your friend over there," Hereni said.
"I assume the two of you have been working together on getting me out of this bottle. Hello there. There is no reason to be shy. Come over here and talk for a while with an old Dunmer lady," Heneri said. "What's on your mind?" I wondered. "What's on my mind? Well, I want to thank you of course. After all, it isn't only thanks to Vilja that I finally got out of this bottle. And it won't be all thanks to her if I manage to regain my normal size and get rid of this feeling of... splashing... whenever I move around. She'll need your help to help me. And I do hope you will help her?" "Of course I will help her!" "Good! Good! Then I will tell you what I need to regain my full Health and strength. I... need... BLOOD! Yes, that's exactly what I need. But, not any blood will do, of course. In order to regain my size, I need at least 10 drops of blood from a blood relative. A blood relative from the great house Hlaalu. I'm sure that somewhere in skyrim, there must be someone who carries my Beautiful surname. And I'm sure that someone as charming as you can convince this relative of mine to provide me with the blood I need to recover. If you can't charm them, maybe you can just torture them a Little? Or something like that. use your creativity. Just make sure you bring me the blood," Heneri said.


Back at Dragonstead after a long absence. Unna, my and Shauna's little son had grown into a little boy. While we were at the mansion, I crafted a Little leather armour for him.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 21, 2017, 08:00:14 AM
We made for Rorikstead...


"Are you shin?" I asked. "Shin? Only one person calls me that. Who are you?" "Mirabelle sent me to help." "Mira-who?" he said. It was obvious the girl had not given me her correct name, but I recalled the name I had Heard Shin call her in Markarth. "The little blonde breton in Markarth?" I said. "Ohhh... yeah, of course... Mirabelle," Shin said. "Mirai sent me to help." "Mirai sent someone to help me? I thought something was different today." "Why is that surprising?" I wondered. "I've known Mirai for a long time and when she sets her mind on something, nothing will keep her from getting what she wants." "Determined, I like that." "Hm, at least you see the good in her where others would be quickly put off by that same personality. Mirai could use some friends like you. Anyways, we're getting off track. I don't know who you are but if Mirai told you where and who I am you must've spoken with her. I knew this was a long-shot when Mirai told me her plan, but I really didn't want her to lose hope. This is probably her last chance. I was supposed to find an Orc who goes by the name Junan, a friend of her father's. From what Mirai remembers, he lives in Rorikstead or Falkreath. I've looked around Town several times and spoke with several people, as well as the guardsmen, and no one has sen any Orcs here. I Think you know where I'm going with this. I'm exhausted and I could use Another pair of Eyes in Falkreath. Mirai wants to speak with him, personally. You can either bring him back to me and I'll take him or bring him to her yourself. I've personally never met this Orc Before so I don't know how cooperative he'll be. How you persuae him to Mirai is up to you. Not too bad, right? But if there's anything else, I'll be at the Inn here in Rorikstead if you have any questions. I need a break," Shin said.

Vilja then recalled she had seen a Hlaalu farm near Windhelm. And off we went...

(https://thumb.ibb.co/cjv5hm/20170915222916_1.jpg) (https://ibb.co/cjv5hm)(https://thumb.ibb.co/ggxJ2m/20170915222958_1.jpg) (https://ibb.co/ggxJ2m)

"Welcome to the land of eternal snow and gloominess. I'm Falanu Hlaalu, originally from Cyrodiil, but nowadays on indefinate holiday here..." "Heneri Hlaalu sent me to find a blood relative of hers," I said. "My mother is alive? After all these years? It must have been Three hundred years since I gave her that recipe of Eternal Youth and Beauty. Of course that crazy old witch doubled the potion, and as a result she had some, well... bad side effects. I did warn her, actually! I Heard that a friend of hers bottled her up. But I Always thought the bottle had been buried. Or that someone eneded up drinking the content. Nords, bah! Give them a bottle, and they wil sooner or later drink the content." "I need ten drops of your blood." "Are you out of your mind? I nee my blood, myself," Falanu said. "But she is your mother!" "Yes... that is true. I need to Think on this a Little. And I Always Think better after a bottle of good Alto Wine and a Honey Nut Treat. I tell you what... You bring me a bottle of good Alto Wine and a Honey Nut Treat, and I'll ponder on whether or not I should help her," Falanu said.
It was good that Windhelm was so Close by. It was also good that the city had a sizeable population of Dunmer. This made it easy to find Alto Wine for sale in the tavern. With the order filled, we returned to the farm. "I've brought you Alto Wine and a Honey Nut Treat," I said. "Exellent! And I have made up my mind. You see, we may have argued for decades, but Heneri is still my mother. A crap mother, if you ask me, but still... She can have ten drops of my blood. It would be really nice to meet her again - there's nothing like a good arguing between mother and daughter," Falanu said. "Let's hurry back to Henei with the blood. Oh, I bet she will be happy when she hears that we have actually met her daughter!" vilja said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 22, 2017, 03:23:20 PM
We hastly returned to the Eldergleam Sanctuary...

(https://thumb.ibb.co/kXASDR/20170915223409_1.jpg) (https://ibb.co/kXASDR)(https://thumb.ibb.co/gXHw7m/20170915223851_1.jpg) (https://ibb.co/gXHw7m)

"We have found your daughter, Falanu," I said. "My daughter Falanu? In Skyrim? I thought she was busy cooking up nasty potions in Cyrodiil. Oh, I guess the Citizens of Skingrad finally got fed up with her and chased her out of Town. So, what is she doing in Skyrim?" Heneri said. "She is on vacation, visiting relatives on a farm outside Windhelm." "So, she is on vacation, huh? Visiting relatives? And they haven't thrown her out yet? That's odd! I bet she is spending her Days relaxing in the garden and picking flowers while the relatives have to serve her with food and wine. And I bet she was not willing to give you ten drops of blood to help her old mother." "Actually, I have a bottle blood from Falanu," I said. "Hmm... And you are sure it is really her blood? Not horse blood, or imp blood, or something even worse?" "I'm convinced it is her own blood." "Good! Good! Then give it to me, please," Heneri said. "Cheers!" "Yes, cheers!"
Heneri quaffed the blood. She regained her normal size, but... "It helped!" I said. "Yes, it did help! Now, if I could just get rid of this funny glow... Well, I guess it will wear off sooner or later. Funny... it must have been Falanu's blood. I have misjudged her. Either that, or she is just bored and needs something to do. After all, there's nothing that will raise ones spirit like a good old-fashioned mother-and-daughter argument. And my daughter loves arguing," Heneri said. "Will you make a full recovery now?" "Absolutely not! I still feel kind of splashig whenever I move around. And there's only one thing that would help me cure that." "What would that be?" I wondered. "More blood of course! But, not any blood will do. It has to be very... special. I need blood from someone Dragonborn. Quite a coincidence, don't you Think so?" "I have no idea what you mean by that." "Oh, don't be silly! I know you are Dragonborn. And I have literally spent my time in a bottle! Everyone knows that you are Dragonborn. So I reckon you must know it, too. Right? So, what do you say, Dragonborn, will you let a poor old woman have a sample of your precious blood?" Heneri said. "I can't say no, can I?" I said. "Wonderful! That's what I thought to myself. Someone who can kill a dragon single-handedly wouldn't be afraid of a Little pain and blood. So, give me your hand, please. This won't hurt much," she said.
The cut actually stung pretty bad. It must've been something with the dagger she used. The enchantment, it burned like fire. "Oh dear! What happened? How are you doing? You don't look well at all," Vilja said. "Such fuss for a tiny blood sample! And you are supposed to be Dragonborn?" Heneri said.
The old Dunmer woman drank my blood. "Ah... That's exactly what I needed. Now I feel as good as reborn again. Now, let me just relax a few minutes and then we'll talk again," Heneri said.
"Now, I have been thinking. I Think it would be a good idea if you escorted me to my daughter. But not yet," Heneri said. "Are you tired?" I wondered.


We left Heneri at the Eldergleam Sanctuary to relax and recover while we Went back to Wilbert in Dawnstar...
"Wilbert Thinks I'm actually good enough to perform in front of an audience. Dunno... I'm not too sure, myself. What do you Think?" Vilja said. "Maybe you could play at an inn?" I told her. "You Think so? Well, maybe you're right. Tell you what... when we're in an inn and you Think the time is right, just ask me and I'll play something," she said.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 24, 2017, 12:59:07 PM
"I'm as you know, not so familiar with the Skyrim roads. As you obviously know where my daughter is, I Think it would be a good idea if you escorted me to her. I'm really looking forward to seeing her. I've missed her ugly looks and her bad temperament. And I Think I deserve a holiday after all that I hve been through. I'm looking forward to spending my Days relaxing in a countryside garden, Reading a book and maybe pick some nice flowers," Heneri said.
"Is it alright with you if I don't come with you and Heneri? You see, there's something I need to do... I have received a letter from Wilbert. He will soon be leaving Skyrim., but Before doing so, he has something important to talk to me about. I'm not sure what this is about, but I feel I should go and see him," Vilja said. "Don't worry, I'll Escort Heneri alone," I said. "Great! And once Heneri is safe at the Hlaalu farm, I'll be waiting for you in Dawnstar," she said.


"So this is the pleasant farm where my daughter is on her so-called vacation? I better have a Word with her, myself... So, my dear daughter, tell me... Are you surprised to see me after all this time? And what do you Think? Did it work?" Heneri said. "Good day to you, Mother. I'm sorry... what do you mean by, did it work?" Falanu said. "Well, the potion of course! Your recipe! Don't you Think I look, well, Young and pretty?" Heneri said. Falanu coughed. "Uhm... well... at least you're not fluid anymore..." she said. "Well. whose fault is it that I became fluid?! Why didn't you tell me about the side effects of your recipe?" Heneri said. "I told you not to double the recipe! And I told you not to mix a Little of this and a Little of tha like you usually do! Actually, I did a potion for myself as well. And it worked just as it should!" Falanu said. "Well... I wouldn't say that... But let's not argue about this now. I want to hear all about what you have been doing, and how you ended up in this... Place. It's not exactly what I would call a good Place for a nice vacation," Heneri said. "Alright... I will tell you. But maybe you should first say goodbye to your friend, who I Believe has other things to do than listening to us," Falanu said. "Yes, you are right about that, of course. Just a moment."
"Look, there's something I'd like to talk to you about. Have you got a minute? Thank you so much for bringing me here! It's a ghastly Place, of course, but that's not your fault," Heneri said. "I hope you will like it here," I said. "Like it here? Are you insane? It's Cold, it's dusty and generally awful. But, I am loking forward to having a good talk with my daughter. And you, my friend, should return to Vilja as soon as possible. I don't know why, but I have a bad feeling about her leaving. If I were you, I'd hurry to her immediately," Heneri said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 25, 2017, 06:19:47 AM
What Heneri had said had me worried. But Before I could go to Dawnstar I felt I had to drop by my home. While we had been away, Anduniel had given birth to a little boy. Ber was now big enough to come along with his brother, Unna, and big sister Haspina. Together with the Children, I made for Dawnstar...

(https://thumb.ibb.co/dvXxYR/20170915234023_1.jpg) (https://ibb.co/dvXxYR)(https://thumb.ibb.co/jZS9f6/20170915235338_1.jpg) (https://ibb.co/jZS9f6)

"Have you seen Vilja?" I asked Wilbert. "Yes, she was here, and we talked for a long time. In fact, we were discussing the future. I'm planning to leave for Cyrodiil, and have asked her to come with me. She is fantastic with her flute, and she handles the lute quite well - I Think she has the potential to become a really good bard. Well, if she can stay away from dancing on tables, that is," he said. "Where is she now?" I wondered. "Well, I'm actually a bit concerned over that... You see, shortly after she had left, a Group of big broad barbarian-looking Nords came in here and asked about her. One of them, I Think his name was Halvdan, said he was a relative of hers, and as I thought it was her brother, I told him what I knew. But then I saw a glimpse in his Eye, and I didn't like that glimpse at all... He looked downright... cruel... And as they left the inn, I Heard him say something to his friends about teaching the wild cat a lesson she won't forget. Frankly, I'm concerned. But I'm not brave enough to deal with a bunch of big barbarian Nords," Wilbert said.

(https://thumb.ibb.co/fvCWtR/20170916000311_1.jpg) (https://ibb.co/fvCWtR)(https://thumb.ibb.co/n2uN06/20170916000458_1.jpg) (https://ibb.co/n2uN06)(https://thumb.ibb.co/bQdFL6/20170916000608_1.jpg) (https://ibb.co/bQdFL6)(https://thumb.ibb.co/kABfnm/20170916000621_1.jpg) (https://ibb.co/kABfnm)

We ran into a Group of hostile Nords just a stone throw South from Dawnstar. One of them was carrying a note...

Bring Vilja to the wreck of the Brinehammer as planned. Then return to Dawnstar and hire a ship that can take her to Solstheim. I'll be waiting for her - and you - at Fort Moonmoth in Solstheim, with fresh mead and some gold to show my appreciation.
Now, remember that I want the girl alive. It's alright if you beat her up a Little, but try not to leave any bruises on her face. After all, it's my future bride we are talking about and I don't want her scarred and ugly.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 25, 2017, 06:32:37 PM
We made haste north...


Entering the wreck, I quickly ran into Vilja. "What happened?" I asked. "Oh, that bastard Halvdan! He had convinced some of his dumbest adoring fans to kidnap me and bring me here. After I had met Wilbert in Dawnstar, I was heading for Whiterun. I... well, there were some things I felt I needed to Think over on my own... As I was so Deep in my own thoughts, I didn't hear them coming until they were right behind me. I didn't even get a chance to draw my weapon! They knocked me unconscious and dragged me here. When I woke up, my arms and legs were tied up and I didn't know where I was. Eventually, I managed to roll over the floor until I found a Sharp edge, and somehow I managed to untie the ropes. That was only a few minutes ago. I still don't know where I am... but it appears to be some kind of shipwreck, right?" she said. "We're at the wreck of the Brinehammer," I said. "The wreck of the Brinehammer? But... that's really far up in the North! I must have been unconscious for quite some time! And to Think that you managed to find me here... Oh, my dearest, dearest friend, I'm so grateful that you have come to rescue me. I... all the time I was trying to untie my rope, I was thinking of you... hoping that a miracle would bring you here. And now you are here... I have no idea how you found me... but I am so happy that you did..." Vilja said. "I found a note on the body of one of Halvdan's goons, telling me where you were..." I said. "Let's get out of here as quickly as possible. And then we'll talk later," she said. I couldn't argue with that.


We made for Whiterun. It was dark when we arrived so we Went to my Little house in Town - breezehome...
"Dearest friend... There are some things I need to talk to you about... Some things that need to be said..." Vilja said. "Please, go ahead..." I said. "Before I continue, I just want to thank you again for rescuing me... I don't know what would have happened with me if it hadn't been for you... and then I want to thank you for Everything else you have done for me. Thanks to you I have managed to fulfill both my missions in Skyrim - I have my flute back, and Heneri is released from the bottle. And therefore I guess... well, I guess it is time for me to move on..." she said. "What do you mean?" "While you escorted Heneri to the Hlaalu farm, I Went to Dawnstar, to talk to Wilbert. It turned out he wanted me to come with him to Cyrodiil, to work as a bard." "You want to become a bard, right?" I said, feeling my voice tremble with anxiety. "It has Always been my dream to become a bard. And I have always dreamt of going to Cyrodiil. Still, I'm not sure..." she said. "How come?" "You see, this time in Skyrim has been the best in my Life. I have so much enjoye our adventures, to explore Skyrim together with you. And I have been so happy for our friendship... Never Before have I had a friend like you. Of course, it sounds tremendous to go to Cyrodiil and become a bard. It's what I used to Dream of. It's just that... well, my Dreams have... changed..." "Please, stay with me," I said. "Do you mean that? You want us to stay together? I am so happy to hear these Words from you... I have been secretly wishing, but I haven't dared to put my hopes too high... You see, I do love playing Music, but... our friendship is even more precious to me. If this is where you want me, then I want to be here, too. It doesn't matter where we are - as long as we are together," Vilja said. I was so happy hearing her say that. "Just one more thing..." she said. Then she unbuttoned her dress...


We probably kept the children awake for quite some time. It was late in the morning when we finally woke. Haspina had made breakfast, I am so proud of her. We then set course home to Lakeview. Vilja and I spent several days making sweet love...


Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 26, 2017, 07:00:01 AM
I traveled back to the Hlaalu farm, to talk with Heneri about a cure for Draknurd's unique problem...
"Oh, that big dumb Nord, you mean? Who stole the bottle and tried to drink me? That's the problem with Nords and bottles. If they see something that even slightly resembles mead, they have to drink it. I'm sure a donkey tail will remind him to stay away from bottles that don't belong to him," Heneri said. "The poor man regrets his actions very much. Could you please help him?" I said. "Well, if you insist. Myself, I Think he deserves that tail. I mean, just imagine what would have happened to me if he had been dinking the bottle! Now, in order to make a cure I, of course, need a few ingredients. Let me see... Nightshade... Blisterwort... bone meal... butterfly wings. Hmm... I Think I better make a list for you... Just a moment..."
Heneri mumbles as she jots down a list of ingredients on a piece of parchment. "Now, here you go. Bring me the ingredients and I'll find a cure for the donkey tail problem. Just one thing... As a side effect, he might develop donkey ears instead. Is that alright?" she said. "NO!!!!" "Hmm, you really are picky, aren't you? Well, I promise I will do my best to avoid side effects. Now, you better hurry up and find the ingredients." "I must admit that I'm a bit fed up with collecting ingredients," I said. "Yes, you are more into killing things, aren't you? Well, there is of course Another way to do this. I was out collecting ingredients the other day, and I had all the ingredients for a donkey tail cure in my satchel... But then I found an interesting cave... Well, let's just say the inhabitants were not very friendly. I must have lost my satchel when I ran out of that Place. If you could find it for me, it will include all the ingredients I need for the cure. I'll mark the location on your map. Don't bother with the satchel itself, just bring the ingredients," she said.

(https://thumb.ibb.co/cQWJsm/20170916011444_1.jpg) (https://ibb.co/cQWJsm)(https://thumb.ibb.co/i3ink6/20170916011505_1.jpg) (https://ibb.co/i3ink6)(https://thumb.ibb.co/itXrCm/20170916011629_1.jpg) (https://ibb.co/itXrCm)(https://thumb.ibb.co/eC9Sk6/20170916011745_1.jpg) (https://ibb.co/eC9Sk6)(https://thumb.ibb.co/mnb7k6/20170916011848_1.jpg) (https://ibb.co/mnb7k6)

I Went back home for some backup. Vilja and Haspina were eager to come along. Of course, we just had to run into a dragon on our way. I'm impressed by Vilja. When the opportunity presented itself, she quickly took it and jumped up on the dragon, whacking its head with her weapon.

(https://thumb.ibb.co/dU67k6/20170916013051_1.jpg) (https://ibb.co/dU67k6)(https://thumb.ibb.co/n9ApyR/20170916013103_1.jpg) (https://ibb.co/n9ApyR)(https://thumb.ibb.co/c1DRdR/20170916013239_1.jpg) (https://ibb.co/c1DRdR)(https://thumb.ibb.co/fNv6dR/20170916013418_1.jpg) (https://ibb.co/fNv6dR)(https://thumb.ibb.co/idiEXm/20170916013637_1.jpg) (https://ibb.co/idiEXm)

There were a bunch of evil conjurers in the cave. But with Vilja and the kids along, dealing with the spellcasters were easy enough. Finding the satchel, though, proved more of a chore. It was Haspina who finally found the thing, with all the ingredients left inside. I Think the mages had found it earlier and brought it to their base. Well, now we had Everything Heneri had asked me to get. It was time to return to the farm outside of Windhelm...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 27, 2017, 01:28:14 PM
"You have all the ingredients? Good, good! Now you must give me some time to prepare an antidote. There's actually a Little favor I would like you to do for me meanwhile. I'm sure you wouldn't mind that, now would you?" Heneri said. "Of course!" I said. "Good! I just knew I could Count on you. You see, this daughter of mine is getting more and more Moody. I know what will cheer her up - Honey Nut Treats and Alto Wine! Now, I want you to be a dearie and go and get five honey Nut Treats and five bottles of Alto Wine. That should keep her happy for a while. Another thing... I want Vilja to stay with me. There are a few things I want to talk to her about. Now, off you go! I'll make the potion while you are away," she said.


I Went to nearby Windhelm for the wine and treats. The inn was a very good source.


"Guess what! Heneri has taught me to cast new spells! Isn't that great?! You'd better talk to her first, but then I'll tell you all about it," Vilja said with great exitement.
"You have the Alto Wine and the Honey Nut Treats? Good, good! Give them to me, please. I have the potion ready for you now. Not that that dumb Nord deserves it of course. And I have Another surprise for you as well! I have taught Vilja some spells. Not anything spectacular. After all, she is a Nord, and when it comes to spellcasting everyone knows Nords are... Well... let's put it this way. Teaching Vilja is quite dfferent from showing a Sharp Dunmer girl a few tricks. But she has done her best, and she now knows some basic but not too dangerous spells. I'm sure she'll tell you all about it, herself. She of course wanted me to teach her how to cast fireballs, but I refused. I bet she would have had you fried by accident. Anyway... You better move on now. Your thirsty bottle-thief Nord is probably very eager to meet you," Heneri said. "Do you Believe he will recover?" I said. "Ha-ha-ha! I am sure he will recover. I will let you in on a little secret. He will get well, because there is no curse! It is all in his own head. He imagines that he is cursed, and he imagines it so badly that he can even feel that tail growing.! "He doesn't need the potion then?" "Oh heneeds it! It's the only way to convince him he will be fine. Of course, the potion is just water, ale and some ingredients to make it taste really bad - he surely deserves that!" she said. "But why did I then have to get you all these ingredients?" I wondered. "The ingredients? Oh, they were not for his potion, silly! They were for a new experiment I'm working on: Heneri Hlaalu's Special Beauty Moisture. Once I'm happy with the mixture, you'll be the first to have a potion of it. Or the second... if I can convince my daughter to be my first guinea-pig."


