The HoT no longer hosts Mods or Screenshots. 

Make sure to check your Spam Bin for your activation email!

Accounts will be deleted after 30 days if validation emails are not validated.

Please go to LoversLab for SuperStorm's Sims3 Passion Mod here:

Author Topic: Lurker's Lair  (Read 3607 times)

0 Members and 1 Guest are viewing this topic.

Darkened Angel

  • LadyM's Slave Girl
  • Full Member
  • ***
  • Posts: 197
  • Karma: +5/-0
    • View Profile
Re: Lurker's Lair
« Reply #195 on: January 12, 2018, 11:16:44 PM »
Yeah, I put the settlers in uniforms once I have them set so I can keep track of who I still need to mess with. I give them laser rifles that are pretty decent. The problem is, the ones working the crops will try to shoot hostiles through the crops and tear them up. That's why I like having turrets on the outer perimeters.

Of course, with the GotY version and all the expansion content, I can make use of the dirt patches that I can put inside buildings so they won't do that, which is part of that overhaul I'm not sure about. I have a bunch of settlements because I was in the process of trying to get everything and make a connected trade route between them all, but I dunno if it's worth redoing them or just better to start a new game entirely.

* lurk *
Forever bound to serve LadyM, the Dark Goddess of the HoT.