On our journey back home, Vilja told me about the spells she had learnt. It was nothing fancy, but she was proud of her achievements. Among the most useful was Sparks - a basic shock spell.


Vilja stayed behind while I and the kids Went to Riverwood. I gave Draknurd the potion Heneri had prepared. He made quite a funny face when he drank the contents - it must've tasted really bad. Before we left, though, he had one last request. Draknurd told me he was going back home to his mother, but she didn't like dogs. Therefore, he asked me to take care of Leifur. How could I refuse, the dog would make a good pet and the children would have another playmate.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 29, 2017, 12:33:24 PM
(https://thumb.ibb.co/dWU59b/20170916121120_1.jpg) (https://ibb.co/dWU59b)(https://thumb.ibb.co/fZFqaG/20170917122848_1.jpg) (https://ibb.co/fZFqaG)(https://thumb.ibb.co/nB51hw/20170917123015_1.jpg) (https://ibb.co/nB51hw)(https://thumb.ibb.co/gZ3nNw/20170917123208_1.jpg) (https://ibb.co/gZ3nNw)

I spent some time with my family, but soon I returned to my quest - finding the Orc Mirai wanted to talk to. I went to Falkreath alone, and started asking around. I found the Orc in question imprisoned in town. I paid the fee for his release. He was quite happy and thought his emplyer had sent me - someone he callen Zan'nen -  Could that be Mirai's father?
Outside of Town, we had a little talk. Junan quickly realised I awasn't one of Zan'nen's men. But when I mentioned Mirai, he immediately became interested. I was hesitant to bring him to her, but it was the only way to get any answers. I'd better watch this man, though...

(https://thumb.ibb.co/dsu59b/20170917123331_1.jpg) (https://ibb.co/dsu59b)(https://thumb.ibb.co/nyGVaG/20170917123720_1.jpg) (https://ibb.co/nyGVaG)

"Junan? I don't Believe it, you found him!" Mirai said. "Mirai! Haha! How did you manage to get the Dragonborn to help you find me?" Junan said. "The Dragonborn? What are you talking about? Junan, shut up for a second, do you know where my parents are?" "Is that what you wanted to speak to me about? Mirai, your father... Your father has been worried sick about you! He'll want to know I found you!" "Found me? I wasn't hiding! I've been waiting here for months, exactly where he told me to! You're telling me he didn't Think to look for me here?! Why are you acting so strange? You've never called me by my name Before, it's Always the girl, or skeever, or runt. And your attitude is different. Everything... is different about you," she said. "But you're still the same paranoid girl. Can you drop that act for a second? What would I lie for? What do you have that I could possibly want, runt? Just keep your mouth shut and I'll take you to him." "Wait, where's Shin?" "Shin? You mean Collin? That worthless sack of meat your mother calls a friend?" he said. "Shut up! He's more of a man than you'll ever be! Wait... is my mother with Father?" "Yes! They're not far, I can take you to them right now but we could also use your friend's help." "She is...? Then yes! Take me to them right now!" Mirai said. "That's what I like to hear, and when your friend is ready to come we should go," Junan said. "Okay, I'm coming... but first..."
Mirai turned to me...
"Hey... uh... thanks for your help so far... but I need Another favor. I, uh... I'm a Little nervous going alone anywhere with this brute, and well... er... I don't do this very ofter, alright?! Just come with me!" she said. "I'll see this though to the end," I promised her. "I'll say it again, you're a really strange person doing all this for me. but... thanks," she said. "Let's go," I said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on November 30, 2017, 01:13:53 PM
(https://thumb.ibb.co/kGM1jb/20170917125122_1.jpg) (https://ibb.co/kGM1jb)(https://thumb.ibb.co/gg2Vcw/20170917125603_1.jpg) (https://ibb.co/gg2Vcw)(https://thumb.ibb.co/bZk0cw/20170917125841_1.jpg) (https://ibb.co/bZk0cw)(https://thumb.ibb.co/m1RZ4b/20170917125923_1.jpg) (https://ibb.co/m1RZ4b)

After long trek we stopped...


"Is this the place?" I wondered. "I've never seen this Place Before, but Junan insists he's here. I don't know, this is all so suspicious. But why would Junan lie? I know how much my father trusted him. Whatever. We're already here, right. What could go wrong? I doubt any of my father's friends would hurt me. But you on the other hand... Just kidding, I'll make sure no one lays as much as a finger on you. If my parents are in there I promise you'll be safe, just stay Close. Junan, what is this Place. Why is my father here?" Mirai said. "Always so many questions, like a Child. Your father and I invested in several mines in Skyrim, this is just one of the older ones. You know how many people your father employed, this was just the easiest way to keep them all in one Place," Junan said. "Father never mentioned any mines..." Mirai said.

(https://thumb.ibb.co/nv4Acw/20170919121725_1.jpg) (https://ibb.co/nv4Acw)(https://thumb.ibb.co/iMtmHw/20170919121738_1.jpg) (https://ibb.co/iMtmHw)

"Zelrig, I've brought the girl, get out of the way," Junan said. "You brought her here?" Zelrig said. "Things have changed. I'll explain myself to Zan'nen, not you," Junan said. "I hope you know what you're doing, Junan, for your sake. Mirai, it's good to see you again. Your father has been searching for you," Zelrig said. "So I've Heard," Mirai said. "Who is this you brought with you?" Zelrig said. "A friend, and he's coming with me," Mirai said. "Huh? Oh, he's the one who found the girl, Zan'nen will want to see him, he'll want to reward him," Junan said. "Zan'nen is not going to like this, Junan," Zelrig said. "Let me worry about it, just open the door already. Your father is going to be very happy to see you," Junan said. "He has a lot of explaining to do," Mirai said.
As I passed through the gate, Zan'nen's men closed in behind me. I felt a Heavy blow on the back of my head. "Do not kill him! He may have some valuable information for Zan'nen," Zelrig said. "I'm so sorry," Mirai said. Then all went dark...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 01, 2017, 12:52:58 PM
"Junan, what is the meaning of this? Why didn't you just dispose of the vermin? Does it look like we have food to spare?" Zan'nen said. "He was helping her, Zan'nen, and they were getting Close. I had to stop the girl from digging around any further," Junan said. "That girl's perseverance never ceases to amaze me, but that still doesn't explain why you simply didn't get rid of him when you had the chance." "There's one more thing, sir, he's the Dragonborn." "What? The Dragonborn? Him? Incredible! Perhaps I can even forgive your earlier imprudence with this. What luck, maybe we won't need the girl after all. Stay with him and tell me when he Wakes up. I need to speak with him," Zan'nen said. "Right."
Zan'nen left the room. "Hey. get up. They barely touched you, that's not all it takes, is it?" Junan said.


It was very strange they had not taken my Equipment Before tossing me in this cell. It semed obvious, I wouldn't get out of here without the key. "Mirai was right not to trust you," I said. "Hah, Mirai isn't the easiest person to manipulate but you both seemed to trust each other so easily. I just had to get one of you to come along and I knew the other would follow." "Where's Mirai?" "You're the one who got her in this mess, Dragonborn. If you left her alone she would've kept wandering around aimlessly. Forget about her, you won't be seeing her again. You have bigger things to worry about. I can't wait to walk over your corpse," Junan said.
Junan left and shortly after a man clad in vampire armour appeared. "Who are you?" I asked. "Who am I? I'm Mirai's father, didn't she mention me?" Zan'nen said. "She didn't mention you're an abductor." "My apologies, Dragonborn, I had not planned any of this, it just sort of... happened. What is she to you anyways, Dragonborn? Why are you helping her? Why go through so much trouble for a little Breton brat? Has she promised you riches? Or perhaps you were swayed by the batting of her eyelashes?" "I can't resist a pretty face," I admitted. "The Power of a pretty smile is undeniable when it puts even the Dragonborn under its spell so effortlessly. Despicable. Whatever your reasons, you have intruded on something far greater than you could have ever imagined. You can make this easier on yourself if you simply answer me honestly. Were you the only one helping her?" "I was the only one." "Hm, we'll find out if you're lying soon enough. I hope for your sake it's the truth. Very well, Dragonborn. You have been cooperative and as such I'll keep my Word. You shall be treated accordingly. You should sleep for now, Dragonborn, as for tomorrow will be an eventful day for you," Zan'nen said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 02, 2017, 06:08:23 AM
"Psst, hey, are you awake? I'm so sorry about all this... I have no idea what's gotten into my father! They didn't hurt you too bad, did they? I promise I'll get you out of there, just come here, I have a plan," Mirai said. "Are you okay?" I wondered. "Me? I'm fine, you idiot! You're the one with a bump on your head. How can you be worrying about me at a time like this? Oh, and... when were you planning to tell me you're the Dragonborn? I thought Junan was trying to pull something when he told me." "What's going on in here?" "I have no idea! As soon as Junan took me to my father he didn't say more than a few Words to me. He locked me in his room and left me there," she said. "What about your mother?" "she's not here... at least, I don't Think so. I didn't get a chance to ask, but if she's not with my father, I doubt she's here." "How did you sneak past everyone?" I wondered. "My father left with Junan and a whole bunch of his men, the halls were practically empty aside from the one at my door. One guy is not enough to Watch me. Anyways, I thought this is probably the best time to get you out of here. We should be able to easily sneak past what's left of my father's men, but if we're caught... we should just be careful." "Okay, can you get me out of here?" "Oh, right. I got this key from my dad's room. This should work," Mirai said.


I was out of the cell. Now to get out of this place...


Of course, we were discovered as we tried to find the exit...


However, in a large cell we made a big discovery...
"A very different smell from the ones that usually feed me, tul koven malmindok," the dragon said. "You hear that too, right? I'm not imagining this? It's speaking to us!" Mirai said. "Eh, nu Zu'u koraav, kiir do diist. I'd recognize that stench anywhere." "H-hey! I've been running around in this nasty Cave! It's not my fault!" "Ol zent nol kiir do diist, able to understand our tongue. What is it you seek, Young one?" the dragon said. "Um... are you not speaking Tamrielic? Because that's all it sounds like to me. But uh... honestly... I just wanted to see a dragon up Close and... you're... so big! Can I ride you?" "Ful stahraal ahrk smolinaal, if it were not for your smell I would never gues you were his daughter." "Can we stop talking about how I smell now?" Mirai said. "If you seek to aid me in my freedom, the sky door is the only manner of escape." "Why haven't you tried to escape on your own?" "The small ones are very deceitful. If I were to try and break down any of the walls, the cavern would crash down upon me. If you are able to free me, perhaps I can return the favor in some other way," the dragon said. "A dragon owing us a favor might come in handy. So, let's see if we can get that door open," Mirai said.

(https://thumb.ibb.co/euTFeb/20171104180051_1.jpg) (https://ibb.co/euTFeb)(https://thumb.ibb.co/mbnxsw/20171104180227_1.jpg) (https://ibb.co/mbnxsw)(https://thumb.ibb.co/cRutXw/20171104180518_1.jpg) (https://ibb.co/cRutXw)(https://thumb.ibb.co/mbs2QG/20171104180814_1.jpg) (https://ibb.co/mbs2QG)

I learned Mirai is a capable spellcaster. Once we had slaughtered the bandits and found the lever controlling the sky door, we returned to the dragon...
"Zu'u nox hi fuh hin hiif, pus gein. I'll await you outside if you wish to speak more of your reward," the dragon said before taking off.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 03, 2017, 09:54:32 AM
"Ah, the freedom to stretch my wings once more! Nox hi, pus gein," the dragon said. "About my reward..." I wondered. "I see patience is not your forte. Yes, of course. As I said, so it shall be. I invite you to meet more of my kin, there I may properly reward you. Travel south-east and look upon the peak where pus gein are hiding nearby. I shall wait for you there," the dragon said.


Before returning to Mirai's home in Markarth, we found an interesting Dwemer ruin to explore a little...

What's up with the word 'Dwemer'?
Dwemer is the real (Elven) name for the Dwarves. It is pronounced: DWAY-mare. Some translations are "Short Folk", "Smart Folk" and, what is probably the best translation, "Deep Folk". Probably "Deep" as in "intelligent and multi-levelled" as opposed to a reference to some kind of physical depth.
The name "Dwarves" is used mostly by non-Elven races and has misguiding connotations. There have been rumors that the name "Dwarves" was given by the Giants that lived in Morrowind when the Dwemer first lived there. Thus (possibly) the confusion. A variation on the rumor suggests that the ancestors of Men and Mer, described as the "titantic" Ehlnofey (also known as the Earthbones), named the Dwemer. In this model, the name is actually a play on words, implying both shortness (relative to the "titanic" Ehlnofey), and intelligence. Both of these possibilities introduce what I view as possible factual inconsistencies that are beyond the scope of this guide, but they are still possible.
The most referenced possibility is that "Dwarf" is simply mistranslation of Dwemer, and that it's proper use is in the "Deep Folk" sense, but that Dwe was mistranslated by humans into "Short". Thus "Short Folk", or Dwarves.

(https://thumb.ibb.co/nHUOFG/20171104181721_1.jpg) (https://ibb.co/nHUOFG)(https://thumb.ibb.co/fq2AvG/20171104181857_1.jpg) (https://ibb.co/fq2AvG)(https://thumb.ibb.co/d0YiFG/20171104182115_1.jpg) (https://ibb.co/d0YiFG)

Someone was already there Before us...


"Mom...? Mom! What are you doing here? Mom, what happened?! What are you doing in Skyrim and why aren't you with father?" Mirai said. "Oh, honey, I'm so sorry about all of this... but I had no other choice! You shouldn't have left for Wayrest on your own like that! When you left... I discovered something. Something horrible," Renai said. "What do you mean? What's going on? Does this have to do with why Dad is acting so strange?" "Do you trust this person?" "Yes, of course. Don't worry about it, I trust him," Mirai said. "Okay, Mirai. Uh... I suppose you had to find out sooner or later... but Mirai, there's something you need to know about your father and me. Mirai... we're not... your real parents." "What...? No...! No way! There's just no way! You've always been there! For as long as I can remember...!" You were very, very Young when you came to us... Your father and I... we couldn't have Children of our own. So when you came into our lives... a Little miracle, I Always loved you as one of my own. Whose blood you shared made no difference to me! I know this is all so sudden, I knew I'd have to tell you some day, but... things have changed," Renai said. "What do you mean? What's wrong?" "It's your father... he's... he's the reason I had to get away, the reason I had to get him away from you. I had to lure him away, so I took something from him I knew he'd follow me for. Then I ran to the only place I knew with friends I trusted. I didn't want to leave you alone but I couldn't stay in High Rock, I thought you'd be safe as long as I lured him away from you. I thought I'd be able to come back for you within a month but... things got difficult! With civil war breaking out and then even an invasion of dragons...?! I couldn't believe my luck. Then I found out you were here, in Skyrim and being led directly to your father. Things got complicated... I had to act. I set up a diversion to lead your father and his men away and give you a chance to get out of there. I wanted to keep you safe, I wanted to resolve this on my own without you ever knowing, but it's too dangerous now and you need to know what's going on. Mirai, your father... he's planning something. I think... he's trying to kill you." "... I break someone out of prison, I find out I'm adopted, and now my father has some plan to kill me? There's just no way this is all real," Mirai said. "This isn't a joke, Mirai! When you ran off I discovered terrible things about your father." "I know this isn't a joke, Mom, but what am I supposed to say? I knew he was acting different than usual but you're saying he wants to KILL me? I'm sorry, but this is all a bit overwhelming! How did you discover all of this?" "When you had left I found... a room next to yours. A room I never knew we had. It had ways to look into your," Renai said. "What...?" "I don't know, Mirai! I Always thought he was just a little over-protective like any father is. I thought he was just looking out for you, but this... There's more... there were these books, some sort of record that kept track of Everything you did. Who you spoke to, what your ambitions were, what you liked, what you despised. My stomach dropped, I was so confused, then there was a different book. The journals kept mentioning this... special book -- this black book. I found that he wanted to get you to read this book, but he didn't specify why. Just that you had to do it willingly. There it was, just looking at it gave me this terrible feeling. It was locked with magic so I couldn't read it, I knew I had to get rid of it. So I did the next best thing, I tore it into pieves and managed to sell some of it to delric. The rest I gave away to anyone who would take it. Then a page I hid away myself." "This is all so... I just can't believe it!" Mirai said. "I don't want to Believe it either, Mirai, but it's the truth. I've known that man for twenty years and I never knew he'd be capable of something like this. I don't know what he's planning, but I'm scared. I needed to warn you, to stay away from Junan and away from your father. I need more time to fix this, I just need you to be safe." "No, Mom! Let me come with you!" "No, Mirai! If he catches us both together that's the end of it! You should be safe within the city walls if you just stay put!" Renai said. "But...!" "I know this is hard but just please promise me you'll stay safe. Your father will be back soon, I can't stay here and argue with you." "I...! I promise..." Mirai said. "Please listen to me, Mirai. I promise this will all be over soon and this nightmare can end. I love you, okay?" "I love you too, Mom."


"Are you alright?" I asked. "Yeah, I guess.... I mean, I don't Think it's actually hit me yet. This all feels like some bad Dream. Just... what am I supposed to say? What am I supposed to do? I feel so helpless. I'm sorry, I need some time by myself. Just... please leave me alone," Mirai said.
I felt bad for her. I wanted to comfort her, but there was nothing I could say. Perhaps just giving her some personal time would be enough. And I needed to check on Vilja back home...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 04, 2017, 02:25:27 PM

Her pregnancy gave Vilja a huge appetite. Of course, their first pregancy was Always a surprise for the women, how quickly it progressed and later how quickly the infant grew to a child. The reason behind it - Corprus Disease - it runs in the family ever since the Nerevarine.

I come to you today to discuss corprus. What Lord Fyr likes to call the "divine disease". First off I think that this title is a little misleading, while its effects early on in the process are disease like we all know that diseases can be cured yet there is no cure for corprus. I recently spoke to Lord Fyr about this and he claims he "cured" one outlander who claimed to be Nerevar reborn of all things. When I asked him to demonstrate the potion for me it killed both inmates that he tried it on, therefore I believe the "curing" of this Nerevarine was either a fluke, was completed with the unknown help of the Divine, or a story made up by Divayth to gain attention. It should be noted that corprus can bring on disease such as the blight's many forms yet I do not believe that corprus itself is in fact a disease.
Corprus victims seem to have two paths to take once infected, they either become mindless corprus monsters or they become the powerful servants of Dagoth Ur. I do not know what exactly is required of the victim to not become a mindless zombie nor do I want to know but I would imagine it either has to do with the victims own strength that would allow them to control corprus or some kind of "blessing" from Dagoth Ur. That being said this is how corprus seems to progress. At first it looks similar to a normal disease the victim has corprus growths all over their body and looks heavily diseased. Then the victim either becomes what is known as a "Corprus Stalker" or an "Ash Slave".
Corprus Stalkers look mostly humanoid except for the disgusting corprus growths that cover their skin and are the lowest form of the mindless beast form of corprus.
"Lame Corprus" are poor souls who have been with corprus for a long time. The growths on their body rage out of control making it difficult to move, these same growths also make them incredibly powerful and are very dangerous to the common mer or man.
Ash Slaves are the lowest rank of Dagoth Ur's personal servants. They are covered in corprus and their faces appear to be covered in ash. They have limited magic abilities and can be very dangerous.
The next step in the evolutionary process of one of Ur's servants is the "Ash Zombie". During this faze the Ash Slaves face becomes brittle and falls off leaving a gaping hole. During this time the servant loses its magical ability but gains considerable strength.
Next comes the "Ash Ghoul". After a certain amount of time the corprus inside the Ash Zombie starts to grow a strange tentacle like appendage out of the hole in the zombies face. In this form they gain a consideral amount of magical ability and are also very strong fighters. Some of Dagoth Ur's closest compainions are Ash Ghouls.
The final step would seem to be the "Ascended Sleeper". The tentacle growths inside the ghouls head eventualy completely emerge and a new head is grown where the old one was. These beings are incredibly strong and are the pinicle of what a servant of Dagoth Ur can achieve.
In a seperate catagory from the creatures above are the "Ash Vampires". They are Dagoth Ur's closest kin of old house Dagoth. They share the most of Lorkhan's hearts power with Ur, apparently even if killed they can be brought back to life by Dagoth Ur.
Also of note are "Ash Poets". I am unsure exactly what these creatures are except that they are more of Ur's corprus servents. I have never seen one of these beings nor have I heard any reliable reports, save the name. It is possible that Ash Poet is just another name for the Ascended Sleepers.
Many believe that corprus was created by Dagoth Ur after he gained the power of Lorkhan's heart. I on the other hand think that corprus is in fact the gift/curse of a divine like Divayth would suggest, it is the gift of a true divine, Lorkhan. I think that this is the reason for Ur's unusual connection with Lorkhan's heart.


In 1E 415 Indoril Nerevar and Dumac Dwarfking united their people, the Chimer and the Dwemer, into one powerful nation called Resdayn. However the principal differences between Chimer and Dwemer were too numerous. The construction of the Numidium by Kagrenac and utilization of the Heart of Lorkhan for fueling the Numidium made the two Elven races finally clash in the War of the First Council.
The Dwemer were nigh invulnerable due to their connection with the Heart. However, a clever trick done by Nerevar made him and his small troop able to infiltrate the headquarters of the Dwemer, bested the leaders of the Dwemer, and snatched Kagrenac's Tools. They are the tools used by Kagrenac to tap the divine power of Lorkhan's Heart. According to "Nerevar at Red Mountain", Nerevar summoned Azura, asking what to do with Kagrenac's Tools. She told Nerevar how to use the tools to separate the power of the Heart from the Dwemer people. When Nerevar used the tools, all the Dwemer vanished from mortal world. There are many controversies on this issue, though, and it is not the scope of this section to discuss it. What is important here is according to "Nerevar at Red Mountain" Azura is responsible for the disappearance of the Dwemer.
After the War of the First Council and the death of Indoril Nerevar, the Tribunal used the tools to tap the divine power of Lorkhan and emerged as gods. The Tribunal broke all ties with the three Daedric Princes. Furious by this action, Azura cursed the Tribunal and the rest of the Chimer race. Their skin changed from golden-hue to ash-color, and their eyes turned to the color of fire. From that moment on, they were known as the Dunmer. Azura prophesized that Nerevar would come back to punish the Tribunal - The Nerevarine Prophecies.
Although the Dunmer broke all ties with the three Good Daedra, they still accommodate the ancient worship of the Daedra by stating that the three Good Daedra are the anticipations of the Tribunal. As mentioned above, Azura is the anticipation of Sotha Sil, Boethiah is the anticipation of Almalexia and Mephala is the anticipation of Vivec. Please note that, the term Anticipation is just the political/doctrine term that is used by the Dunmer, as is the term of "Good Daedra". There is no absolute good or evil in the world of The Elder Scrolls.
The book "Azura and the Box" tells of how Azura was tricked by a Dwemer in simple test of "what is in the box?" Being a goddess she knew exactly that there was flower with red petals inside the box; but when the box was opened, there was nothing inside. Azura was furious and according to some this triggered her hatred toward the race.

In 3E 427, the Emperor Uriel Septim VII released a slave with uncertain parents and born on a certain sign, to uncover the prophecies of the Nerevarine. Somehow, Azura blessed this slave and guided his path. After a long perilous journey in Vvardenfell, the slave was acknowledged as the Nerevarine by four Ashlander Tribes and selected as Hortator by Houses Redoran, Hlaalu and Telvanni. With the help of Vivec, he eventually fulfilled the Nerevarine prophecies by destroying Dagoth Ur, the patriarch of resurfacing ancient House Dagoth. The Nerevarine severed Dagoth Ur's connection with the Heart of Lorkhan, effectively destroyed him and the new construct called Akulakhan. With this action, he also removed the blight that had been haunting Vvardenfell settlements for centuries, through the use of Kagrenac's Tools. Unfortunately, severing Dagoth Ur's connection to the heart also severed the connection of the Tribunal to the heart, thus leading to the undoing of their godhood. Azura showed up and congratulated the Nerevarine. More of this is told in the Story of Morrowind.
Shaken by the changing of power in Morrowind and mostly the loss of her godhood, Almalexia loses her sanity kills Sotha Sil. She lured the Nerevarine to the Clockwork City of Sotha Sil in order to finish him there and return as the only god to be able to unite the Dunmer. But, she failed and was killed by the Nerevarine. Azura showed up again after this event, and congratulated the Nerevarine. Some scholars believe that Azura was the mastermind of this undoing of the Tribunal, while the Nerevarine was just a puppet. More of this is told in the Story of Morrowind - Tribunal subsection.
Recently there has been news that the Daedric realm of Azura, Moonshadow is inaccessible. Whether this has to do with the unlawful incidents at Hogithum Hall in the Capital City or mere whim of Azura herself, no one can say. For more information about this unlawful incident please read the Trial of Vivec.
During the Oblivion crisis, Azura was summoned by the Champion of Cyrodiil in her shrine north of Cheydinhal. She asked the champion to help her end the suffering of her followers that were infected by Vampirism. By slaying these Vampires, Azura expressed her gratitude and rewarded the champion Azura's Star. A powerful artifact that can be used to store soul and may be used multiple time, unlike standard soul gems.
She once gave the same artifact to the hero of Daggerfall, after slaying a priest who offended her. She also rewarded it to the Nerevarine. At that time Azura and Sheogorath placed a bet that for 100 years, one of Azura's priestess could live in solitude without madness. When the time had almost passed, Sheogorath cheated. He sent his Golden Saint named Staada and her host of Daedric creatures to break the solitude. The Nerevarine killed the Golden Saint and took her ring as a proof for Azura to confront Sheogorath.

Knowing that Vilja was fine, my worries returned to Mirai. I had to find her. I knew she had left her home in Markarth, but I had a good idea where she went...

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"What are you doing out here?" I asked. "Didn't I tell you I wanted to be left alone? Did you think I meant come annoy me some more?" Mirai said. "You looked like you needed to vent." "You're so persistent...! But... that's what I like about you. This is all such a big mess, I thought coming here would help clear my mind. I've always liked visiting Dragon Bridge, it was one of the first places I got to see in skyrim. I remember the first time Father took me out here, I was so exited! It was the first time I've ever gone so far outside my home. The majestic mountains, the crystal clear water of the river below, the big fluffy clouds in the sky... everything was beautiful. I never wanted to leave. But this was also the first time I started realizing something was different about me and how I was treated. I saw all these other kids having fun... playing with each other. Running around with their dogs, or whatever, without a care in the world. My life was never like that, I was always forced to stay inside with only my mother to keep me company. I never really questioned it until then. If I ever got a chance to go outside it was under close supervision." "Did he ever mention why?" I wondered. "When I asked my father that day why I wasn't allowed to play like those kids? He answered so brazenly that I was special and that the outside world was too dangerous for a girl like me. It made me so mad. I didn't want to be different or special, I just wanted to have fun as a normal kid. But no matter how I protested, that was the end of it. I couldn't argue with him. I had no idea what he meant then... and I still don't today. Why am I different? But now, no I have a chance to find some answers. I want to know what's in that book. I need to know what he's been grooming me my entire life for! I want to know why I'm different!" "You should listen to your mother." "I know I should but I can't! You heard how horrified she was, she's never going to give me the answers I want. If I'm going to find out what this was all for, I need to do this. I know what my mother said but I can't just let her do everything for me on her own. I need to confront him myself. I'm sorry you got involved in all of this but... it's your own fault! So take responsibility! Now that my father is after you too, you should come with me as well," she said. "I'll come if you want." "Don't get any dumb ideas, it's just easier this way." "So where do we start?" I wondered. "My mom mentioned she sold a piece to Delric, I know him... my dad would buy things from him all the time. He should be in Winterhold, near the College. We should look for him there and see if he still has it," Mirai said.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 05, 2017, 02:02:28 PM
I took Mirai first to Dragonstead where I introduced her to ofia, Shauna, and Anduniel.


"You can understand Dragons?" I said. "What? No! Whatever he was saying sounded normal to me. Could you not understand him...?" Mirai said. "I could, but I'm surprised you can too." "Well I can't. I wouldn't even know how to say hello in Dragon! Like I said, it all sounded normal in my head. Maybe he was using some sort of spell on me, I don't know. Maybe it's something we can ask him about later," she said.


Vilja wanted to visit Whiterun, so we went there.
"There's something I'd like to talk to you about. Have you got a minute?" Vilja said. "For you, always," I smiled. "I have received a letter from Wilbert. He didn't leave for Cyrodiil after all. Instead he has been appointed as a teacher and researcher at the Bards College in Solitude. And, guess what! He writes that he Thinks it is time for me to prove myself to be worthy to join the Bards College, too!" "This has Always been your Dream, right?" "Absolutely! But, don't get me wrong. I don't want to work there. I want to stay with you. But if I am allowed to join the College, I will earn the right to call myself a bard - a real bard. And that has Always been my Dream," she said. "So, how are you to prove yourself worthy?" I wondered. "Wilbert says he has the perfect mission for me. Well, for us, actually, because he seems to Think I will need your help. He wants us to visit him at the College as soon as we can, and there we will receive further instructions. So, as soon as we don't have any other important tasks to do, maybe we could go and talk to him?" Vilja said.


I changed our plans for Vilja. I'm sure Anduniel wouldn't mind to see her bardic friends at the College again and Mirai would just have to be a little patient. She didn't complain about the change of plan, which was a good sign. It was late when we arrived in Solitude. We visited the Winking Skeever and stayed the night. Vilja was wearing a fur brassier when we entered town but, with her constant lactation, she had to  switch often and most of the time she would be topless.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 06, 2017, 02:05:28 PM

"You have a mission for Vilja?" I asked. "I take it Vilja has told you about my letter? I have already talked to my superiors and they are willing to let her join the College. But in order to be approved, she must first help us with some interesting research that I am part of," Wilbert said. "Tell me about your research." "How much do you know about Bard Chants? Hmm... probably not a lot, I can see that from the expression in your face. The chants are in a way similar to both spells and shouts. By chanting during a battle, a bard can encourage his allies or even scare the enemies off. Through the chants, a bard will become a valuable asset in any battle. The chanting tradition was once used by bards in other parts of Tamriel, especially among elves. However, during the later eras, since bards got more focused on popular songs and new instruments, the tradition has faded away. Today, only a small clan of Woodelf bards from Valenwood has a true knowledge of how to use the battle-chants in a powerful way. And this Little clan refuses to share their secrets." "Please, continue," I said. "However, some time ago a bard from this clan arrived at the College. He was in bad shape - both wounded and badly poisoned. shortly after his arrival, his condition worsened and he died. When we looked through his luggage, we found a very interesting letter." "Tell me about the letter." "The letter explained why the Woodelf bard had come to Skyrim. He was here in order to search for chanting books with old Skyrim chants that are since long forgotten. The letter even indicated the proposed locations of thse books. And here's where Vilja and you come into the Picture," Wilbert said. "You want us to find the books?" "Exactly. To learn about thse long-lost chants would mean a lot for our research. But, it is a dangerous task. If Vilja, with your help, could track down the books, it would surely earn her the right to be accepted at the College. I'm sure we will also be able to reward you for your efforts. So, what say you? Will you help here?" "Absolutely!" I said. "Good! I knew you wouldn't let Vilja down. I'll mark the location of the first book on your map. Good luck!" Wilbert said. "Oh, this will be fun! Shall we start searching for that book immediately?" Vilja said. "Haha! We could, but you're not coming with is - in your condition!" I said.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 07, 2017, 02:30:57 PM
The location of the first book of chants was in the neighborhood of our home. We went back to Lakeview and the plan was to set out on the quest the following morning. Vilja would have to stay at home, can't risk a pregnant woman get hurt. But at the breakfast table, Vilja wasn't herself...
"I'm sorry if I'm a bit off today, but I have slept so poorly. I had such a terrible nightmare, you see," she said. "Poor you!" I said. "I dreamt that we were in a fort with undead creatures, fighting for our lives. Just when I thought the battle was over, a huge new crowd arrived, and they were all attacking you! I was stuck in a corner, and I couldn't help you... and my magicka was drained, so I couldn't heal you... They just kept attacking, I screamed and yelled to draw their attention, but they didn't notice... they just kept going for you. You were down on the floor and... and I knew they were going to kill you..." "And then... what happened?" "Then I woke up, and I was crying... I cried my pillow all wet, unable to stop. The dream was so real, you see... I really thought you were dead... that I had lost you for good. And that made me realize something... it made me realize how much you mean to me," Vilja said. "You mean a lot to me, too..." "I have been so silly... When we first met, I kept on whining over that idiot, Halvdan, and how he had wronged me by stealing my flute... And then I kept going on about not believing in love, only in friendship. But, to tell the truth... I DO believe in love. I do believe that... someone... can become so important that a life without this person would be empty and barren. I understood that fully when I woke up crying from my nightmare." "I love you," I said. "And I love you, too. I really do. I understand it now. This is not a young girl's obsession or a romantic dream. This is... this is for real. You and I... we have shared so much already, we have experienced so much together. And I don't think I have ever been as happy before as I have been together with you. At this point, I don't even want to think of what it would be like to live here without you," she said.
I gave Vilja a big hug before we set off, promising we'd be back before she knew it.

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The cavern turned out to be a sizeable necromancer lair. It took us a couple of hours before the book of chants finally was found. We made a brief break to eat and drink before returning to Vilja with the good news. The following morning, after breakfast, all of us set out for the Bards College. Wilbert was happy to see us and rewarded our efforts with a pouch of Septims, then he marked down the location of the second book of chants on my map. Vilja was happy to visit the College, she seemed to be getting along very well with Sindra...


Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 08, 2017, 12:26:20 PM
Vilja and her big belly quickly became the focus when she walked into the class...


I hope I'm not neglecting Sofia and Shauna too much, but I can't say no to Vilja.
"Wouldn't it be nice to spend a romantic evening together, you and I? I mean, we could go to an inn, have a nice meal and listen to the bard. And matbe dance a Little on the tables. Oh, scratch that... dancing on tables isn't exactly romantic, is it? But it is fun..." she said. "Let's dine out tonight," I said. "What a Lovely idea! How sweet of you to Think of this. I'm hungry, let's go there immediately."


A Gentleman's Guide to Whiterun by Mikael the Bard
Welcome, good sir, to this indispensible guide. Within these pages, I, your humble author and guide, will describe to you the great city of Whiterun, the Jewel of the North.
Whiterun offers numerous diversions for the man in search of adventure, fortune and companionship, whether for a night or for a lifetime. The city is graced with not one, but two worthy taverns and there are maids and wenches aplenty.
The city is located rather centrally in Skyrim, and this is well, for it is not far from anywhere. Perched high upon a rocky hill, Whiterun dominates the grassy plains that surround it. High wooden walls protect its denizens from the wolves, mammoths, bandits and other dangers lurking beyond.
When you first enter through the city's main gate, you will find yourself in the Plains District. This is so named because it is the lowest of the city's three neighborhoods.
Ah, but here can be found the Bannered Mare, which I count among the finest taverns in all Skyrim. The scenery within is quite compelling, if you have an eye for the fairer sex.
A stout lass named Hulda tends the bar. Don't let that stony Nord exterior fool you, for she is possessed of that same fiery passion that all Nord women try so hard to conceal. Saadia, the barmaid, is an exotic Redguard beauty. She is quite mysterious, and your humble author is determined to learn her secrets.
Outside the Bannered Mare is a modest marketplace, and here is where I found true love. Though I would never deter a fellow hunting hound from the chase - for indeed, why should I author these tomes, if not to provide guidance in this very matter? - I must ask that you do me this one kindness.
Her name is Carlotta Valentia, and she is a magnificent beauty who makes a modest living selling bread and produce in the daylight hours. By the gods, I will make that feisty beauty mine someday!
And of course, there are other services to be found in the Plains district. Belethor's General Goods offers various and sundry wears for the adventurous traveler, and Arcadia's Cauldron offers what tonics and herbs one would expect from an apothecary's shop.
Arcadia herself is an amiable sort. I often visit her to make conversation, as she is a fellow Imperial far from home. She is, however, a bit old for my taste. A gentleman of advanced years might find in her a worthy companion.
Should you need your blade sharpened or your armor hammered, Warmaiden's offers smithing services very near the main gate. The smith is a pretty Imperial named Adrianne Avenicci, but she is married to a great hulking Nord brute named Ulfberth War-Bear.
Adrianne is quite fair, but I should not want to find myself being introduced to the keen edge of that husband's war-axe. If married ladies are your preferred sport, then have at, but don't say that you weren't warned!
Near to the smith is the Drunken Huntsman. Here, some of the wealthier gentlemen gather to share both drink and rumors of the wide world. If you prefer a more distinguished class of company while you sip fine wine, you'll be well at home here.
Of the Wind district I have little to say. Most of the buildings in this second tier of the city are residences, though there is also a Temple of Kynareth and Jorrvaskr, the mead hall of the Companions.
There are some intriguing prospects to be found in the mead hall should you favor a strong and fearless warrior-woman. You will find little game at the temple, however. The priestess, Danica Pure-Spring, is interested almost exclusively in spiritual matters.
At last we come to the Cloud District, exclusive domain of the Jarl's castle. I have had some merry adventures within the stone walls of Dragonsreach, let me tell you. The serving girls are most easily impressed by a well-spoken Imperial. After all, the nights in Skyrim do grow quite cold, if you take my meaning.
And I will not deny that I have visited the town's jail once or twice, which can be found in the lower levels of the palace.
As for the Jarl and his court, take pains to avoid them. I find that they lack any sense of humor or appreciation for the Imperial culture. Besides which, they are all wealthy men and so must be viewed as your most serious competition. These Nords are simple folk, after all, and too easily swayed by the sight of fine clothes and a purse full of septims.
Now I will conclude this work by wishing you great success in your pursuits of women and wine. Spare a moment in your revels to think of me, your humble author, and the risks I have taken to bring you this most thorough report on all thing of interest to the discerning gentleman in the grand city of Whiterun.
Ah, but I will not lie and say that it was all a hardship. After all, who could want to sleep alone in such a cold and hard land as this? Not I!

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"Thank you for a Lovely evening. I have enjoyed it so much. I hope we can do it again soon. But right now I am a bit tired," Vilja said. "Let's leave, shall we?" I said. "Of course! Isn't it romantic how Aerin rescued Mjoll outside that ruin and nursed her back to Health? I wonder... would you do the same for me?" "Of course I would." "Oh, sweetheart! I just knew you would say that," Vilja said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 09, 2017, 05:27:16 AM

"Are you serious about me... about us? I mean... do you Think of me as your girlfriend?" Vilja asked. "Of course you are my girlfriend!" I said. "Well, the thing is that I don't feel that I am your girlfriend. You see, in Solstheim we have certan traditions... When a couple is going steady, the girl will traditionally make a special fur armour, the Wolfcry armour, for her loved one. Please don't laugh at me, but I would really, really love to make such an armour for you. Only then, I would feel like your proper girlfriend." "I would love such an outfit." "You would? Oh, you're such a sweetheart! Now, I'll tell you what to do... You have to kill five wolves and bring me their pelts. Then I will make you a Wolfcry armour. And once this armour is ready, then I'll be your proper girlfriend. According to all the old Solstheim traditions," she said.


"Look what I have for you! I have completed the Wolfcry armour, I'm sure you will love it! And now... now I am your proper girlfriend," vilja said.
I was amazed at how quickly she had completed this. And it was of great quality, too. I had to make some minor adjustments to it to make it fit perfectly, but once I had worked on the armour a little at the workbench, it came out perfect.

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Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 10, 2017, 09:19:07 AM

"Look, Papa! I made a new friend," Lucia said. "A fox?" "Coul I keep him? Please?" she said. I looked at Vilja, then at my adoptive daughter. I just couldn't resist those big, pleading eyes looking at me. "All right. But you're responsible for him," I said. "You're the best! Thanks!"
"I'm just a bit curious. Tell me, when did you realize that I was more than a friend to you... that you were in love with me?" Vilja said. "It was love at first sight... well, almost," I said. "It was? Oh... I had no idea! To be honest, at that point I was worried that you just saw me as a burden you wanted to get rid of as soon as possible. But then you helped me find Eldergleam Sanctuary... and to find all the ingredients. And you helped me get my flute back. I realized that you were a real friend, and that maybe you actually... cared for me. I couldn't imagine that you were in love with me, though. And at that point. I don't think I was in love with you, either. Strangely, I think it started to dawn on me when we met Halvdan in Riften. I looked at him, and he was everything I did NOT want. And then I looked at you..." "Yes...?" "I looked at you... and it was like I saw you for the first time. Your beautiful eyes, the warmth of your smile. And I realized that not all Nord men are like Halvdan... that they can also be tender, caring and loveable, like you... That evening, I couldn't stop looking at you, wondering what it would be like to be loved by you. But I didn't expect that you would feel the same," she said. "So that was when you realized you loved me?" "No... not really. I knew that you were special to me, that you meant more to me than anyone else. And I also knew that I found you very attractive. But I was still mistaking it for friendship. I think it was only when Wilbert suggested that I should come with him yo Cyrodiil that this might be more than so... You see, it didn't matter that I had dreamed of becoming a bard... suddenly, all that mattered was that I wanted to stay here, with you... And I was so happy when you asked me not to leave." "I never thought of asking you to leave!" I said. "I'm so glad for this. And I hope you have never regretted that you asked me to stay, either." "Of course I am happy that you are here!" "Good... because if you didn't want me around, I surely wouldn't stay," Vilja said.


"You know, I'm really proud of that Wolfcry armour I made for you. I was just thinking... Wouldn't it be nice if we had one outfit each?" Vilja said. "Lovely idea!" I said. "Yes, I just knew you would say so! So, if you get me some more wolf pelts, I'll make another outfit, for me. And, you know what? If you could give me say ten wolf pelts, I think I could make some extra things for us both. You know, boots and stuff," she said.


I went hunting with Leifur...


Vilja displayed remarkable skill again, not just in the speed she finished the outfits but in the quality as well. I would just need to do some minor work on them to make everything perfect. Later, that evening, Vilja went into labor...


Poor girl, she was so exhausted that she fell asleep.

An Explorer's Guide to Skyrim by Marcius Carvain, Viscount Bruma
Far too often, noble visitors from Cyrodiil see little more of Skyrim than the view from their carriage. To be sure, this coarse, uncivilized province is far from hospitable, but it is also a place of fierce, wild beauty, with grand vistas and inspiring natural wonders awaiting those with the will to seek them out and the refinement to truly appreciate them. If you are of a mind to see Skyrim for yourself, I recommend beginning your adventure as I did, by seeking out Stones of Fate.
No doubt you are taken aback by the name, as I once was. The provincials and village folk have all manner of dark tales about these ancient monuments. Stories of necromantic rituals and fell spirits, of great and terrible powers conferred on any who dare to touch them.
The stories are, as Jarl Igrof once told me, "A load of mammoth dung." A bit uncouth, but you get the point.
To be sure, keep your guards with you at all times - brigands and wild animals are never to be taken lightly. But the stones themselves are nothing to fear. Quite the contrary, their proximity to cities and roads makes them ideal destinations for the novice explorer, and many boast spectacular views that make the journey well worth the effort.
To whet your appetite, here are four such locations:
Most travelers enter Skyrim by way of Helgen, "Gateway to the North." If you find yourself in this backwater hovel, consider taking an afternoon's ride to the north, keeping to the road as it winds down the cliffs at the eastern end of Lake Ilinalta. Just off the path, on a small bluff, lie the three Guardian Stones, the greatest concentration of standing stones in all Skyrim. The view of the lake here at sunset is simply sublime.
Visitors from Cheydinhal will pass through Riften, city of intrigue and larceny since Tiber Septim's day. If you seek adventure in the Rift, leave the city by the southern gate and cast your gaze upon the bluff that rises to the south. Atop it sits the Shadow Stone, a fitting symbol for the city of thieves.
Whiterun is the heart of Skyrim, its towering palace rivaling even the great castles of Cyrodiil. But should you tire of the Jarl's hospitality, another adventure awaits a few hours to the east of the city, along the road that rises above White River Gorge. The Ritual Stone can be found atop the lone hill that rises on the north side of the road, set into an ancient monument. Take time to soak in the incredible view of Whiterun, the tundra, and the gorge from this unique spot.
More seasoned explorers may wish to visit Markarth, the ancient city of stone far to the west. The recent Forsworn Rebellion has made travel in the Reach perilous, but for those determined to seek adventure no matter the cost, another stone can be found to the east of the city, perched on the mountain above Kolskeggr Mine. Though the climb is difficult, reaching the summit is a milestone any explorer could be proud of.
There are other Stones of Fate to be found in Skyrim - I myself have seen several more, perched on the most remote mountain peaks, or wreathed in fog amid the northern marshes. But the true joy of exploration is in the discovery, and so I leave the rest to you. May the Eight guide your steps.


It was early morning when our daughter was born. Vilja didn't waste any time to begin cleaning the house.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 11, 2017, 12:53:49 PM

Mimi grew quickly, she learned her first spell sooner than my other children.

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I had to make an outfit for Mimi... but this day we had some skeevers invading our basement. Lucia likes to come down here and train, too.

Ingredient Classification 1: Rodent Parts by Gargrell Sorick
The fact that one of my Reachman ancestors, Mandaillonan the Marked, was among the first herbalists to accurately brew and successfully extract the beneficial qualities of a rodent instills me with a great sense of pride. This is tempered by her subsequent transformation into a hagraven, and death by Nord axe, but I still boil rodent toes with the knowledge that her concoctions and extracts revealed the finer qualities of vermin. For now, any bile rat or skeever may provide a gift in addition to inferior meat and disease.
Whether you're capturing these pests using traps or a sniffing dog, or hunting them in the wild, any large rodent of Tamriel provides the necessary ingredients for potion creation. Preparation is important, as is the size of your parts; larger skeever parts allow the alchemist to distill more drink than their smaller rat cousins. Although obvious to a simpleton, is is important to administer a swift killing blow before receiving a scratch or a bite, or you may be using your own prey to brew cures to black-heart blight or the droops.
Slicing at the correct point in a rodent's anatomy greatly increases the potency of (and payment for) each part. After death, with the vermin still twitching, sever the ears at the base, digging your knife behind the skull to save as much flapping skin as possible. Slice the feet cleanly off, as this makes rodent toes easier to carry and lessens rotting time. Don't pluck individual whiskers; instead, cut through and skin up and around the nose to keep as many of them intact as possible.
Rodent Ears
The hairless ears of a rat or skeever, individually cut from the skull quickly, just after death.
Proven Benefits (in Alchemy):
Fortifies your spell casting and constitution.
Bolsters your armor while combat rages and your prowess while wounding a foe through armor.
Conjures a protective ward and a mystic bolt to penetrate the enemy.
Conjures a protective ward and a magical immunity about your being.
Rodent Whiskers
The thick black strands form the snout of a rodent, wiry and still rooted to the face.
Proven Benefits (in Alchemy):
Fortifies your vitality and your spell casting.
Bolsters your armor and the damage you inflict while combat rages.
Conjures a protective ward, a mystic bolt to penetrate the enemy, and a magical immunity about your being.-Augments your abilities to move with the shadows and your senses to spot those silently creeping.
Rodent Toes
Carefully cut feet, allowing individual toes to be separated later as increases in potency are needed.
Proven Benefits (in Alchemy):
Fortifies your vitality and your constitution.
Fortifies your vitality, your spell casting, and your constitution.
Bolsters your prowess while wounding a foe through armor and the damage you inflict.
Bolsters your armor while combat rages, your prowess while wounding a foe through armor, and the damage you inflict.


Dragonstead still had a few secrets - for instance the hidden armoury. I showed it to Vilja, Mirai and my girls. It seemed to impres them, though the Place was mostly empty. It would take quite some work to fill it with weapons and armour.

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Of course, a good Life cannot just be toil and work. Lakeview is the perfect place where my family can relax. The little girls swim like fish. It's really just Mirai who has a problem, she's not a good swimmer, but she likes the relaxing bath. I told her not to worry about it, there is no need for her to know how to dive. Skyrim's Waters are too cold for her anyway.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 13, 2017, 12:30:01 PM
It was time to seek out the next book of chants. It was South of our home in Falkreath Hold...

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It was the first time Mimi saw a dragon. She was quite impressed by her Daddy jumping on the wyrm's neck and whacking it on the head with his axe. My little daughter was even more in awe when I absorbed the dragon's soul and told her she could already do the same.

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Our destination lay in the Mountains - Bloodlet Throne...

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The girls were given quite a fright when one of the statues suddenly burst to Life - a gargoyle, evidence that we were indeed in a vampire lair.

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Incident in Necrom by Jonquilla Bothe
"The situation simply is this," said Phlaxith, his face as chiseled and resolute as any statue. "Everyone knows that the cemetery west of the city is haunted by some malevolent beings, and has been for many years now. The people have come to accept it. They bury their dead by daylight, and are away before Masser and Secunda have risen and the evil comes forth. The only victims to fall prey to the devils within are the very stupid and the outsiders."
"It sounds like a natural solution to filtering out the undesirables then," laughed Nitrah, a tall, middle-aged woman with cold eyes and thin lips. "Where is the gold in saving them?"
"From the Temple. They're re-opening a new monastery near the cemetery, and they need the land cleansed of evil. They're offering a fortune, so I accepted the assignment with the caveat that I could assemble my own team to split the reward. That's why I've sought you each out. From what I've heard, you, Nitrah, are the best bladesman in Morrowind."
Nitrah smiled her unpleasant best.
"And you, Osmic, are a renowned burglar, though never once imprisoned."
The bald-pated young man stammered as if to refute the charges, before grinning back, "I'll get you in where you need to go. But then it's up to you to do what you need to do. I'm no combatter."
"Anything Nitrah and I can't handle, I'm sure Massitha will prove her mettle," Phlaxith said, turning to the fourth member of the party. "She comes on very good references as a sorceress of great power and skill."
Massitha was the picture of innocence, round-faced and wide-eyed. Nitrah and Osmic looked at her uncertainly, particularly watching her fearful expressions as Phlaxith described the nature of the creatures haunting the cemetery. It was obvious she had never faced any adversary other than man and mer before. If she survived, they thought to themselves, it would be very surprising.
As the foursome trudged toward the graveyard at dusk, they took the opportunity to quiz their new teammate.
"Vampires are filthy creatures," said Nitrah. "Disease-ridden, you know. They say off to the west, they'll indiscriminately pass on their curse together with a number of other afflictions. They don't do that here so much, but still you don't want to leave their wounds untreated. I take it you know something of the spells of Restoration if one of us gets bit?"
"I know a little, but I'm no Healer," said Massitha meekly.
"More of a Battlemage?" asked Osmic.
"I can do a little damage if I'm really close, but I'm not very good at that either. I'm more of an illusionist, technically."
Nitrah and Osmic looked at one another with naked concern as they reached the gates of the graveyard. There were moving shadows, stray specters among the wrack and ruins, crumbled paths stacked on top of crumbled paths. It wasn't a maze of a place; it could have been any dilapidated graveyard but even without looking at the tombstones, it did have one very noticeable feature. Filling the horizon was the mausoleum of a minor Cyrodilic official from the 2nd Era, slightly exotic but still harmonizing with the Dunmer graves in a complimentary style called decay.
"It's a surprisingly useful School," whispered Massitha defensively. "You see, it's all concerned with magicka's ability to alter the perception of objects without changing their physical compositions. Removing sensual data, for example, to cast darkness or remove sound or smell from the air. It can help by--"
A red-haired vampire woman leapt out of the shadows in front of them, knocking Phlaxith on his back. Nitrah quickly unsheathed her sword, but Massitha was faster. With a wave of her hand, the creature stopped, frozen, her jaws scant inches from Phlaxith's throat. Phlaxith pulled out his own blade and finished her off.
"That's illusion?" asked Osmic.
"Certainly," smiled Massitha. "Nothing changed in the vampire's form, except its ability to move. Like I said, it's a very useful School."
The four climbed up over the paths to the front gateway to the crypt. Osmic snapped the lock and disassembled the poison trap. The sorceress cast a wave of light down the dust-choked corridors, banishing the shadows and drawing the inhabitants out. Almost immediately they were set on by a pair of vampires, howling and screaming in a frenzy of bloodlust.
The battle was joined, so no sooner were the first two vampires felled than their reinforcements attacked. They were mighty warriors of uncanny strength and endurance, but Massitha's paralysis spell and the weaponry of Phlaxith and Nitrah clove through their ranks. Even Osmic aided the battle.
"They're crazy," gasped Massitha when the fight finally ended and she could catch her breath.
"Quarra, the most savage of the vampire bloodlines," said Phlaxith. "We have to find and exterminate each and every one."
Delving into the crypts, the group hounded out more of the creatures. Though they varied in appearance, each seemed to rely on their strength and claws for attacking, and subtlety did not seem to be the style of any. When the entire mausoleum had been searched and every creature within destroyed, the four finally made their way to the surface. It was only an hour until sunrise.
There was no frenzied scream or howl. Nothing rushed forward towards them. The final attack when it happened was so unlike the others that the questors were taken utterly by surprise.
The ancient creature waited until the four were almost out of the cemetery, talking amiably, making plans for spending their share of the reward. He judged carefully who would be the greatest threat, and then launched himself at the sorceress. Had Phlaxith not turned his attention back from the gate, she would have been ripped to shreds before she had a chance to scream.
The vampire knocked Massitha across a stone, its claws raking across her back, but stopped its assault in order to block a blow from Phlaxith's sword. It accomplished this maneuver in its own brutal way, by tearing the warrior's arm from its socket. Osmic and Nitrah set on it, but they found themselves in a losing battle. Only when Massitha had pulled herself back up from behind the pile of rocks, weak and bleeding, that the fight turned. She cast a magickal ball of flame at the creature, which so enraged it that it turned back to her. Nitrah saw her opening and took it, beheading the vampire with a stroke of her sword.
"So you do know some spells of destruction, like you said," said Nitrah.
"And a few spells of healing too," she said weakly. "But I can't save Phlaxith."
The warrior died in the bloodied dust before them. The three were quiet as they traveled across the dawn-lit countryside back toward Necrom. Massitha felt the throb of pain on her back intensify as they walked and then a gradual numbness like ice spread through her body.
"I need to go to a healer and see if I've been diseased," she said as they reached the city.
"Meet us at the Moth and Fire tomorrow morning," said Nitrah. "We'll go to the Temple and get our reward and split it there."
Three hours later, Osmic and Nitrah sat in their room at the tavern, happily counting and recounting the gold marks. Split three ways, it was a very comfortable sum.
"What if the healers can't do anything for Massitha?" smiled Osmic dreamily. "Some diseases can be insidious."
"Did you hear something in the hall?" asked Nitrah quickly, but when she looked, there was no one there. She returned, shutting the door behind her. "I'm sure Massitha will survive if she went straight to the healer. But we could leave tonight with the gold."
"Let's have one last drink to our poor sorceress," said Osmic, leading Nitrah out of the room toward the stairs down.
Nitrah laughed. "Those spells of illusion won't help her track us down, as useful as she keeps saying they are. Paralysis, light, silence -- not so good when you don't know where to look."
They closed the door behind them.
"Invisibility is another spell of illusion," said Massitha's disembodied voice. The gold on the table rose in the air and vanished from sight as she slipped it into her purse. The door again opened and closed, and all was silent until Osmic and Nitrah returned a few minutes later.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 15, 2017, 02:01:48 PM
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We delved deeper into the enemy stronghold...


and finally, we encountered the vampires themselves.

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The spells crackled in the chill air as we slaughtered the undead vermin. And finally, I found the book we were looking for.

Confessions of a Vampire Devotee
I first heard about the vampire lord Zalar-do while exploring the markets of Elden Root. The stories both fascinated and frightened me. Here was a Khajiit who had gained power and notoriety, whose very name was whispered with fear and a healthy dose of respect. I admit it. I had been pondering the risks and benefits of life as a vampire ever since I was a child. Now, with each tale I heard, every rumor I digested, I realized the goal that was set before me.
I had to find Zalar-do and convince her to turn me into a vampire.
Why do I want to be a vampire? That's a good question. I've certainly asked myself that very same thing on more than one occasion since this obsession grabbed hold of me. I suppose it has something to do with the allure of power and the correlation between vampirism and sex that some scholars go on and on about (yes, I've read every book and letter I could find pertaining to the subject). But if I can be totally honest - and since this is my private journal, I suppose I have to be - the real appeal has to do with the longevity of the species. I've read that ancients can survive hundreds, even thousands of years. As a child who saw both of his parents die much too young, this "immortality" has become a very attractive option to me.
I'm not extremely keen on the idea of drinking blood, however, but I suppose every advantage comes with its own set of disadvantages. Such is the way of the world. I might be squeamish at first, though I expect with time and practice I could even grow to enjoy a daily feast of the crimson liquid. I wonder if it needs to come from an intelligent creature? Or if it has to be fresh? I guess that's what the protruding fangs are for.
Before I could locate Zalar-do's lair or otherwise introduce myself to the vampire lord, the hunter Mel Andrys appeared in town. He asked about disappearances and mysterious deaths, and he even mentioned Zalar-do by name while I eavesdropped on his conversation with one of the town guards. He was going to ruin my chance to meet and offer myself as an apprentice to the vampire lord. I followed the hunter around, watching how he searched for traces of Zalar-do's passing and tracked her to her lair. It was empty, of course. She was much too smart to be caught by the likes of Mel Andrys.
I spent the next few months staying as close to the vampire hunter as I could without revealing my presence. I figured that he'd have a better chance of locating Zalar-do than I would, and once we got close to the vampire lord I was sure I'd be able to figure out how to help her avoid Mel Andrys and convince her to reward me with the power of the vampire. It was this dream that kept me moving, following the hunter from Grahtwood to Greenshade to Malabal Tor, until we eventually made our way to the Gold Coast.
Here, luck was with me. The vampire hunter was indisposed after we docked in Anvil. The rough storm our ship traveled through seems to have made the poor man ill. That gave me time to search for Zalar-do and get a few steps ahead of Mel Andrys. I believe that she has established her lair in Hrota Cave.- the perfect location from which to stalk prey in Anvil when the hunger comes upon her. I've made my way to the cave and plan to present myself to the vampire lord forthwith. I can't wait to become one of her apprentices!
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 16, 2017, 05:08:02 AM

"I see that you have found the next Book of Chants. Once again you have done well! As I promised. the College has decided to reward you for each book you find. I hope you will find this sufficient for now. There is more to come. I have some good news about the first book you found. We have done some tests, and it appears the chants are working. Who knows, maybe Vilja will not only be able to join the College, but also be one of the first members to actually learn these ancient bard chants. But first, there are more books you need to find. Are you still willing to help her?" Wilbert said. I nodded in acknowledgement. "Good! I knew you wouldn't let Vilja down. I'll mark the location on your map. Good luck!" he said. "Oh, this will be fun! Shall we start searching for that book immediately?" Vilja said.


I wasn't in any rush to find that book - I still had not taken a bath since we left Bloodlet Throne...

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But you can't relax for long when you have two adventurous girls like Haspina and Mimi. They kept nagging me about helping Vilja finding the third book for Wilbert. The rest was nice as long as it lasted, but now it was time to go back to questing...


Halldir's Cairn, here we come...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 20, 2017, 03:41:20 PM
We entered Halldir's Cairn...

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There lay Agrius's Journal:
Never thought I'd see the day we were run out of the Knifepoint Gang. Least the storm should cover our tracks. Vidgrod, Raen, and I took shelter in a cave for the night. Looks like there's an old ruin here. Least there are no Draugr around.
Vidgrod and Raen both want to set up here for a while, maybe do some raiding. They ought to know better- the road's deserted, especially this time of year. Plenty of better places up north. But they seem awfully insistent about staying here. Wouldn't even lend a hand when I went out to hunt tonight.
Something's wrong. Raen hasn't said a word since she woke up this morning, just keeps staring off into space. Vidgrod isn't much better. They sick? Not like any illness I ever heard of. I'd just walk out on them, but I can't seem to get up the nerve. I feel like something's holding me back. What is this place?
We're not alone. I can hear him now. Someone, speaking in my mind. Old. Powerful. Halldir, that's the name. He wants something from us. Needs us to stay for the magic to work. I tried to run, can't. Just like them.
Raen jumped first. Onto the cairn. That's what Master wants - blood, sacrifice, power to live again. His magic, I can feel it pulsing in my blood. He's draining us. We'll serve him soon, our bodies, our souls. Just like the others. They're waiting. It's my turn.

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The Draugr tried to stop us...

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We even encountered ghosts. But at last we found the book we were looking for, hidden in an old chest.

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I was briefly trapped with the draugr when the portcullis closed behind me. But the undead couldn't beat me, my team could still fire arrows at them from the other side of the shut gate. The gate opened automatically again as soon as all the draugr were slain.

Amongst the Draugr by Bernadette Bantien, College of Winterhold
It wasn't until my seventh month with the creatures that they seemed to accept me. Well, "accept" isn't really the proper word, but they seemed to have decided that I posed no threat to them and gradually ceased their attacks. Though more than capable of fending them off (a combination of fire and turning spells are generally sufficient), I admit that I tired of having to be ever vigilant in their presence.
I'll never know whether there was some sort of agreement communicated among them, for the only utterances they make seem to be in that heathen tongue that I can't even pronounce, much less transcribe. In time, I learned more of their intentions towards me from their general movements and tones rather than specific words. Hostility in any creature is easily read, but in these most peculiar of the living dead, with such variations in gait and speed, what amounts to a hostile charge in one may simply be casual movement in another. The eyes seem to be key to their intent, and I will confess to more than one dream haunted by the glowing pinpoints in the darkness.
I had always wondered why the ancient priests of the dragon cult insisted that their followers be buried with them. It seems the height of pagan vanity to drag your conscripts to their death along with you, but as I integrated into their presence, I began to observe the reasons. Every day, a different set of draugr would awaken, shamble their way to the sarcophagus of their priest, and prostrate themselves before it. Several hours of this, followed by a meticulous cleaning of the area. It would appear that the adherents of the dragon priest continue their worship of him in death, which would also explain the ferocity with which they defend his chambers.
It took several weeks before I felt comfortable approaching the dragon priest's resting place, myself. Inch by inch, until the snarling draugrs around me seemed to tire of fending off my timid presence. I was able to set some simple scrying spells around the tomb, that I might get a sense of what magical energies resided there. When the next group of draugr came to pay homage to the priest, I noted a sort of transferal happening. A distinct flow of life force between the adherents and the master.
It was here that I finally understood the dragon cult's notion of resurrection. The second eternal life was only promised to those who ascended to the priesthood, but the lesser functionaries contributed their life force to sustaining them for eternity. I don't know what sort of eternal wellspring they draw from, but it's clear that each draugr carries only the barest whisper of life in it, and rekindles it nightly while resting in its niche. I now believe that the grotesque forms that we see in the barrows were, in fact, buried fully as men and women, and only over the thousands of years that have passed withered into the wretched things we know. If we had visited a barrow directly after its construction, we might not have even known any of its inhabitants were dead!
These discoveries and extrapolations excite me, and my mind aches to return to the barrows. I have only paused here at the College to transcribe these notes and gather further supplies for a more extended stay. My new hope is to learn some rudimentary way of speaking to them, for imagining what they could tell us of the early mists of time is staggering.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 23, 2017, 09:01:44 AM

When we returned home, Anduniel was busy baking. We had freshly baked bread and tarts with dinner that evening. The following morning we traveled to Solitude...


"So you have found the third book as well? Excellent! Here is your reward," Wilbert said. "I'm happy to say that our evaluation of the chants is going well. But, there is still one more book we have to find. Or, you and Vilja, rather. You will help her finding this last book, too, won't you?" he continued. I nodded. "Good! I'll mark the location on your map. I wouldn't want to go to that Place, myself, but you are of course an experience adventurer," Wilbert said.

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The horse carriage took us from Katlas's farm to Winterhold. We arrived just Before the dragon decided to swoop down on the settlement...
Winterhold... this is where the mage college is situated. This settlement was larger long ago, but a cataclysmic event saw most of the city collapse into the sea.

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There could only be one outcome. The guards and the Citizens were in awe, never had they witnessed the like in their time.

On the Great Collapse
To the esteemed Jarl Valdimar of Winterhold,
First, please allow me to offer my most sincere condolences. I understand that you, like many others, have lost family and you have my deepest sympathies.
I also understand that some on your council have placed the blame for this horrible disaster on my colleagues at the College. While I can certainly appreciate the shock at the scope of recent events, and the desire to comprehend what has happened, I must strongly urge you to consider the full situation.
You know as well as any the College's history and reputation in Winterhold. It has long been a source of pride for your city, a unique fixture in Skyrim. Some of the greatest wizards have studied here, and the College has always promoted positive relations with the other provinces of Tamriel.
It is well-known that those relations have been, shall we say, strained over the last few decades. After the Oblivion Crisis, it was only natural that the people of Skyrim showed a distrust for mages, even though the vast majority of us actively worked to counter the actions of the Mythic Dawn cult. The College expected such a reaction, and hoped that distrust would fade over time.
And then, the Red Year. No one foresaw the explosion of Red Mountain, or the devastating effect it would have on the Dunmer culture. Your predecessor was kind enough to welcome many of the refugees, particularly those who could contribute to the College's studies. We were quite grateful.
When Solstheim was generously offered to the Dunmer as a new home, I was as surprised as any. I did not, however, share the apparent expectation that all dark elves would leave Skyrim. It did not go unnoticed that many in Winterhold were unhappy at how many mages chose to stay at the College rather than relocate.
And now, the storms that have wracked the coast of Skyrim for close to a year have finally broken, but at great cost to us all. This great collapse that has devastated Winterhold was unexpected, I assure you. That the College has remained unaffected is only a testament to the protective magicks placed around it so long ago. It in no way implies that we were somehow prepared specifically for this event, and is certainly no indication that the College was somehow responsible.
I certainly would never hold you accountable for the gossip spread amongst the people of Winterhold. I would urge you, though, to not allow that gossip to take root and become a commonly held belief. I do not wish to see our relationship crumble like Winterhold has, as I assure you the College will remain here a very, very long time.
Your persistent advocate,
Arch-Mage Deneth
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 25, 2017, 04:35:49 AM
"My friend, Tatiyana, may be up at the College, or else in the Frozen Hearth. I remember she likes the wine there," Anduniel said. "I wonder where the College members buy their food and Daily wares. Obviously not at Brina's store, then she would have been more wealthy," Vilja mused.

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Faralda, an Altmer mage was guarding the bridge to the College. She eyed me and my followers. She asked why we wanted to enter the College. I explained who we were looking for. She then said she couldn't let just anyone enter, but she must have seen the dragon get killed. She led us past the wards...


As it was rather late already, we Went back to the inn. They never had so many people come in at one time before...


"I'm looking for a book..." I said. "Book? I have plenty of books. Care to narrow it down more?" Delric said. "It was reently sold to you by a blonde Breton..." "Ahh, you must mean these old Daedric artifacts I've just come upon, very rare find. I'm a Little reluctant in parting with it... if not for the right price. 1000 gold and the pages are yours." "That's a Little much for some loose pages..." I said. "Hmm... I suppose so. Very well, I'll cut it in half. 500 is my final offer." "Okay, here is 500 gold." "I should warn you, there's some strange Magics attached to that piece. Whoever wrote it didn't want just anyone to read it," Delric said. I turned to my Young Breton companion. "Here's one of the pages, I don't know how helpful it is," I told her. "Let me see it..." Mirai said.


"Are you okay?!" I said. "I Think so... just it's... hard to Breathe... my chest feels so... hot," Mirai said. "Can you stand?" "I think so..." "So... could you read it?" I wondered. "No you idiot! I just couldn't focus... and as soon as I tried there was this... flash and I got a blinding headache. I'm guessing that flash is what you saw happen. But... ugh... this headache won't go away and... I Think I'm seeing things. Am I hallucinating? Wait... I Think it looks like more pieces of the book...! Yeah, I see them. Surrounded by ice, under water, in a Cave, in the forest... I Think I know where they are. This is way too specific to just be in my mind, whatever this page did to me, it's attracting me to the other pieces. I Think I can lea us to them, I feel almost magnetized to it. What do you think? Should we go find them?" she said. "It's answers you want, right, so... Let's do it," I said. "Okay, I'll show you where I'm being pulled on your map, we should go as soon as possible."
But before we go hunting for the other pages, we had to find Tatyana. But first, we should stay the night at the inn. Tomorrow we go to the College and look for Anduniel's friend...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on December 27, 2017, 08:15:39 AM
After imbibing breakfast at the Frozen Hearth, we Went to the College...


"Are you Tatiyana?" I asked. "Yes, that I am. What can I do for you?" she said. "I'm here with Anduniel. She received a letter from you." "Anduniel? She's here? That's... great. Well, I suppose I should get this over with." "You don't sound very enthusiastic. She said you're friends," I said. "Did she? That was... kind of her. For my part, I admit I wasn't so friendly to her. To be completely honest, I was jealous mosyly. Jealous of her knack for magic. But in light of my recent Discovery, I felt I should put things right with her. Well hello, Anduniel. It's been a while," Tatiyana said. "Tatiyana, how are you?" "Good enough, I suppose. Look... Before we have any more small talk, I just need to say... I'm sorry." "Sorry for what?" Anduniel said. "I'm sorry for the way I treated you, giving you the Cold shoulder, being unsympathetic of your loss... all that. I just couldn't get past my jealousy of you, of your talent with magic. It felt like an insult to my being a Breton." "Only some types of magic. I could only master the basics of Restoration, and not enough to save my mother. But I bear you no ill will. I got your letter..." "Good. I'm glad that's settled. Now to business," Tatiyana said. "Why have you summoned us here?" I wondered. "I have uncovered some clues about this disease afflicted by Anduniel's mother. There has actually been Another incident. Well, something very closely resembling it. The interesting part is that once the victim was moved to a near freezing Environment, she began to remiss." "The illness could not survive the cold?" "That, or it simply was unable to thrive. To find out which it was, I isolated some of the patient's blood into thre samples: one as a Control, one in a hot Environment, the last in a cold one," Tatiyana said. "What did you find out?" "In the sample with no change, the blood darkened at a steady rate. In the hot one, it darkened much more quickly. And in the Cold one, the rate of change was barely noticeable. Once I brought the sample to freezing temperature, it stopped completely." "Great, so you've found a cure?" I said. "In a metter of speaking. If you venture down to the Midden, you will find the chamber in which I kept the patient while I treated her. Once I was convinced the illness had truly left her body, I released her. I expect she has reached her home by now." "What is the Midden?" I wondered. "A series of Chambers under the College. You might encounter a few Little nasties along the way... frostbite spiders, skeletons, and the like." "What are you looking for in this chamber?" "You'll need to pick up my notebook where I kept my records during the treatment. Also, please bring back a Hawk feather. I kept a small stash, just in case the patient crashed, they have strong restorative properties. Once you return, I'll brew a potent cure potion, and provide instructions on how to reproduce it," Tatiyana said. "Why didn't you do this yourself already," my daughter Haspina asked. "Because, to tell the truth, I'm a bit creeped out by the Midden. I Always felt like someone or... something was watching me down there. Once the patient was cured, I didn't want to go back there ever again, if I could help it," Tatiyana said. "What do we do with this potion?" I wondered. "Well, I assumed Anduniel would want to take it back home, seeing how the disease seems to thrive on heat, and Valenwood, Elsweyr... they're on the Southern coast. It's warm down there. Else, I suppose you could distribute it to other healers around Skyrim. I'm sure they would be grateful. And... do mention it came from me, won't you?" Tatiyana said.

(https://thumb.ibb.co/dRGGGb/20171116221231_1.jpg) (https://ibb.co/dRGGGb)(https://thumb.ibb.co/j19spw/20171116221510_1.jpg) (https://ibb.co/j19spw)

After the chat with Tatiyana, we went to the Hall of Elements. The old Nord mage, Tolfdir, was holding a lecture for Three new student. They were a bit annoyed that he didn't teach them anything. It ended up with all of them turning to me and to my opinion. I suggested Tolfdir teach us something practical. He immediately volunteered me for this lesson - wards. I did know lesser ward, but it was not a spel I used often. But to demonstrate Tolfdir cast a destruction spell at me while I kept my ward up. The attack was negated by my protective spell - which was just what Tolfdir wanted to teach us. He finishe the lesson saying: "The College has undertaken a fascinating excavation in the ruins of Saarthal nearby. It's an excellent Learning opportunity. I suggest we meet there in a few hours, and see what awaits us inside. That's all for now, thank you." "I hope you don't mind if I come with you to Saarthal. After all, also I could do with some new knowledge in various applications of magic," Vilja said.

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Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 02, 2018, 09:43:44 AM
Visiting Saarthal sounded like it could be very interesting, but... first there was something we had to do...


Locating the entrance to the Midden was eay enough...

(https://thumb.ibb.co/cL2DMb/20171126224653_1.jpg) (https://ibb.co/cL2DMb)(https://thumb.ibb.co/epTynG/20171126224536_1.jpg) (https://ibb.co/epTynG)

We ran into a few critters down there, as mentioned by Tatiyana, nothing of any concern. The chamber we were looking for wasn't too hard to find...


"Why go to so much trouble? Was it purely a healer's compassion, or was she someone Close to Tatiyana? And here the patient lay, in a coma, near Death... If not for the Cold, it is much like my mother. That must be Tatiyana's journal that she wanted us to retrieve. Let's get back to her quickly! And don't forget the Hawk feather. There should be one here..." Anduniel said.

Notes on the disease here named "Soul Rot"
"Soul Rot," is so named because its victims slowly lose their sense of self. Over a period of time, which depending on the individual could range from mere months to several years or decades, the mind slowly degenerates. Victims gradually lose their mental capacity, and thus, their ability to function normally in society.
The first known case of Soul Rot in Tamriel occurred in Valenwood, just a few years past. The victim was a female Bosmer. All attempts to find a cure were unrewarded, and left healers baffled. The Bosmer left behind a devastated husband and daughter.
It was an isolated case, and soon forgotten by most healers. Recently, however, Another woman fell victim to the illness. Drawing on data gathered from the Bosmer's daughter Anduniel, other healers, and several musty old volumes in the College library, I conducted an experimental treatment, anfd hoped for a miracle.
The Divines granted one.
Though my skills in Alteration and Illusion pale in comparison to others, my talent in Alchemy is highly recognized. I brewed potions to magnify these magical abilities in myself, and then used those Powers to Project a Three-dimensional image of the victim's blood abover her head, magnified several thousand fold. What I found was astounding.
There appeared to be hundrds, thousands, of tiny... animals, monsters, living in and feeding off of her brain. Too small to see with the Eyes alone, these beings were killing her from the inside out.
At the time I met this woman, I was engaged on a short pilgrimage, traveling through the Rift and broadening my knowledge of alchemical ingredients. I was a day's ride from Sarethi's farm when I chanced on a family traveling in the same direction. We spoke a while as I rode beside them. When they learned I'm a healer, they begged me to have a look at their niece who had been behaving oddly.
When I saw the Young lady, I immediately thought of Anduniel'd poor mother, and wondered if perchance it could be the same illness. I persuaded the family to let me take her to the College of Winterhold, where I'd have more Tools and counsel available. They agreed.
After we arrived, something unexpected happened: her behavior gradually returned to normal. After a few Days, she had enough strenth to walk, a week more and she resumed speaking, asking when she might return home. The possibility then occurred to me that the Cold itself could be aiding her recovery. But Before I released her, I had to make sure.
I performed a small blood test. Isolating some of her blood into three samples, I kept one as a Control, lit a fire under the second, and kept the third over ice and frost salts. To each sample I added some raw animal flesh asa source of food.
Using my magical image technique I explained earlier, I observed that in the sample that was heated from the fire, the tiny monsters reproduced and multiplied much more quickly. In the sample over ice they seemed to stop completely. The bets in the sample that was neither hot nor Cold continued to reproduce at a slower rate.
Next I tried heating the sample that was Cold. To my horror the Little beasts seemed to "Wake up" and continued to multiply, as if they'd not been slowed down at all! Hence I found that extreme Cold does not kill them, it merely halts their progress.
After I came across an old book in the Arcaneum about Kynareth and the healing Powers of the Eldergleam Tree, I sent a letter to Danica Purespring, asking for any knowledge she had that could supplement mine. She remembered Anduniel coming to her for help and regretted not being able to give any. But upon hearing what I'd found about the Eldergleam, she suggested adding some leaves from the Tree, and the water that feeds it, into a cure potion.
I convinced the Young lady, with some difficulty, to try this treatment on her. I put her in a state of constant sleep with a Sleep Drought, and kept her alive by a combination of Health potions and Healing spells every few hours, day and night for Close to a week. This fatigued me greatly.
The next time I performed the image magic, to my relief the tiny monsters were nerly gone! To be certain to kill Evert one of them, I continued the treatment Another few Days, by which time there was no trace of them, and then a few Days more after that. The woman was free and healthy again. She could go home.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 03, 2018, 12:44:55 AM
On our way back, we ran into some strange creatures...

(https://thumb.ibb.co/jJCy4w/20171209180716_1.jpg) (https://ibb.co/jJCy4w)(https://thumb.ibb.co/mf40HG/20171209180812_1.jpg) (https://ibb.co/mf40HG)(https://thumb.ibb.co/dFr2Wb/20171209181015_1.jpg) (https://ibb.co/dFr2Wb)

"What were those things?" I wondered. "I... I'm not sure. They were... horrible! That last one looked just like... my mother," Anduniel said. "That's ridiculou. Your mother's dead. This was some kind of monster." "I know... silly of me. Come on. Let's get out of here," she said.
The encounter with those monsters led us on a minor detour...


Atronach Forge Manual
Nephew -
I apologize that I cannot see you personally before you leave. The trip from Sadrith Mora is treacherous this season, or I would have visited upon hearing the news. The Nords have a fine college at Winterhold, and I am sure you will excel. You may know that I, too, attended there. I was quite the conjuration adept in my own day. I am sending you my notes on something called the 'Atronach Forge', a bit of a project of mine while at Winterhold.
Mention nothing to the faculty, but ask your fellow pupils about a place called the Midden. You will find the Forge there. I fear a number of my notes are missing, scattered and lost in my travels around Skyrim. Perhaps you may stumble across these in your own adventures.
The Atronach Forge offers few clues as to who built it, and even fewer as to how to unlock its full potential. Only through blind experimentation, and a few singed eyebrows, have I been able to understand its function.
The Forge is mostly a large dais, almost crude of make, but emblazoned with the traditional Daedric  rune. An offering box is attached, as well as a prominent lever. The Dais also features a large setting which seems set to receive some large, spherical object. I have had no luck determining what this missing object may be, however, or what effect it may have on the efficacy of the Forge.
The Forge is activated by placing certain items into the offering box, and then pulling the lever. The Forge consumes the items and conjures something upon the dais. The conjuration can be predicted reliably if the appropriate items are left in the box - but many combinations either have no effect or catastrophic reactions. Once I conjured a wild goat! Well, most of the goat, at least.
Experimenting wildly with the Forge is dangerous. I've recorded such recipes as I have discovered on the following pages.
The simplest, yet perhaps most hazardous stable recipe is that for a summoned atronach. The conjured brutes will attack the first thing they see, however! Be ready for battle if you have reason to use these recipes.
Flame Atronach:
Fire Salts + Ruby
Frost Atronach:
Frost Salts + Sapphire
Storm Atronach:
Void Salts + Amethyst


"We brought your things," I said. "Thank you. I've been afraid to go down there lately. I hope you didn't find trouble?" Tatiyana said. "Some monsters attacked us. We're not sure what they were," I said. "Oh dear! Well, I'm certainly glad you made it back safely. What were they like? These... monsters?" "One was a Chaurus, then a horrible Hagraven. And the last was an Elf that looked like my mother. They were all cloaked in fire," Anduniel said. "Hmm... I seem to remember... aren't you, pardon me, afraid of Charus? And Hagravens, how do you feel about them?" Tatiyana said. "Well... I'm not exactly afraid of them, but I don't like them either," Anduniel said. "And the last, the one that looked like your mother. That must have represented guilt, and sadness. I've Heard of this kind of thing happening, though never Heard of a documented case before. Your feelings of doubt, loss, and guilt must have manifested into real, corporeal menaces. Incredible. Oh, dear. I am so sorry you had to go through that. But on the Bright side, you faced your fears, and you won. Now that's something to Crow about," Tatiyana said. "Do you need anything else from us?" I wondered. "I'm afraid so, yes. I have in my notes here that I used water from the Eldergleam Sanctuary. I'd forgotten about that. It is sacred water, blessed by the healing Power of Kynareth. I boiled an Eldergleam leaf and a Hawk feather in this water. I need you to go and get them for me. Please," Tatiyana said. "Of course we'll get them for you. We'll be back soon," I said. "Thank you. I will wait here. When you return, I'll have the rest of the preparations ready. Here, you can collect water in this jug," she said.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 03, 2018, 11:25:59 PM
With our errand done, we set out for Saarthal...

(https://thumb.ibb.co/fJ8yNG/20171209182250_1.jpg) (https://ibb.co/fJ8yNG)(https://thumb.ibb.co/ess3pw/20171209182439_1.jpg) (https://ibb.co/ess3pw)(https://thumb.ibb.co/eQC3pw/20171209182641_1.jpg) (https://ibb.co/eQC3pw)(https://thumb.ibb.co/b1tnGb/20171209182653_1.jpg) (https://ibb.co/b1tnGb)

Of course, we were late and the others were already waiting for us.


Before we entered, Tolfdir gave us another safety reminder...

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"As some of you may know, Saarthal was one of the earliest Nord settlements in Skyrim. It was also the largest. Sacked by the elves in the infamous Night of Tears, not much is known about what happened to Saarthal. This is an exiting opportunity for us. To be able to study such an early civilization, and the magics they used..." Tolfdir said.

Night of Tears by Dranor Seleth
Saarthal holds a prominent place in Skyrim history, even if most do not remember it by name. It is of course the site of one of the first major Nord settlements, one of the first cities of men in Skyrim, and the earliest known capital of their civilization. It was also the site of terrible bloodshed, when the elves attempted to drive the Nords out of Skyrim, to succeed only in incurring their wrath in the form of Ysgramor and his fabled Five Hundred Companions, who swept the elves from Skyrim and firmly established it as the home of the Nords.
All this is known, but little else. What happened on that Night of Tears, when Saarthal was razed to the ground? What provoked the elves to such a deliberate, vicious attack, and what prompted such a severe response from the Nords?
Vingalmo's Treatise on the Altmer Antecedent suggests that the elves of the Merethic Era, along with their counterparts the early Dwemer, possessed a degree of sophistication unparalleled in Tamriel. They displayed power beyond what could be expected of the time. While a distinct explanation is not given for this, I believe that this work, compared with the early writings of Heseph Chirirnis, suggest that something greater was at work on that night in Saarthal.
The true motives behind the Night of Tears have been obscured to us by the passage of time, but I believe this was not a simple war of territory, or of control of Skyrim. I believe that what happened was a significant event based around something very particular.
The Nords found something when they built their city, buried deep in the ground. They attempted to keep it buried, but the elves learned of it and coveted it for themselves. Thus they assaulted Saarthal, their goal not to drive the Nords out but to secure this power for themselves. I believe Ysgramor knew something of what the elves would find under Saarthal, and rallied together his people to keep the elves from gaining it. When Nords once again controlled Skyrim, this power was buried deep below the earth and sealed away.
Time has kept this knowledge from us, but it is my hope that Time will also reveal the truth of these words. Every effort will be made to relocate Saarthal, and find that which has been lost to us.

Merethic Era by Xan
The term 'Merethic' comes from the Nordic, literally, "Era of the Elves." The Merethic Era was described by early Nord scholars as a series of years numbered in reverse order backward from the first event in their recorded history -- the founding of the Camoran Dynasty, which functions as the starting point of the First Era. The prehistoric events of the Merethic Era are listed here with their traditional Nordic Merethic dates. The earliest Merethic date cited by King Harald's scholars was ME2500 -- the Nordic reckoning of the first year of time. As such, the Merethic Era extends from ME2500 in the distant past to ME1 -- the year before the founding of the Camoran Dynasty and the establishment of White-Gold Tower as an independent city-state.
Circa ME 2500: Supposed date of construction of the Adamantine Tower on Balfiera Island in High Rock, the oldest known structure of Tamriel. Earliest historical date in unpublished Elvish chronicles.
Early Merethic Era: Aboriginal beastpeoples (ancestors of the Khajiit, Argonians, Orcish (goblin-kin), and other Beastfolk) live in preliterate communities throughout Tamriel.
Middle Merethic Era
The Aldmer (Elves) leave the doomed and now-lost continent of Aldmeris (also known as 'Old Ehlnofey') and settle Tamriel. Their first colonies are distributed widely along the entire coast of Tamriel. Later inland settlements are founded primarily in fertile lowlands in southwest and central Tamriel. The sophisticated, literate, technologically advanced Aldmeri culture drives the beastfolk into the jungles, marshes, mountains, and wastelands. The Adamantine Tower is rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan. Crystal Tower is built on Summerset Isle and, later, White-Gold Tower in Cyrodiil.
During the Middle Merethic Era, Aldmeri explorers map the coasts of Vvardenfel, building the foundation of the First Era wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind. For more information: Before the Ages of Man.
The Ayleids flourish in the jungles surrounding White-Gold Tower (present day Cyrodiil). Wild Elves, also known as the Heartland High Elves, preserved the Dawn Era magicks and language of the Ehlnofey. Ostensibly a tribute-land to the High King of Alinor, Cyrod was often so isolated from the Summerset Isles as to be its own sovereign nation.   
Late Middle Merethic Era: The Dwemer (sometimes referred to as 'Dwarves'), a free-thinking, reclusive Aldmeri clan devoted to the secrets and exploitation of science and myth, establish underground cities and communities in the mountain range (later the Velothi Mountains) separating modern-day Skyrim and modern-day Morrowind.For more information: The Annotated Anuad.
The Chimer (ancestors of the Dunmer, or Dark Elves), dynamic, ambitious, long-lived Aldmeri clans devoted to fundamentalist ancestor worship, follow the prophet Veloth out of their ancestral Aldmeri homelands to settle in the lands now known as Morrowind. Despising the secular culture and profane practices of the Dwemer, the Chimer also covet the lands and resources of the Dwemer, and for centuries provoke them with minor raids and territorial disputes.For more information: Lives of the Saints, A Short History of Morrowind,
Trinimac (strongest of the Aldmeri ancestor spirits) and his people try to halt the Velothi dissident movement. However, the Daedric Prince Boethiah, one of the masterminds of the movement, eats Trinimac. Trinimac's body and spirit are corrupted, and he emerges as the Daedric Prince Malacath. His people are changed accordingly and become the Orsimer, or Orcs.
For more information: The True Nature of Orcs, Varieties of Faith in the Empire, The Anticipations.
Circa ME 1000: Fleeing civil war and an increasingly frigid climate, Ysgramor and his men set sail from the northern continent of Atmora and land at Hsaarik Head, the extreme northern tip of Skyrim's Broken Cape. There the Atmorans build the legendary city of Saarthal and make first contact with the Aldmer or Elves of Tamriel.
The Atmorans and the Elves live in harmony for some time, but the relationship quickly turns hostile. In the city of Saarthal, the Atmorans find the Eye of Magnus. An unknown but powerful artifact that could endanger the world. The Elves learn this and decides to secure the artifact. The 'Night of Tears' happens, the city of Saarthal is sacked and destroyed. Ysgramor escapes to Atmora and soon returns with his legendary Five Hundred Companions and eventually takes the whole Skyrim from the Elves, laying the foundations of first human empire in Tamriel. His people would later come to be known as the Nords of Skyrim. The Dwemer in Blackreach, deep beneath Skyrim, are not affected by the war with the Nords.
Later on, Ysgramor develops a runic transcription of Nordic speech based on Elvish principles and is the first human historian.
For more information: Frontier, Conquest, and Accommodation: A Social History of Cyrodiil, University of Gwylim Press, 3E 344, Night of Tears.
Late Merethic Era - 1E 668: One faction of the Elves, known as the Snow Elves are cornered in the eastern island of Solstheim. In the 'Battle of the Moesring,' the Snow Prince, the leader of the Snow Elves army is killed. The Snow Elves are scattered and seek refuge to the Dwemer in Blackreach. The Dwemer trick the Snow Elves, make them blind and enslave them. They are now known as the Falmer. In some point in time, the Falmer rebel and the 'War of the Crag' enrages in Blackreach. The war is ended when the Dwemer vanished in the 1E 668.
For more information: Fall of the Snow Prince, The Falmer: A study.
Late Merethic Era - Circa 1E139: The Nords brought with them the Atmoran worship of animal gods. It is unknown how the situation came about, but in time the dragon priests had come to rule the Nords with an iron fist. They are however unable to maintain control and a rebellion known as 'The Dragon War' starts. Initially the Nords are crushed by the priests and dragons. However a few dragons take the side of the Nords. The dragon Paarthurnax teaches the Nords the magical language of the dragons to form the Thu'um or shout. The Nords eventually overthrow the dragon priests and the dragons are scattered. Even so, hold outs of dragon cultists remain well into the First Era, believing that the dragons will return.
For more information: The Dragon War, Skorm Snow-Strider's Journal.
Late Merethic Era: Velothi high culture disappears on Vvardenfell island. The earliest Dwemer Freehold colonies date from this period. The degenerate Velothi civilization devolves into tribal cultures, which, in time, evolve into the modern Great Houses of Morrowind, or persists as the barbarian Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island. The original First Era High Elven wizard towers along the coasts of Tamriel are also abandoned about this time. For more information: Before the Ages of Man.
Meanwhile, other human tribes live scattered throughout Tamriel, often under the dominion of the culturally superior Aldmer:
"The Nedic peoples were a minority in a land of Elves, and had no choice but to live peacefully with the Elder Race. In High Rock, Hammerfell, Cyrodiil, and possibly Morrowind, they did just that, and the Nedic peoples flourished and expanded over the last centuries of the Merethic Era." - from Frontier, Conquest, and Accommodation: A Social History of Cyrodiil, University of Gwylim Press, 3E 344.
Merethic Era - Circa 1E 660: An immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wanders Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 04, 2018, 05:21:19 PM
Timeline Series - Vol 1 Before the Ages of Man by Aicantar of Shimerene
Before man came to rule Tamriel, and before the chronicles of the historians recorded the affairs of the rulers of Tamriel, the events of our world are known only through myths and legends, and through the divinely inspired teachings of the Nine Divines.
For convenience, historians divide the distant ages of prehistory into two broad periods of time -- the Dawn Era, and the Merethic Era.
* The Dawn Era *
The Dawn Era is that period before the beginning of mortal time, when the feats of the gods take place. The Dawn Era ends with the exodus of the gods and magic from the World at the founding of the Adamantine Tower.
The term 'Merethic' comes from the Nordic, literally, "Era of the Elves." The Merethic Era is the prehistoric time after the exodus of the gods and magic from the World at the founding of the Adamantine Tower and before the arrival of Ysgramor the Nord in Tamriel.
The following are the most notable events of the Dawn Era, presented roughly in sequence as it must be understaoo by creatures of time such as ourselves.
The Cosmos formed from the Aurbis [chaos, or totality] by Anu and Padomay. Akatosh (Auriel) formed and Time began. The Gods (et'Ada) formed. Lorkhan convinced -- or tricked -- the Gods into creating the mortal plane, Nirn. The mortal plane was at this point highly magical and dangerous. As the Gods walked, the physical make-up of the mortal plane and even the timeless continuity of existence itself became unstable.
When Magic (Magnus), architect of the plans for the mortal world, decided to terminate the project, the Gods convened at the Adamantine Tower [Direnni Tower, the oldest known structure in Tamriel] and decided what to do. Most left when Magic did. Others sacrificed themselves into other forms so that they might Stay (the Ehlnofey). Lorkhan was condemned by the Gods to exile in the mortal realms, and his heart was torn out and cast from the Tower. Where it landed, a Volcano formed. With Magic (in the Mythic Sense) gone, the Cosmos stabilized. Elven history, finally linear, began (ME2500).
* The Merethic Era *
The Merethic Era was figured by early Nord scholars as a series of years numbered in reverse order backward from the their 'beginning of time' -- the founding of the Camoran Dynasty, recorded as Year Zero of the First Era. The prehistoric events of the Merethic Era are listed here with their traditional Nordic Merethic dates. The earliest Merethic date cited by King Harald's scholars was ME2500 -- the Nordic reckoning of the first year of time. As such, the Merethic Era extends from ME2500 in the distant past to ME1 -- the year before the founding of the Camoran Dysnasty and the establishment of the White Gold Tower as an indepenent city-state.
According to King Harald's bards, ME2500 was the date of construction of the Adamantine Tower on Balfiera Island in High Rock, the oldest known structure of Tamriel. (This corresponds roughly to the earliest historical dates given in various unpublished Elvish chronicles.)
During the early Merethic Era, the aboriginal beastpeoples of Tamriel -- the ancestors of the Khajiit, Argonian, Orcish, and other beastfolk -- lived in preliterate communities throughout Tamriel.
In the Middle Merethic Era, the Aldmeri (mortals of Elven origin) refugees left their doomed and now-lost continent of Aldmeris (also known as 'Old Ehlnofey') and settled in southwestern Tamriel. The first colonies were distributed at wide intervals on islands along the entire coast of Tamriel. Later inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel. Wherever the beastfolk encountered the Elves, the sophisticated, literate, technologically advanced Aldmeri cultures displaced the primitive beastfolk into the jungles, marshes, mountains, and wastelands. The Adamantine Tower was rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan. The Crystal Tower was built on Summerset Isle and, later, White Gold Tower in Cyrodiil.
During the Middle Merethic Era, Aldmeri explorers mapped the coasts of Vvardenfel, building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind. It was also during this period that Ayleid [Wild Elven] settlements flourished in the jungles surrounding White Gold Tower (present day Cyrodiil). Wild Elves, also known as the Heartland High Elves, preserved the Dawn Era magics and language of the Ehlnofey. Ostensibly a tribute-land to the High King of Alinor, the Heartland's long lines of communication from the Summerset Isles' sovereignty effectively isolated Cyrodill from the High Kings at Crystal Tower.
The Late Middle Merethic Era is the period of the High Velothi Culture. The Chimer, ancestors of the modern Dunmer, or Dark Elves, were dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship. The Chimer clans followed the Prophet Veloth out of the ancestral Elven homelands in the southwest to settle in the lands now known as Morrowind. Despising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes. The Dwemer (Dwarves), free-thinking, reclusive Elven clans devoted to the secrets of science, engineering, and alchemy, established underground cities and communities in the mountain range (later the Velothi Mountains) separating modern Skyrim and Morrowind.
The Late Merethic Era marks the precipitous decline of Velothi culture. Some Velothi settled in villages near declining and abandoned ancient Velothi towers. During this period, Velothi high culture disappeared on Vvardenfell Island. The earliest Dwemer Freehold colonies date from this period. Degenerate Velothi devolved into tribal cultures which, in time, evolved into the modern Great Houses of Morrowind, or persisted as the barbarian Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island. The original First Era High Elven wizard towers along the coasts of Tamriel were also abandoned about this time.
It was in the Late Merethic Era that the pre-literate humans, the so-called "Nedic Peoples", from the continent of Atmora (also 'Altmora' or 'the Elder Wood' in Aldmeris) migrated and settleed in northern Tamriel. The Nord culture hero Ysgramor, leader of a great colonizing fleet to Tamriel, is credited with developing a runic transcription of Nord speech based on Elvish principles, and so Ysgramor is considered the first human historian. Ysgramor's fleet landed at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape. The Nords built there the legendary city of Saarthal. The Elves drove the Men away during the Night of Tears, but Ysgramor soon returned with his Five Hundred Companions.
Also during the Late Merethic Era the legendary immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wandered Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again.

"Well, are there any questions Before we begin?" Tolfdir said. "What's so important about this Place?" I asked. "We're particularly interested in the prevalence of magical seals placed on the tombs here. It's rather unlike anything we've encountered." "I don't have any more questions. What would you like me to do?" "Ah, yes. Hmm. Well, why don't you see if you can assist Arniel Gane? He's one of our scholars, here working on cataloging our finds. I expect he'd appreciate some help in locating additional artifacts here in the ruins. Any enchanted items will do, the usefulness of the enchantment is irrelevant. If you find anything, the class can look it over. Now, let's see. What shall we have the rest of you do? Brelyna, my dear, why don't you search for warding Magics. Anything designed to keep people out. Don't interact with them, just identify them. Onmund, please search that area over there. See if you notice any... residual energies. Alive or undead. J'zargo... what shall we have you do... Ah! Why don't you verufy that we're the first ones here? Look for any amount of tampering with the tombs. All right, everyone. Let's be careful, but have fun!" Tolfdir said. "J'zargo finds nothing but dust in these ruins," the Khajiit muttered.


The scholar I was supposed to assist was working alone in another section. He wasn't too pleased to be interrupted by our arrival...

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"Well, certainly none of this will benefit my research..." Arniel Gane said. "Tolfdir sent me to help you," I said. "Ah, yes. You. I remember you. You're going to help? That's fine. Just... just don't make a mess of my work. I've only looked through a portion of this section. You, uh, you can look around in the chambers just North of here. Try and be careful, all right? We don't want to damage anything."

(https://thumb.ibb.co/meiL4w/20180102190854_1.jpg) (https://ibb.co/meiL4w)(https://thumb.ibb.co/euUhHG/20180102190928_1.jpg) (https://ibb.co/euUhHG)

The Girls started searching the chambers, and quickly they found a couple of enchanted rings.
"This Place is scary... Are you sure we will manage?" Vilja said.
I don't know what could make her nervous, maybe it was a maternal thing. She need not worry. Mimi and Haspina are bright Children who can look after themselves. Mirai and Tolfdir picked up the rear just as I spotted something interesting - an amulet hanging on the wall...


I pulled the amulet from the wall, and there was a crash behind us. The sound of heavy metal striking the ground - the sound of a portcullis closing...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 05, 2018, 11:45:53 AM
"What in the World was that racket? Is Everything all right?" Tolfdir wondered. "We're trapped in here!" I said. "How in the World did that happen?" "I pulled an amulet off the wall." "Really? Perhaps the amulet is important somehow. Is there some way you can use it?" Tolfdir said.


I pocketed my amulet of Talos and put the strange saarthal amulet around my neck. It had a weak enchantment to ease spellcasting.
"Some kind of resonance... you and the wall. It must be connected to the amulet! I wonder... what effect might your spells have?" Tolfdir said.


Master Tolfdir was right - there was something going on. But instead of using my spells, I had a different idea. I tried my Unrelenting Force shout at the wall...


It definitely had an effect...


"Well, this is highly unusual. And very interesting. Why in the World would this be sealed off? What is this Place? I'm not sure what to expect here. Plese be on your guard," Tolfdir said.
The old wizard took the lead as he stepped through the opening and into the winding tunnel beyond. Our Group followed behind...

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 06, 2018, 04:33:39 PM
We entered a small chamber. Then something weird happened...


"Hold, mage, and lsten well... Know that you have set in motion a chail of events that cannot be stopped. Judgement has not been passed, as you had no way of knowing. Judgement will be passed on your actions to come, and how you deal with the dangers ahead of you. This warning is passed to you because the Psijic Order Believes in you. You, mage, and you alone, have the potential to prevent disaster. Take great care, and know that the Order is watching," Nerien said.


"I... I swear I felt something rather strange just then. What just happened?" Tolfdir said. "Some sort of ghost or apparition appeared. It spoke to me," I said. "I'm afraid I didn't see anything... Can you tell me about what you saw?" "It said something about danger ahead, and the Psijic Order." "The Psijic Order? Are you sure about that? That's very odd. And danger ahead? Why that doesn't make any sense at all. The Psijics have no Connection to these ruins. And no one's seen any of their order in a log time. Perhaps we should take a look inside these coffins... Now please be careful. Who knows what we're going to find," Tolfdir said. "Why is the Psijic Order contacting me?" I wondered. "I have no idea, but it's fascinating. Assuming it's true, of course. The Isle of Artaeum disappeared over a hundred years ago, and no one has seen them since. And yet now, suddenly, they have chosen to Contact you? Why, it's intriguing! If nothing else, I'd take it as a compliment. The Psijics have only ever dealt with those they feel worthy," Tolfdir said.

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I doubt it was the draugr we encountered the Psijic monk had warned me about. There had to be something deeper in these ruins... some reason this section had been sealed off. This should've been reason enough to turn back, but it's not how the human mind usually works - tell it to avoid something and it is likely to do the opposite.

Guide to the Psijic Order
Gradually, as the society grew, social stratification increased. A hierarchy of classes began to form, which is still largely enforced in Summerset to this day. At the top are the Wise, teachers and priests, followed by the Artists, Princes, Warriors, Landowners, Merchants, and Workers. Below Workers were the beasts, such as the enslaved goblins, who the Aldmer used to perform the jobs beneath the dignity of the very least of them. The religion of the people also changed because of this change in society: no longer did the Aldmer worship their own ancestors, but the ancestors of their "betters." Auriel, Trinimac, Syrabane, and Phynaster are among the many ancestor spirits who became Gods. A group of elders rebelled against this trend, calling themselves the Psijics, the keepers of the Old Ways of Aldmeris. With their mystical powers, they were able to settle in Arteaum, away from what they considered the corruption of their society. They continued to return to the land to act as advisors, but never again would they call Summerset home.
-From The Blessed Isle: Alinor and The Summersets
Early in Tamrielic history, a group of Aldmer rebelled against the changing beliefs of Summerset and left the isles. Calling Artaeum their new home, the Psijic were able to continue the Old Ways of Aldmeris. In addition, it is believed that the Psijics' views also included the suggestion that Anu’s son, the Time Dragon, was formed in reaction to Padhome’s influence. In effect, Anu had finally done something. Similar to the age old question of what happens when an Unstoppable Force meets an Immovable Object, this inconceivable effect gave rise to an equally inconceivable cause. PSJJJJ was named, and the Order took his name (Teachings of Vehk). Today, the Order accepts members from all races, and they are believed to be the oldest monastic group in Tamriel.
The name PSJJJJ is designed to be unpronounceable, but the name’s influence within the Order is tremendous. It is believed that PSJJJJ might be the Aldmeris or Old Ehlnofex name for Padhome's aforementioned influence on Anu. The Psijic Order is organized to divine this mystery of change. Change is the most sacred of the Eleven Forces within the Order.
The Isle of Artaeum
The Isle of Artaeum (ar-TAY-um) is the home of the Psijic Order. It is located in the Summerset Isle and is the third largest island in that region. "The Isle of Artaeum is difficult to chart geographically. It is said that it shifts continuously either at random or by decree of the Council" (il-Anselma). In fact, "When the Psijic Order does not wish someone to land on the island, the island and all on it become insubstantial" (Salarth).
Visitors to the isle are extremely rare, but Artaeum is believed to be elegant and beautiful. It is reported to contain idyllic orchards and clear pastures, still and silent lagoons, misty woodlands, and unique Psijic architecture that seems to be wondrous as well as natural to its surroundings. The Ceporah Tower, which is a relic from a civilization that predates the High Elves by several hundred years, is still used in certain rites by the Psijics. Anyone interested in meeting with the Psijics may find contacts in Potansa and Runcibae as well as many of the kingdoms of Summerset Isle (il-Anselma).
The Disappearance
Sometime around 2E 230, the Isle of Artaeum literally vanished from the sea. There have been various theories published about this event but none have been proven true. One popular story even states that Iachesis, Rite Master of the Psijics at that time, knew that the Psijics were going to leave:
"No, the island will be leaving the sea," said Iachesis, his voice taking on a dreamy quality. "In a few years, the mists will move over Artaeum and we will be gone. We are counselors by nature, and there are too many counselors in Tamriel as it is. No, we will go, and return when the land needs us again, perhaps in another age" (Townway).
Five hundred years passed, and the Isle of Arteaum returned just as mysteriously as it had left but with one important difference: Iachesis and the original Council of the Psijics did not return. The graycloaks who did return could not or would not offer an explanation for their disappearance. And unfortunately, they were unable to offer any explanation to the whereabouts of Iachesis and the Council. What is known is that the disappearance of Artaeum coincides with the founding of the Mages Guild (il-Anselma).
The War of the Isle
The War of the Isle, in 3E 110, twelve years after Antiochus assumed the throne, nearly took the province of Summurset Isle away from Tamriel. The united alliance of the kings of Summurset and Antiochus only managed to defeat King Orgnum of the island-kingdom of Pyandonea due to a freak storm. Legend credits the Psijic Order of the Isle of Artaeum with the sorcery behind the tempest (k'Thojj III).
In the Third Era, Emperor Antiochus asked the Psijic Order for help in defending the west coast of Tamriel. The Order caught wind of a meeting between King Orgnum and Queen Potema of Solitude, so a group of graycloaks paid a visit to the Queen. While there, the Psijics confronted Potema and confirmed the invasion planned by the Pyandonean Armada. In a shrewd maneuver, Queen Potema convinced the Order to defend Tamriel’s coast (Jarth).
...Potema heard that the fleet of the Pyandoneans had been utterly destroyed by a storm that had appeared suddenly off the Isle of Artaeum. The home port of the Psijic Order. King Orgnum and all of his ships had been utterly annihilated (Jarth).
3E 432
Some of Summerset's youth are rebelling against the present, ironically, by embracing the past. The Imperial Geographical Society is not allowed to visit Artaeum to survey and document it, but there is little doubt that the Psijic Order is increasingly popular among the young, and is willing to exploit this. Over the past thousand years, only seventeen new initiates were brought into the order. In the past two years, however, another thirty have joined. Thirty new members of an Order may not be enough to be a surprising trend in most circles, but to the tradition-bound graycloaks of Artaeum, it raises many questions. What the Psijics' aim in this recent recruitment, however, is anyone's guess at this time (PGttE: The Blessed Isle: Alinor and The Summersets).
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 08, 2018, 11:28:07 AM
Immediately as we raised the portcullis, we had to battle draugr...

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"I've never seen anythuíng like this in Nordic ruins Before. Why, just look at all these coffins! This bears closer inspection. I'd like to stay a while and examine this. You, however, should press on. See if you can find whatever this vision of yours mentioned. But if it is truly dangerous, be careful. Go on ahead. I'll be sure and Catch up with you Before long," Tolfdir said.

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As we pressed deeper into the ruins we ran into more draugr. This was expected in a Nordic ruin, but there were also traps in the form of magical runes.

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This ruin was truly large and filled with the ancient dead and undead. We came across one of those Nordic puzzles with turning pillars. You'd expect the ancients wouldn't leave the combination out in the open - but perhaps they did so because they couldn't remember them. Anyhow, this made it much easier for us - just match the image on the pillar with the image depicted on the wall behind it, then pull the lever and voila.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 13, 2018, 12:42:34 AM
(https://thumb.ibb.co/f0JcCR/20180103201410_1.jpg) (https://ibb.co/f0JcCR)(https://thumb.ibb.co/kRveRm/20180103201506_1.jpg) (https://ibb.co/kRveRm)(https://thumb.ibb.co/hA02e6/20180103201729_1.jpg) (https://ibb.co/hA02e6)

Large chambers, hordes of draugr and more magic runes... When are we going to find whatever the Psijic warned me about?

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More traps and more puzzles. And the Discovery that we are not the first to dig in this Place. The Imperials have been here Before us. How long ago, though, is hard to say. But the dust covering the journal we found was evidence enough it was long ago.

The Fall of Saarthal by Heseph Chirirnis, Mages Guild Scholar assigned to Imperial Archaeologist Sentius Floronius
Let it be known that the esteemed archaeologist has chosen to focus his boundless talents on the cooking and baking habits of early First Era Nords. While this work will no doubt bring great glory and benefit to the Empire, it is clear that my limited expertise is of no use to this effort.
I have instead been using my considerable free time to investigate a particular avenue of study, namely that of the Fall of Saarthal. Every child of the Empire knows what happened here; that the first city of Man on Tamriel was sacked by the elves, jealous and fearful of the threat men posed to them. Relations have obviously improved considerably since then, but to be able to see the results of the destruction first-hand, it is quite striking to note the degree of effort that went into the venture.
The first task before me was differentiating between areas of original architecture and those that were rebuilt after Ysgramor retook the city with his five hundred companions. Initially relying heavily on the expertise of archaeologist Floronius, my ability to discern the difference for myself improved over time. Indeed, I was surprised to find that many areas of the city, far more than I would have believed, retained much of the original stonework. Work was clearly done to remedy the effects of the city being burned after the elves' assault, but I suspect they underestimated the durability of Nordic craftsmanship.
Or rather, that is what I initially thought. Perhaps it was a mistaken sense of pride in the accomplishments of these early men, or perhaps it was just my inexperience that led me to this conclusion. Something was amiss, though. Repeated attempts to consult the exceedingly perceptive archaeologist were unfruitful, often digressing into lectures on the bathing habits of Saarthal residents, or the average number of potted plants in homes. I was again forced to rely on my limited powers of observation and deduction.
And so I have no conclusive results to report at this time. I can say with certainty that the initial attack on Saarthal seems to have been very focused, and does not appear to correlate to any locations that have been established as points of defense or importance. While the eminent scholar Sentius has yet to examine my findings, or indeed show any interest in them, my inclination is to suggest that not only did the elves know the apparent layout of the city, but that their assault was based on a specific directive and perhaps a singular goal.
My humble investigations shall continue as time permits.


We're very close, I can feel it. There is something immensely magically powerful nearby...
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 14, 2018, 03:07:25 AM

"Well now... would you look at that," Tolfdir said.
We Went down the stairs to have a closer look... then a draugr lord attacked us...


The bloody creature turned out to be invulnerable to our attacks. We were in trouble until Master Tolfdir turned his attention to the mysterious orb...


The draugr finally became vulnerable to our attacks and Went down quickly.

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"What is this thing?" I wondered. "I have no idea! This is Amazing. Absolutely Amazing. The Arch-Mage needs to be informed immediately. He needs to see this for himself. I don't dare leave this unattended. Can you return to the College and inform Savos Aren of this Discovery? Please, hurry," Tolfdir said. "I wonder what the Arch-Mage will say when he hears the news," vilja said.
I found a parchment on the draugr's body...

Be bound here, Jyrik, murderer, betrayer
Condemned by your crimes against realm and lord.
May your name and your deeds be forgotten forvever
And the charm which you bear be sealed by our ward.


I could feel the Word wall in the back chamber call to me...
"Sigruuf wahlaan qethsegol briinahii vahrukt, Lanal, wen brit luft los ol kinzon ahrk sot ol nus, dwiirok nol nahlaas ozinvey. Sigruuf raised this stone for his sister, Lanal, whose beautiful face was as sharp and white as a statue, carved from living ivory."
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 20, 2018, 12:06:53 AM

"You are relatively new here, are you not? I have noticed you, but we have not spoken." "No, we haven't," I said. "Then allow me to introduce myself. I am Savos Aren, Arch-Mage of the College of Winterhold. I an quite content to see nearly any aspect of magic explored and investigated here. But I do not and will not approve of any research or experiments that cause purposeful harm to your fellow members of the Colege. Are we clear?" "I need to speak to you about Saarthal." "Please don't tell me that Another apprentice has been incinerated. I have enough to deal with right now," Savos Aren said. "We found some sort of... orb. Tolfdir wanted you to see it." "I... see. I trust Tolfdir will provide a more... specific explanation. Thank you for bringing this to my attention. Tolfdir normally looks after your Little Group, yes? Since he's apparently occupied, and I will need to see this Discovery for myself, I thin perhaps you should begin researching the subject. Speak with Urag in the Arcanaeum. See if he's aware of anything that matches your Discovery. And... good work. The next time you find yourself exploring Nordic ruins, perhaps this will be helpful." "Dangerous research must be a problem here," I said. "Not often, no. Some risks must be taken, to be sure. I am simply trying to avoid untimely Deaths. We also must make an effort to avoid worsening what Skyrim Thinks of us." "Have you ever met with the Psijic Order?" "Personally? No, not I. One of their number used to advise the Arch-Mage when I was but an Apprentice here. But that was a great many years ago, Before all the members of the order were called back to the Isle of Artaeum, and it disappeared entirely," the Arch-Mage said.


"There you are. I've been trying to find you. I just wanted to let you know that Ancano's been asking about you. I Think he's looking for you," Faralda said. "Why would Ancano be looking for me?" I wondered. "I'm not sure. Just... Well, mind what you tell him, all right?" "Is there a problem?" "No, no. Well, I don't Think so. Between the two of us, there are rumors about him. That this advisor position he has is a sham, an excuse. That what he's really doing is spying for the Thalmor, trying to feed them information. Whether it's true, I can't say. But it never hurts to be a Little suspicious, does it?" Faralda said. "Thaks for the warning," I said. "You're welcome."


"I've finally found you! I want to join the College of Winterhold. But I need help with my wards. Can you teach me?" "Maybe some other time. It's late, it's been a long day. We all need some rest," I said. "Oh. All right... I guess I'll just keep practicing on my own. Sorry to bother you."

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Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on January 28, 2018, 09:12:50 AM
It was back to Whiterun to trade with Adrienne Avenicci and her husband Ulfberth Waer-Bear...


Then a short trip to Dragonstead...

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"I have never been so bored. I never thought I'd want you so bad... Uh, I mean want to see you," Sofia said. "Oh... I know what you want," I whispered in her ear...


The next day we headed to Lakeview. A Group of outlaws thought it would be a good idea to attack us. We certainly proved them wrong.

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Sofia was quite happy to be back in the adventuring group. She got both her carnal desires satisfied and her desire to kill things. And the girls were Always happy with a balance between adventure and relaxation back at home.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on February 03, 2018, 08:23:54 AM

"I heard something interesting the other day. You know Arcadia, the Whiterun alchemist? She was so happy because she had inherited a Circlet of Alchemy from her aunt. Well, the circlet never reached Whiterun. A Group of bandits stole it! Now, Arcadia Thinks she knows which bandits did this. And she says she'll reward anyone who brings back the circlet. Maybe that would be something we could look into when we are not too busy? I'll mark the location on your map, then you'll decide..." Vilja said.


"We have the water and the leaves for you," I told Tatiyana. "Wonderful, thank you! I'll add them to the mixtures I already got simmering here. Should only take a moment," she said. "What do you Think of the other College members?" "Oh, I mostly try to stay out of their way. I'm not a fan of confrontation. They all have their strengths, and their shortcomings. Nirye's insecure. J'zargo's arrogant. Drevis is loony. Aldous is a decent chap though, amusing really. I do like his idea of a weather panel. We could do with some warmth here, gets bloody cold...," Tatiyana said. "Sure does. Sure does..." Mirai said. "How is the potion?" I wondered. "It's done. I'll bottle it u for you to take to other healers. I'm sure they'll reward you for your troubles. And... take these, from me, as well. I truly appreciate your help. Also for bringing Anduniel here. It was good to see her," Tatiyana said.

The Bretons: Mongrels or Paragons? by Phrastus of Elinhir
That Men and Mer can interbreed has been known since the first humans began arriving on the shores of Tamriel in the middle of the Merethic Era. However, broad intermingling of Elves and humans only occurred in the far northwest of the continent, giving rise to the race of Men known as the Bretons. Given the history of conflict between humans and the children of Aldmeris elsewhere in Tamriel, how and why did this intermingling occur in High Rock?
The answer lies in the peculiar (for Elves) culture of Clan Direnni, the once-dominant Mer of northwest Tamriel. In contrast to the Ayleids of Cyrodiil, who brutally enslaved any humans they came into contact with, the Direnni simply conquered their local Nedes and then ruled them as a caste of nobility. The aristocratic Elves established a system of feudal vassalage over their human subjects, with rights and privileges that included the "Perquisite of Coition" with any human they desired. Sex with attractive Nedes was considered casual recreation, and Direnni nobles competed to have stables of the most desirable human subjects.
The inevitable Half-Elven offspring from these liaisons were not adopted into the families of their Direnni parents, being considered sub-Mer, but were nonetheless often given privileged positions among the subject Nedes. Over time, this led to the establishment of a recognized caste of mixed-blood humans, who were given the name "Bretons" (from the Ehlnofex "beratu," or "half"). The Breton caste was only allowed to marry humans, so over time their Elven blood became more diluted, and the Nedic appearance predominated.
Though they wielded great power for a time in the First Era, even then the Elves of Clan Direnni were never numerous, and as their geographical hegemony expanded administration and rulership was increasingly handed off to the Breton caste. After defeating the invading Alessian Horde in 1E 482 Clan Direnni was scattered and effectively exhausted. As the Elves retreated to central High Rock, then finally Balfiera Isle, the Bretons stepped easily into their shoes, assuming the feudal hierarchy established by the Direnni and simply replacing them with their own noble families.
The Breton nobles, who had been forced to differentiate themselves from the Direnni part of their heritage, justified their new ascension by distancing themselves from Elves and everything Elven—ironically so, as the Elven blood ran strongest in the older noble families. The Direnni were increasingly vilified by their former vassals, and the island clan became ever more insular and isolationist. However, they were still known as powerful magicians, and they were strong enough to repel an attempted Redguard invasion in 1E 907.
The Bretons continued redefining themselves, inventing a myth of a history of noble resistance to Direnni rule, and developing a thriving merchant class that began trading around the coasts of Tamriel. By the time the Empress Hestra and her legions arrived at Bangkorai Pass in 1E 1029, they were ready to join the Empire of Men and embrace the Eight Divines. Under the Remans, High Rock was possibly the most stable and prosperous province in the Second Empire.
Which brings us back to the (deliberately provocative) question of our title: are the Bretons then mongrels, or paragons? The answer, of course, is both (though if you call a Breton a mongrel, he is liable to feed you an inch or two of steel). The passionate race of Bretons embodies the strengths of both Men and Mer—as well as their flaws.

Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on February 10, 2018, 11:16:48 AM
"You are now in the Arcanaeum, of which I am in charge. It might as well be my own Little plane of Oblivion. Disrupt my Arcanaeum, and I will have you torn apart by angry Atronachs. Now, do you acquire assistance?" Urag gro-Shub said. "This is quite an impressive library," I said. "A mage is only as good as he knows. I try to make sure as much knowledge is available as possible. We've been keeping this Collection since the Second Era. Books have come and gone during that time, but it's mostly intact." "I need to learn about something we found in Saarthal." "I know what you want. Word travels fast around here. Discovered some big mystery, huh? Well you don't even need to ask. No, I don't have anything for you. Not anymore, anyway," the old Orc said. "You don't have anything that can help?" "I said not anymore. Orthorn stole a number of books when he ran off to Fellglow Keep to join those summoners. Some kind of Peace offering. I Think one of those volumes may have had some relevant information. If you want them, you'll have to talk to Orthorn." "Who is Orthorn?" I wondered. "He was an Apprentice here at the College. Not very skilled, but got involved with a Group of mage who took a liking to him. When they left, he took off after them. Stole supplies and books from the College, I suppose as a way to ingratiate himself." "Doesn't anyone care that Orthorn stole things from the College?" "Not enough to bother with it. Arch-Mage Aren's approach to these things is just to let them sort themselves out. Although now it looks like you'll be doing the sorting. Good luck with that," Urag said. "Why are these mages in Gellglow Keep?" I wondered. "Let's just call it a difference of opinion with the College. They wereinterested in research that goes outside the bounds of what the College allows, so they were... persuaded to leave," the Orc said. "That Orthorn must be a lunatic. I mean, one must be really obsessed with Reading in order to steal books," Vilja said.


Skyrim Cold Comfort at the Top of the World
FROST ATRONACH | Dappled light danced through the slowly swaying trees of larch; occasional leaves of yellow and orange drifted down to the forest floor. Sunlight in Skyrim was something of a novelty, but it was a welcome respite before the hunt ascended to higher climbs. A day out from Riften, our convergence with Kishra-do and first delivery for the benefactor was over; we were scouting the Autumnal Forest for wolves, wildcats, and other creatures to deliver to Kyne. So far, only a few bandit trophies. The Orc was mildly peeved we hadn’t faced anything more troublesome. Fang and Mauler shook themselves free from a thicket of brambles, and bounded over to their master. Fenrig examined a singe on one of the dogs’ hind legs. “We have an elemental Daedra in these woods. Bound to frost.”
Through the briars, the Nords silently crept, to view a small clearing close to the edge of a sulfur pool. A small cave entrance with a few old bones. A small wooden table upturned, bottles and herbs spilled all over and sitting in the low grass. A lantern snuffed. The collapsed form of a robed Nord, the maggots already at her. Five wolf corpses in the glade, all pierced by freezing ice. Dominating the glade was a towering giant of sharp ice shards, congregating together into a statue of magic and cold brutality. Four Argonians tall, jagged tree-trunk-sized limbs, and a pyramid head with eyes of gleaming white. A glacier came to life, standing motionless in the woods.
We were close enough to spot a piece of charred parchment, and Fenrig crept to retrieve it. An incantation scroll of a mage. It read: “Nomeg Jrool, I summon you from Oblivion to do my bidding. Defeat my adversaries, and…”
“A consort to the mage,” Fenrig said, without finishing the script.
“Remember the atronach we bettered near Ivarstead?” Ingjard prompted me.
“Yes,” I replied, “continuous pummeling from every one of us. No resting. A barrage from all angles. If we split our attacks—”
I was interrupted by a great crashing sound, as a bulky form clutching an oversized mace stumbled through the brambles with the agility of a wounded troll. Bashnag had decided to face the atronach himself. His idiocy allowed us time to scramble into safe positions around the glade, and watch as the Orc swung mightily, catching the atronach with a crushing strike to the leg. But without an immediate follow-up, the Daedra whipped the air around with its gigantic arm club, and made a violent offering of ice shards directly into the face of the Orc. Back he staggered, slowing as the frost took hold, and the atronach walloped the ground, sending a wave of ice shards directly at Bashnag, who toppled over with a crunching thud.
Ingjard’s arrow found its mark. Mauler darted between the atronach’s giant feet, as further arrows assailed the ice titan. This afforded our unsubtle friend the time to stagger to his feet, eyes burning red with a rage I’d not seen before. He emitted a roar that almost traveled to Windhelm. His mace broke the leg of the frost atronach, and it swayed on one unsteady trunk before crashing and bringing down a twenty-year-old pine on its way to the forest floor.
Arrows both Nord and Argonian in origin pockmarked the craggy carcass until there was nothing left but a few piles of ice. Footfalls-in-Snow promptly picked up the melting remains to secure frost salts, while I sat Bashnag down to explain how abandoning our pack wasn’t part of Kyne’s plan.
SNOW BEAR | The Pine Foothills of Eastmarch were the ideal hunting grounds for the snow bear. As the smell of sulfur pools left our nostrils, the ground became steeper, and the whistling winds more blustering. Ingjard chanced a smile over to Fenrig as the first precipitation melted on our faces. We’d be rosy cheeked in no time, and we stopped to listen for the soft patter of falling snow on the forest path, as the storm slowly grew in strength. We heard the chirrup of a wandering thrush, and a faint call of a felsaad tern, away from its Solstheim feeding grounds. Mauler pranced off as the snow deepened, intent on a meal of raw rabbit. He wasn’t happy to be sternly whistled back to heel as the snow bear tracks were found. We were overjoyed to be hunting in our own lands.
Bashnag’s rudimentary tracking skills extended to the snow bear, and his previous experience training them as guard mounts in the Strongholds of Wrothgar extended to teachings, focused on the Argonian. Strange, given his earlier reluctance to learn from Ingjard.
“Pretend to be dead; a bear devours your head. We learned that rhyme on my first hunt,” the Orc told Footfalls-in-Snow.
“You are a babbling brook of knowledge!” the Argonian replied with a nodding grin. His increasingly sarcastic enthusiasm is more becoming of a Khajiit.
A long, rumbling roar brought our trek to a halt and the forest to silence. The only sound was the thumping of blood between my ears. Fenrig had returned from his tracking, and gestured for us to split apart. A sliver of darkness in the rocks. A pile of scattered bones. The bear’s lair appeared through the pines, up a steep and slippery slope, which Fenrig navigated with almost wolf-like agility. The noise was from within the den; branches and debris cracked as a huge white mass of fur bounded out into the blizzard. Fenrig sat on his haunches, a dagger and shield at the ready. We instinctively knew how to end this hunt.
The snow bear rose to its hind legs as Fenrig advanced with his blade, bringing both paws down on him with a downward swipe that would buckle a shield of lesser quality. Instead, Fenrig used the momentum of the attack to shove the bear off balance, deftly leaping to the bear’s side, and cutting a tendon in its leg. Again the beast howled, turning the thrash the air where Fenrig had been. More savage thrusts with sharp, furred claws, sinking not into Nord flesh, but the ghost of his previous position. Silent prayer to Kyne finished, Fenrig rode the bear’s back, nicking the throat with an incision that would quickly bring the beast down.
As its cut jugular drained the bear of life and blood (and the snow stained a deep red), Footfalls-in-Snow clapped politely at the antics.
DWARVEN SPIDER, SPHERE, AND CENTURION | Holgunn One-Eye’s directions to the hidden Dwarven ruins were impressively exact. Both Fenrig and Footfalls-in-Snow returned to our camp at Cragwallow bearing enticing news: a strange stone edifice was indeed visible through the undergrowth in the Velothi foothills a short distance away. Treasure hunters and despoilers hadn’t the fortitude to venture to such a dangerous place. Many deemed this ruin cursed, and stories of golden demons boiling the hapless and the curious enhanced Mzulft’s reputation as a place to be rightly avoided. Yet here we were, cutting through bramble thickets to reach a strange, bronze-roofed outbuilding, resplendent in its ornate decay.
Ingjard unfurled Holgunn’s ancient map, and we both studied it as Fenrig scouted the area. If we listened carefully, we could hear a faint hissing and metal grinding, a sound seemingly from deep underground. But otherwise, there was nothing to disturb us, not even a bird or a small animal rustling. Fenrig soon returned, throwing a smooth, fist-sized rock for me to inspect. “If we had Roggvir’s pickaxes,” Fenrig said, as I turned the white ball of moonstone over in my hand, “we’d make out like bandits. Ore veins over there, by the escaping steam.” But this exploration wasn’t dedicated to Zenithar, so I made it clear that an entrance should be found. Ingjard’s thorough inspection of the maps and Bashnag’s boulder clearing soon revealed a massive but finely carved metal door. The Orc broke two daggers trying to pry it open, until Ingjard told him to stop. “Perhaps try inserting this instead?” she said with a wry smile, handing him and equally ornate key. “That’s the property of Holgunn One-Eye, and he wants it back.”
We ventured up sloping stone corridors and immense connecting rooms, slowly examining the hundreds of wall slabs and running fingers over the large bronze pipework. This was astounding: mechanical cogs grinding with life, periodic blasts of steam, clanks, faint rumbles… It was as if we were exploring within the belly of a giant, living beast. Ingjard pointed up to a gate of thin, golden bars. “This is where Holgunn’s footprints end.”
Bashnag pushed forward, spotting red marks on the ground. A small puddle of dried blood behind which a thick metal rod was protruding from a punctured pipe. “This ground plate. What if I step on it?” The Orc was naturally curious, but lacked appropriate wariness or basic common sense. As his boot touched metal, a rod shot from a golden crossbow (cunningly hidden from view) and missed Bashnag’s head by a beard’s whisker. He dropped his mace in surprise; it landed with a clatter enough to wake the dead.
But no draugr appeared. Instead, a circular shutter in the far wall expanded to reveal a hole, from which fell three metal carvings. They righted themselves, for these were animunculi: wolf-sized spiders constructed from metal and powered by magic, which Holgunn had mentioned. Sharp single claw toes scraped the stone, propping up a weighty central core with a rotating single eye (although Ingjard’s later examinations revealed it to be a crystalline power source of some kind). There was little time to ponder the mechanism of such contraptions, as the central Dwarven spider began crackling with purple arcs of shocking energy. Fenrig and the Argonian reached for their bows. The other spiders seemed to bathe in this static field. Then one scuttled forward, unnatural front claws stabbing Bashnag’s legs. It backed up, avoiding a pendulum-like mace swung from the off-kilter Orc, before slamming into the ground and exploding by Bashnag’s feet, who writhed in the lightning discharge before collapsing to the floor. Dead?
Footfalls-in-Snow fired an arrow, and it nicked the second spider, whose bronze body turned independently of its legs to find the source of the attack. Out crackled a massive gout of purple and white light, hitting the roughly hewn stone chair the Argonian was hiding behind. “Enough!” shouted Fenrig, charging at the two Dwarven spiders, who advanced immediately to meet in the middle of our stone combat chamber. Our Nord tracker exhibited the force of a werebear, using his favored axe to split the first spider down the middle. It sparked with unnatural energy and collapsed in two equally sized heaps. Ingjard’s arrows found their mark, as the final spider tripped back over its own legs at the force of each shot, before stopping completely, immobilized in a corner.
Bashnag regained consciousness, but remained embarrassed at being caught out “by such a feeble and toothless runt.” As our exploration passed into a larger chamber, resplendent with huge bronze heads peering down with lifeless eyes, the Orc would have the chance to prove himself.
“Kinetic energy, steam-powered resonators, wondrous species of luminous fungi… a place almost as magical as Grahtwood.” Footfalls-in-Snow was talking to himself again as he inspected a row of leering faces carved from metal, which stretched the length of the chamber. “Aha! An opening.” The Argonian tapped the mouth of one face, and a circular hole expanded, the mouth now wide in a silent shout. “Wait… I hear movement within the walls.” We backed up as a scraping sound uttered from the face, which spat out two strange balls of heavy bronze. Then, through magic or incomprehensible means, the spheres seemed to hatch, each expanding and unfolding to reveal a dead-eyed creature of bronze, beautifully sculpted from metal, but aggressive and unwavering. An aroused and dangerous warrior—an animated artifact working in tandem with the rumbling ruin itself.
Perhaps Bashnag might have prayed to Mauloch before our assault on Mzulft. Once again he drunk his luck from a thimble, staggering back with a crossbow bolt embedded in his shoulder. The Dwarven sphere reloaded its projectile and fired again; this dart missed the Orc, who wasn’t waiting for a third attack and closed the gap with impressive speed. As Bashnag closed, his adversary span its torso around, revealing a long blade molded into its arm. The second sphere retreated; its rudimentary intelligence was intent on keeping one animunculi at close quarters, the other at range. It was an impressive tactic, and one we used ourselves, yet it was strangely odd to see mechanical beasts copying our tactics so succinctly.
But the time for discussing stratagems was later. Bashnag parried a whirling blade as the sphere span around, and returned with a huge overhead pummel, breaking off the machine’s crossbow arm. Fenrig was knocked back by a charged bolt from the retreating sphere, the attack coating his shield in the same writhing energy that had consumed our Orc. Seeing Fenrig wasn’t stopped, the sphere suddenly leapt into the air, contracted into a ball, and shot downwards at the ground. This crash sent Fenrig flying against the wall, but he landed lithely, and was back to a fierce sprint before the sphere had even finished expanding again. Subsequently, a dull-eyed metal head landed at my feet, still pulsing with strange, crackling light. Bashnag finally got back into the swing of things too, crushing his sphere under mace and boot, until he was politely asked to stop as Footfalls-in-Snow sifted through the debris.
A mass of cogs, struts, and other parts collected, the Argonian tied up his roughly woven sack, and leaned up against a large, golden pipe, then arched his back. “Ah! this enkindles my aching scales, like the warm winds from Hammerfell,” he cooed.
“That’s no pipe,” Bashnag commented, pointing at the Argonian with the bolt he had just removed from his shoulder after a swift tug and a grunt. “That’s a leg.”
Footfalls-in-Snow looked up, and met the gaze of an immense golden head peering back down. This wasn’t a wall carving; it was attached to a powerful, steam-powered body which let out a terrifying hiss and creaked into life. The startled lizard disappeared from view in the escaping vapor.
“Shields out!” I shouted. “Nimble-footed to the walls!”
Bashnag joined me in the center of the chamber. Ingjard and Fenrig fled to the perimeter while the dogs growled and coaxed the slow-moving behemoth of bronze away from the spluttering Argonian. Every ponderous step the giant statue took was accompanied by grinding, whistles of pistons, and further belching clouds.
“Shields up top!” The Dwarven centurion rotated its hefty hammer arm, before a stilted spin around on its torso, bringing the arm down with a force that could crack steel. Bashnag took the brunt of it, and I saw him wince as he pushed back with his shoulder, now seeping blood from the sphere’s previous strike. Nord and Argonian arrows clattered off the steam giant’s back; one particularly precise in its flight entered the centurion’s armor plates, piercing the innards. I dove forwards as the machine bent over, mouth agape, and spewed a steam-filled roar so deafening, it rattled two of my teeth loose. I dove at the creature’s feet, hacking and tumbling around its base as it brought a twirling axe arm down, cutting deep into the stone where Bashnag had left a moment earlier. Another mighty mangle from my axe, and I almost severed the knee joint. The centurion’s balance suddenly became precarious; it twisted and its leg gave way. It fell like a seventy-year spruce, filling the room with a thunderous clang and a final expulsion of effluvium.
Footfalls-in-Snow was up on its chest, slicing apart metal tendrils, and finally plunged an arm through a chest cavity, struggling for a few moments before wrenching out a weighty golden contraption, spherical with a red, pulsing center. He held it aloft, in triumph.
“Dynamo core!”
We investigated Mzulft no further; our hunt now concentrates on flesh and blood, not bronze and fog.
DRAUGR | “Precisely what does ‘fresh bone and meal’ mean?” Ingjard asked, reading over Zagun-ra’s long parchment of ingredients. “I haven’t a recently slain Nord brother to inter and desiccate, and I will not despoil this barrow.” I replied that perhaps the Khajiit’s request was inaccurately translated, but I understood her concern: She was already at odds with collecting the remains of Nords, especially as her ancestors were buried in this crypt to honor Nahkriin the Priest. I was inclined to agree too; Skuldafn was a sacred place, and sealed for a reason.
“We could journey to Bleak Falls,” I pondered. “None of us share the bloodline of the Nords entombed there. Kyne wishes our hunt to include all beasts, including the offspring of man and mer. I take that to include draugr. In fact, didn’t Fenrig’s tribe have a dispute with Riverwood a few generations back? He might enjoy it.” Fenrig climbed down from his vantage point atop the henge on the outer-rim gathering grounds, and smiled. Possibly for the first time on this hunt.
“I’ll hunt bear, wolves, and spiders. Trolls and atronachs too. But I choose not to slay my own dead.” Ingjard was usually pliable, but on this subject she remained as unforgiving as the journey to High Hrothgar.
It would not be long before her obstinacy was truly tested.
“Where’s the green-tinged one?” Ingjard asked.
“Back at the camp, whittling something intricate and pointy out of snow bear bones,” Fenrig replied.
“No, the other one.” Ingjard jumped up and looked around. Our two foreign friends were cloaked with invisibility. But this was no spell.
“Do you think…?” Fenrig’s voice trailed off as we all three realized our predicament. “Check the hidden entrance; the one Holgunn One-Eye told you about when you were hunting with that idiot from Bravil.” Ingjard was already bolting up the snow-laden steps like a startled elk. Fenrig turned to me with a furrowed brow, and spoke with foresight and resignation: “I fear her ancestors may not be asleep for very much longer.”
The doors into Skuldafn’s ceremonial embalming chambers flew open, and out scampered the Argonian. He was closely pursued by one of our dead: a wight clad in the armor of a warrior from our first age. A bony finger pointed at the ground and out shot a blast of frost, covering the steps out of the grounds. Footfalls-in-Snow slipped on the gathering ice, but lived up to his name and remained upright. He increased his pace, managing to keep a large funereal jar within his webbed grasp. As he reached us, the jar was placed onto the snow at our feet. “Bone meal. Freshly excavated!”
Ingjard sat, seething, as we set about the draugr stumbling out of the crypt. Skeletons long since summoned to Sovngarde, now raised and wrapped around transparent flesh, rags of leather half rotted away, and helms from another age, many horned and all of fine craftsmanship, adorning some of the tougher, heavily armored draugr. Pale blue, lifeless eyes, bathed in eerie mist, hovering in black sockets. Gruff shouts as warrior of yore rose from their slumber. A pitched battle at Skuldafn, now spilling out onto the snow. Precisely what Ingjard had feared.
We could hear a din of clanks, the crunch of old bones against older walls, and finally Bashnag appeared, one hand clasping the thin neck of the restless dead. He snapped it easily; it crumbled in his hands, the head still scowling and teeth chattering as it hit the chamber steps. A more solid foe, writhing with magical energy, brought down a Nord axe into the Orc’s helm. It was blocked just in time, as Bashnag retaliated with his mace, pushing it through the draugr’s knotted beard and helmet, and halfway through the ceremonial altar wall. This was an impressive display, and one to applaud if it hadn’t resulted in such wanton devastation.
A scourge leapt to stall this defiler, and I was put in a strange position of wanting to applaud the enemy. Bashnag reached for his belt. “No frost, no poison, little leaf!” yelled Footfalls-in-Snow. “Torch the gray tree with fire!” The Orc lit his torch, embedding it in the musty torso of the scourge, who went up like oil-soaked kindling, and staggered out in a blaze before being dropped by Ingjard’s arrow, to quicken his journey from this realm. Bashnag was out and sliding down the steps, as the draugr retreated back into their tomb. Fenrig ran to the door and bolted it shut, as the Argonian sifted through the piles of dust, fragments of bone, and loose armor.
“By Stuhn’s beard, you’re lucky we didn’t disturb a deathlord, you intemperate goathead!” Ingjard was uncharacteristically emotional, and lashing out with unwritten fury at Bashnag. The Orc sat with a grin like an idiot wallowing in dung. “Or a lich! Did you fall and hit your head on every one of the Seven Thousand Steps? I’ve seen ogres with more battle mastery than you!” Bashnag’s smile lessened, and he shrugged. “We needed bone meal. I needed a battle. I killed two Reachmen with one mace.”
“Remind me to slap your forge wife the next time I’m in Wrothgar, you lumbering simpleton.” Ingjard lowered her voice to a tone most threatening. It had the desired effect; Bashnag apologized, and we attempted to settle down to sleep.
“When do we set the husks alight in Bleak Falls Barrow?” the Argonian inquired.
GIANT AND MAMMOTH | We almost had to drag Footfalls-in-Snow from the sulfur pools of Eastmarch; the Argonian seemed overly reluctant to leave the hot water, wrap up in pelts, and trudge on into the snow. He was happy to ignore the wafting smell from the gases bubbling up from the fabled underground lava beds (that only the Dwarves are said to have ever discovered). Bashnag was less enamored, likening the scent to “rotting cabbage” and “the arse cloud of a dying Reachman,” two of the more accurate descriptions of this often pungent odor. But depart we must; Fenrig spotted mammoths grazing on the far distant heaths. The hunt is incomplete without the trophies of the giant.
We live in an uneasy truce with the giants of Skyrim. Some believe that they are our Atmoran ancestors, and the more backward villagers on the border with Wrothgar still breed cows specifically to paint with runes as offerings to these lumbering nomads. But the days of such superstition have passed in our circle; they are now seen by more forward-thinking Nords as a nuisance to tolerate. They tend to their herds of mammoths with the care and attention a Nord farmer would display when rearing a prize goat. And judging by their equally sizable excretions, they subsist on milk, cheese, and curds from their mammoths. The meat they occasionally butcher ranges from carrion to easily trapped skeever; a giant would sever his own finger to add to a stew before slaughtering one of his woolly beasts. But until provoked, giants are remarkably peaceful.
The ground was uneven in this part of Bleakrock, with fields of heather, tufts of stunted gorse, and unremarkable bushes attempting to remain anchored to the windswept tundra. In the far distance, the sun had broken through a gap in the rain clouds, and lit up two huge and ungainly monsters (it was as if Kyne herself had chosen our prey for us). Each four-legged beast wandered the moorland slowly, mottled fur draping off their damp backs, each with an ugly head of four protruding tusks and trunk. Appearances are deceptive, for these frightening forms feed only on grasses and the occasional honey and oats fed by their giant keeper. The herd master was between his animals, tending to their drinking habits. The giant was clad in a tapestry of fur armor (three wolf pelts alone for each shin). Pale, creased skin over wiry muscle. Bones dangling from a belt of pouches. A necklace of large bird skulls. Bashnag was impressed by the size of his beard, and (of course) by the club he was carrying, which was twice the size of the Orc, with three particularly evil-looking claws protruding from it.
Out in a wide arc we crept, intending to fell a mammoth from every angle. Initial success: all our arrows met their mark, and the mammoth we chose trumpeted in pained anger. Unexpectedly, both beasts and their shepherd chose to lumber directly towards Ingjard and Fenrig, the nearest mammoth lifting up its trunk and thundering into a long charge. A lithe roll, and Ingjard avoided a trampling, as further arrows concentrated on the other hairy creature. Rearing up on its hind legs, the mammoth brought its entire weight down towards her, but quick thinking and reflexes allowed her to thrust a vicious sword up into the beast’s chin and across its throat. A great flood of deep red spurted out, as the mammoth wailed and thrashed, swaying its head back and forth in an attempt to send Ingjard flying. Again she deftly avoided a mauling, stepped out of the frenzied animal’s path, and waited for it to slump forwards and bleed out.
As Ingjard bettered her prey, Fenrig faced a foe four times his size, with only our ranged arrows (and encouraging shouts from the Orc) for help. The giant’s gangly frame worked to Fenrig’s advantage, as it attempted a huge kick which would have surely cracked a rib or two. But the giant struck air and grass as it slipped over, allowing Fenrig in with a swift pair of stabs. The giant pushed Fenrig back as it rose up to its feet, cleaving the area with a sweep of its club. This time Fenrig was on his back, but he sprang up, ran through the giant’s feet, and thrust a dagger through the bridge of his foe’s foot. Literally hopping mad, the giant struggled to remove Fenrig’s embedded toothpick while taking swift cuts to the legs. Unhappy in the extreme, it lifted its colossal club, then dropped it into the heather, hitting the ground with such force I half expected Fenrig to be launched tumbling upwards, through the low clouds to a distant doom. But Fenrig was on the giant’s back, puncturing the pale side flesh and scrambling to the head. A final dagger unsheathed, Fenrig plunged it through the giant’s ear, and it fell forwards, dead before it struck the soil.
Bashnag’s ebullient whooping was probably heard in Hammerfell.
We all ate well that evening. Fenrig sat with a painted smile, enduring numerous back slapping from an Orc impressed at our tracker’s victory in combat. Only our Argonian was silent, spending his time nibbling a sweetroll and butchering the three corpses of their trunks, tusks, toes, teeth, and any other important appendages indicated on our benefactor’s parchment notes.
WOLF | Snow wolves are a bit trickier to hunt, as their tracks and form are easily obscured, while their habitat is difficult to traverse. Our benefactor requested a white pelt, so we avoided the abundance of forest wolves and continued our trek up through the icy volcanic tundra of Eastmarch Hold. Fenrig complained of a pain behind his eyes, and requested Ingjard conclude the search for our prey. He hung back with the Argonian as Ingjard took the lead, utilizing the talented nose of Fang while Mauler followed closer to his master. An overhang of protruding pine tree roots, ground hardened by the perpetual cold, and a bluff through the trees, upon which Ingjard had tracked an impressive specimen: the pack leader.
It howled from its viewpoint, and Ingjard unbuckled her axe. Two subsequent howls to our right. The wolf pack was hunting together. While Fenrig looked on from a rocky perch further down the valley, Ingjard finally motioned to the flitting shadows behind the closer trees. Out padded a large white wolf, a fine specimen of Kyne’s, snow-colored fur save for faint stains of blood around the jowls, which were peeled back in a seething growl. Back arched, with soft, padded steps, and a tail raised in prowling agitation. Fang responded in a likewise manner, the two beasts circling each other, readying to pounce with a vicious snarl of sharp teeth and flowing spittle.
Ingjard’s axe cut through the first snow wolf’s side, and it twisted inwards, teeth bared as its blood coated the tree and her weapon. A second strike cut through the head swiftly, with the strength and precision of one well versed in animal combat. fang back away as Ingjard stepped across to confront the second snow wolf, which snapped viciously downwards, attacking her feet. Ingjard stumbled, but soon regained composure, as the wolf darted back into the woods. I motioned for the Argonian to bring out his skinning knife; we had the single pelt we had come for.
Kyne’s bounty was plentiful, but as stewards we took only what we needed.
FROST TROLL | Dawn on the foothills of the mountains south of Ironbind Barrow. The weather was unexpectedly clear as we waited at camp below the scree and sagging, but intricately carved, ruins. The air was crisp; Kyne had provided perfect hunting conditions. I was thankful for her mercy after our previous mishap. Fenrig and his hounds returned from foraging. He waved his fist at me, which was clasping three large rabbits. Then he sat down, poured himself some broth, and began to skin them. The dogs jostled playfully to lap up the blood.
True to his word, Footfalls-in-Snow arrived a few moments later, wiped his blade, looked up at Fenrig’s breakfast preparation, and turned up his nose at the roasting meat. He took a carefully wrapped sweetroll from his knapsack and began nibbling at it.
“Trolls,” the Argonian said, through tiny, pecked mouthfuls. “Smelt on the breeze since Dawnstar. Two saplings and a sturdy tree.”
“Three of them?” Ingjard asked. Footfalls nodded, but was otherwise focused on devouring his confection.
“How are your feelings on the lizard?” Ingjard took me aside and asked me, as we cleared the camp. “His knowledge of tracks and the wilderness is impressive,” she added. I told her I still had my suspicions.
The following morn, we passed by the pines and snowberries glistening in the sun. As we approached a bluff of loose rocks and deep snow, the Argonian inspected and ran his tongue over found dung—a taste less appetizing than his breakfast, to be certain—and confirmed our prey was within the range of Ingjard’s arrows.
Fenrig followed the nearby footprints to a crack in the rocks with bones strewn about the entrance. We stayed upwind, and crouched down to listen. The grunting from within was unmistakably trollish. I readied my own bow, and motioned to Bashnag. He gleefully clambered to the cave, and poured oil across the threshold. Ingjard and Fenrig found vantage points at the flanks. Footfalls decided to watch the proceedings from the safety of a tree.
Bashnag let out a resonating roar that echoed across the barrens. Out thundered a frost troll—a big brute, thick of fur, fists clenched and spittle frothing from between rows of uneven teeth, with three sunken piglet eyes, all wildly glaring at the Orc. The troll swiped twice with heavy hands, but Bashnag sidestepped quickly as the attack turned into ineffectual flailing.
In the time it took Bashnag to raise his obscenely large mace, five arrows had struck the troll from three different directions. It tumbled forward, slipping on the Orc’s oil, and cracked its head on the way to the afterlife. Bashnag’s expression was one of disappointment, but this was short lived: He soon spilled blood as a second troll leapt upon him, hammering at his armor as he took it by the throat, slammed it into the rocks, and caved its skull in with brute force, a slightly smaller mace, and invocations to Mauloch.
The ground shook as the third (and substantially taller) troll lumbered from its hole, pounding the ground with its anvil-like fists. Had it not been hunched, it would have been almost the size of a giant. Bashnag coaxed it towards the slick. The Orc’s throwing arm was impressive; he managed to cover the beast in oil from two more pots before Ingjard’s flaming arrows set the shrieking creature alight.
Footfalls-in-Snow slid from his tree.
The Argonian and I set about the unpleasant extrication of Zagun-ra’s troll fat from the three burning corpses. The smell of the bubbling flesh was sickeningly sweet. As it wafted through the air, Ingjard stifled a wretch, and Fenrig kept curious wolves at bay.
ICE WRAITH | The weather change was abrupt and dramatic; clouds rolling in from the Sea of Ghosts brought light snow, then heavier blizzards, and in a matter of hours, the road back to the docks became impassable. We halted our journey, as Fenrig feared our less competent members might lose themselves down an ice crevasse, or wander off into the walls of gray that assaulted us from all directions. Thick fog, snow blindness, and a shivering Argonian were tests sent by Kyne for us to overcome.
Spying a shelter of overhanging rocks, Fenrig pushed forward through the fresh snowdrifts. Then he stopped, yelled something indistinguishable over the howling winds, and fell backwards. He scrambled back upright, turned, and signaled to us, and we knew what he’d disturbed. A snaking skeleton of blue flame rose from the drift: a collection of ice bones bound together by nature magic, a sharp-ridged spine finishing at a malcontented jaw of bone and sharp teeth. Fenrig had awoken an ice wraith.
Raising his shield just in time, Fenrig countered the wraith’s lashing bite; those icy jaws struck steel and wood instead of Nord flesh. The snake promptly vanished back into the snow. Fenrig waded into the drift up to his waist, parting the fresh snow with sword and shield. Too late, he stepped onto the ice wraith’s waiting trap; a hail of shards pierced upwards, exploding from the ground and cutting up and around his legs. By now, we had joined our brother, and the Argonian whipped up a concentrated funnel of wind that parted the drift, forcing the foe into the air, where it weaved back and forth. Then it shot past us, straight into Fenrig’s bruised form.
Perhaps these words aren’t clear; the ice wraith actually entered Fenrig, reappearing after a moment out of his back, where Ingjard cut it down with an expertly swung axe. Fearing his possession, all we could do was watch Fenrig, who began to shake and turn as pale as the snow around us. Suddenly his eyes widened, mouth hung agape, and a second, smaller ice wraith spat itself from within, sailing out of Fenrig’s throat and into my hammering strike, which shattered it into dozens of pieces. Fenrig dropped to a knee, gasping.
Footfalls-in-Snow approached, letting us know the campfire was lit before gathering ice wraith teeth in a small, velvet-lined bag. As we huddled in a cave mouth, Fenrig and his dogs left us, after our tracker refused aid to limit a possible witbane infection. We heard faint howls over the gale throughout the night, and it wasn’t until the next morn that Fenrig returned, his clothing ruffled, but his pestilence cured.
Title: Re: The Shezarrine - a Skyrim story
Post by: Wotan on February 11, 2018, 09:08:54 AM

"You there. I have questions for you. You were in Saarthal, yes? It has come to my attention that something was found there," Ancano said. I had no ibterest in speaking with the Thalmor scum. I'd rather cleave the ugly bastard's skull with my axe, but in respect for the College, I refrained from such brash actions. "We found a lot of things... Nothing special," I said. "I know full well that you have. Please do not insult my intelligence. Tolfdir is still there now, is he? I shall expect a full report when he returns," he said. Ancano had not just pissed me off. "The only thing you can expect is my Daddy will chop your ugly head off, Thalmor scum!" Haspina blurted out.

(https://thumb.ibb.co/jgnkT7/20180105060050_1.jpg) (https://ibb.co/jgnkT7)(https://thumb.ibb.co/i5qpo7/20180105060241_1.jpg) (https://ibb.co/i5qpo7)(https://thumb.ibb.co/mP3W1S/20180105060934_1.jpg) (https://ibb.co/mP3W1S)(https://thumb.ibb.co/gFoygS/20180105061025_1.jpg) (https://ibb.co/gFoygS)

I was hoping we'd find a small boat to row out to serpent Stone Island, else we'd have to leave Mirai behind - the icy cold water would kill her. We scoured the shore for a boat, and luckily enough we found one...


We had just killed two of those ice wraiths when we Heard a familiar sound...


The dragon just circled around a few times Before flying off. Maybe it didn't see us in the heavy snowfall.

(https://thumb.ibb.co/kJYQT7/20180105061411_1.jpg) (https://ibb.co/kJYQT7)(https://thumb.ibb.co/iO3s87/20180105061426_1.jpg) (https://ibb.co/iO3s87)(https://thumb.ibb.co/bstTWS/20180105061520_1.jpg) (https://ibb.co/bstTWS)(https://thumb.ibb.co/h0BhrS/20180105061547_1.jpg) (https://ibb.co/h0BhrS)

We made it back to Windhelm, just when a dragon attacked.


After the long journey from Serpent Stone Island, and after defeting this dragon, we had earned some rest.


Seems something is always attacking - This time it was vampires.
Title: Re: The Shezarrine - a Skyrim story
Post by: LadyM on February 12, 2018, 03:01:59 PM
Your pics have really been beautiful!  I've been thinking about starting Dragon Age Origins one of these months but not now, still too much in love with Nuka World.